BGSU Computer Art Alumni Survey


1) (OPTIONAL) Name: Scott Bazzle

2) Did you graduate? If so, when? Yes, December 2001

4) What is your job now and whom do you work for?
I am currently a crash test photographer with the Ohio Transportation Research Center.

5) What other jobs did you work before you got this one.
I was a full-time, freelance web designer for two years, of which I still dabble in somewhat.

6) What did you have to do to get this job? What was your job search like?
I stumbled across a job board when perusing their web site. Even though I had no photography background, most of the skills I learned in computer art is what got me the job.

7) What is a typical work day like?
With this job, the term "typical day" doesn't apply. Different professions all need to work in tandem for a successful test (engineers, mechanics, photography, etc.) or it doesn't work at all. A day can last for 8 hours or 18 hours. My job consists of setting up all necessary high-speed digital and film cameras for the following day's test. I am in charge of all photographic documentation of the vehicle before it gets shattered into a million pieces the next day.

8) How many hours do you work a week? 40+....emphasis on +

9) How many hours do you play a week and how do you play?
My "play time" has turned into a really exciting second-income business involving the buying and selling of LEGO bricks and sets online. Over the last six months or so, I have gone back to my childhood days when building with LEGO bricks was all I wanted to do. I have very recently began creating sculptures and mosaics out of LEGO bricks. It keeps me busy before and after work, but it's also a whole lot of fun.

10) Do you still make your art?
Most of my art has shifted to the whole LEGO thing. I still use Photoshop religiously when planning out LEGO projects. I began a new computer animation project about a year ago, and have made some decent strides with it, but as unfortunate as it sounds, time really is money, and my CG projects end up getting put on hold. You just have to set your priorities.

11) Are you happy? Yes, I am very happy.

12) If you could, what would you change, if anything?
I don't think I would change anything. The progression of my life from college to now has all been about good, thought-out choices that I made at the right times. And most of those choices - not to mention most of the experiences - were a direct result of my college career.

13) Words of advice?
Speaking from my own circumstances, the only advice I can give is to not be disappointed if post-collegiate life shoves a fork in your road and forces you to go in a direction you didn't plan for. If you get the job you always wanted, then congratulations are in order. But if you don't, just take each day as it comes. If you use your mind properly, and make good decisions along the way, that fork in your road may just lead you to something great.

14) Anything else you want to tell your future colleagues?
Whatever you end up doing in life, make sure it's something you truly love doing. And for all you digital art majors, even if you don't get a computer art job, keep computer art a part of your life. It's too much fun not to.

22) List your accomplishments (to be published):
Spring 2001- Best of Show and First Place Computer Art Annual Undergraduate Art Exhibition BGSU

November 2001- 2nd Annual Future Animators of the Future Video and Animation Traveling Festival Boston, Massachusetts New York, New York San Francisco, California

April 26, 2002 - Animation was shown on TechTV's computer animation show "Eye Drops", which continues to show in episode repeats.

Today
I have a very good, well-paying, full-time job
I have a very fun, well-paying almost full time hobby
I have a smile on my face :)


New Fall 2004!
1) (OPTIONAL) Name: Nick Consolo

2) Did you graduate from BGSU? If so, when? May 2003

4) What is your job title now and whom do you work for? Digital Media Specialist, Tiffin University

5) What other jobs did you have before you got this one. Hardware and Programming Specialist

6) What did you have to do to get this job? What was your job search like? Lots of resumes and check up calls, checking newspapers and job search engines everyday.

7) What is a typical work day like? 8 - 5, make website updates in the morning, start working on student computers, program a bit in the afternoon

8) How many hours do you work a week? 40

9) How many hours do you play a week and how do you play? 20+, hanging out, drawing, listening to and making music, recording bands, traveling

10) Do you still make your art? Yes, well I try :)

18) Are you happy? Could always be better I suppose but I'm happy for now

19) If you could, what would you change, if anything? More fulfilling work

20) Words of advice? Make sure you have a good portfolio and don't be afraid to show it off. Also interview for any jobs remotely close to what your looking for, if you impress them enough they might create a position just for you, sounds crazy but I had it happen.

21) Anything else you want to tell your future colleagues? Art becomes a lot more meaningful and fulfilling when you don't have short deadlines and a bunch of other classes to juggle, it does get better.

22) List your accomplishments (to be published): Programmed and designed the BGSU Digital Slide Library Project database and website
Assisted with structuring and programming of the ISEA website
Won the Marilyn Singleton/Medici Circle Leadership Award in 2003


New Fall 2004!
1) (OPTIONAL) Name: Rebecca Crockett

2) Did you graduate from BGSU? If so, when? Yes, December 2002.

4)What is your job title now and whom do you work for? Multimedia developer, Deloitte.

5)What other jobs did you have before you got this one? Four freelance jobs ranging from flash programmer, Digital colorist, to graphic designer.

6)What did you have to do to get this job? What was your job search like? Have resumes listed on monster, Dice, and other boards. Joined local professional groups and networked like crazy.

7)What is a typical workday like? Very hectic but our team is very close. It's not unusual for other team members to stay late or come in early to help another team member meet a deadline.

8)How many hours do you work a week? between 45-55 (on some rare occasions over 70 hours a week)

9)How many hours do you play a week and how do you play? in the ballpark of 40

10)Do you still make your art? Yes.

18)Are you happy? Yes.

19) If you could, what would you change, if anything? my forty minute commute to Ann Arbor everyday. (Really eats into my playtime!)

20) Words of advice? When you are looking for a job, don't be afraid to cold call, or e-mail, professionals in the area you would like to go geographically and career-wise. In general, they are willing to talk to you. Even if they don't offer you an interview, they may give you a name or another company to talk with. (Surprisingly enough some of those companies may not be listed on Google!) When you call the next person or company you will be armed with the last person you called name as a reference. (Name dropping is not a bad thing.) Make sure you make a list of all the people you have contacted, when you contacted them, when you will contact them next (or not), what company are they with, and were they are located along with contact information. Also do not be afraid to broad cast your job hunt to other people in your family, or social groups. It never hurts having more than one person talking to others about you!

21) Anything else you want to tell your future colleagues? Cold calling tip Make sure you're smiling when you call. Your demeanor will reflect in your voice.

22) List your accomplishments (to be published): In the summer of 2003, assisted in an Experimental Audio and Animation Workshop, and two Flash Workshop at BGSU. In the summer of 2004 assisted in the History of Animation Workshop at BGSU.


Updated Fall 2004
1) (OPTIONAL) Name: GARY M. DAVIS

2) Did you graduate? If so, when? BGSU 1992 FIRST YEAR OF BGSU CGI ALUM! LONG LIVE RON COLEMAN!!!

4) What is your job now and whom do you work for?
Contract visual fx artist and application training specialist. i own my own business (visualZ). i do consulting, production and training

5) What other jobs did you work before you got this one.
Art director, research developer, small business owner. 5 YEARS AS CREATIVE DIRECTOR OF A CGI COMPANY THAT DOES SIMULATOR RIDE FILMS. ETC.

6) What did you have to do to get this job? What was your job search like?
Long, long story. most of my jobs have all been word of mouth off reputation. i have never job hunted.

7) What is a typical work day like?
No such thing. I travel a lot lately and also work from home. i work all the time and love it. im either working out of my home or traveling on a gig.

8) How many hours do you work a week?
Too many. about 75

9) How many hours do you play a week and how do you play?
Not enough. Since I work for myself, I try to keep it real, but I always seem to be working.

10) Do you still make your art?
not as much for sun as i would like to. I try to draw a bit

11) Are you happy? I AM HAPPIER THAN I HAVE EVER BEEN.

12) If you could, what would you change, if anything? work less, make more

13) Words of advice?
do not, under any circumstances, fall into the frame of mind that using one particular platform or software applications makes someone good or bad. there are people with multi-million dollar facilities that suck and people with scraps winning academy awards. to say "apple rules" or "PCs kick ass" is childish and employers and colleagues will see thru that hooey in a new york minute. ( They all rule, they all crash, don't get wrapped up in the mire of a useless argument about mac vs. PC or maya vs. max. its old.) its about the person driving, not the tools.

14) Anything else you want to tell your future colleagues?
Play nice. learn the fundamentals of art, not applications. BEING A CGI ANIMATOR IS MORE LIKE A LIFESTYLE THAN A JOB. BE PREPARED FOR A MINDSET THAT IS DIFFERENT THAN MOST FOLKS WHO DO A 9 TO 5. ITS FUN AS HELL THOUGH.

22) List your accomplishments (to be published):
Author, "the focal easy guide to discreet combustion 3" (focal press)
Certified training specialist for 3ds max and combustion (one of three in the world)
Lecturer at NAB and SIGGRAPH conferences
Regular demo artist for discreet
Regular instructor at the oregon3d training center


New Fall 2004!
1) Name: Amy (Tavormina) Fidler

2) Did you graduate from BGSU? If so, when? May 2001

3) Are you currently in graduate school? Graduating in May 2004

PART B: Graduate School:

11) Where are you attending Graduate School and what degree are you earning? MFA in Visual Communication at the School of the Art Institute of Chicago

12) How many schools did you apply to? 2-- School of the Art Institute of Chicago and Cranbrook.
I was wait listed in 2 depts. at SAIC but not admitted to either one, so rather than getting out of the loop of school, I chose to do a Post-Baccalaureate Certificate at SAIC's Viscom dept. This turned out to be great b/c I developed early friendships with the faculty members, thus improving my graduate experience. I also had more time to settle in and get focused.

13) What did you include in your application? Everything the applications requested! Slides & Video...

14) Are you receiving any financial assistance? Yes (loans). I also do freelance design, and teach a course at SAIC.

15) Is graduate school "hard"? It's as hard as you make it at this school. You're competing against yourself and your peers, for yourself, not grades. You have to be motivated, but the peers and faculty challenge you and offer great opportunities.

16) Are you glad you chose to go to grad school? Absolutely-- I would do it again if I didn't need to go earn a living!
A PhD may be in the works once my field opens up to that.

17) What are your goals after grad school? Work in the design field for several years while teaching part time, and then see where I end up.

18) Are you happy? I think so - most of the time, anyway.

19) If you could, what would you change, if anything? I feel like I'm just finding my niche now, and of course it's in the last 5 months! But I'm working hard. I wish that I had more money so that I could afford the projects I'm coming up with. I would go to more things (lectures by visiting artists, etc) and try more new things.

20) Words of advice? Go to grad school before you have too many attachments (kids, etc). It was lucky to be able to go to anywhere geographically that I wanted (that wanted me!) so I would have hated to have been pinned down by a spouse or something like that.

21) Anything else you want to tell your future colleagues? Take all the good opportunities that come your way! And Good luck with the job search-- I don't look forward to the tight job market. Anyone hiring designers? J

22) List your accomplishments (to be published): I am the Production Manager of the book Business of Holidays, published by Monacelli Press, to be on store shelves Fall 2004


Updated Fall 2003
1) Name:
Eric Foos

2) Did you graduate? If so, when? Yes. Spring of 1999

4) What is your job now and whom do you work for? 3D Art Lead, Friendly Software Corp. in Maumee, OH

5) What other jobs did you work before you got this one.
Illustrator, Wizard Graphics Inc (B.G.), Art Director at the Center for Teaching, Learning and Technology (BGSU)

6) What did you have to do to get this job? What was your job search like?
Sent a demo, convinced my boss(s) that they needed to move into the world of 3D.

7) What is a typical work day like?
Making sure myself and my team are on the same page. Then it is a creation free for all.

8) How many hours do you work a week? Average 45. Crunch 55-60.

9) How many hours do you play a week and how do you play?
10-20. First, with my 2 kids, every night after work. Once they are sleeping... Movies, video games, or "quality time" with the wife. Golf on the weekends, camping, anything to get outside. During work: Nerf Wars, game demos, golf.

10) Do you still make your art?
Occasionally. What is great about being in charge of the 3D department is I have the very real freedom to make it my own. I still love to sketch, when I find the energy.


1) (OPTIONAL) Name: Ron Francesangelo

2) Did you graduate? If so, when? Yes, Spring 2000.

4) What is your job now and whom do you work for?
Self-employed. Creative Director for Seraphim Productions, Ltd. We do anything from promo videos/CDs to commercials. This is somehow balanced with creating films and an upcoming young-adult adventure book series. Check us out at www.seraphimltd.com

5) What other jobs did you work before you got this one.
Lots of freelance stuff, all relating in one way or the other to production/post-production.

6) What did you have to do to get this job?
Make a lot of connections with people who are doing similar things in this area and all over the U.S. (network, network, network!), and get funding to get started with equipment, lawyer and accountant fees, etc.

7) What is your day to day like?
9am - 9pm work days (yuck), which consist of doing work for clients for half the day (and drumming up business), and working on "in-house" projects the other half.

8) How many hours do you work a week?
Lots. 60 plus, I'd say. (usually includes Saturdays, which would add more time)

9) How many hours do you play a week and how do you play?
I try to schedule at least a few hours a day to relax, and don't work Sundays. To relax I hang out with friends, play video games, watch movies, or write/draw.

10) Do you still make your art?
Yes, but it is becoming more and more difficult to find the time...which is why I am striving to make my work and my art become one without losing the love I have for my art by turning it into work.

11) Are you happy? Yes, but not satisfied.

12) If you could, what would you change, if anything?
I might have gotten a steady job right out of college (to save a lot of peace-of-mind), which would have gave me a grasp on the working world a little sooner, but I am glad I am trying this now.

13) Words of advice?
Do what you love, and success will follow (if you work hard). Also, don' bite off more than you can chew. To know your limitations helps you to understand yourself and accomplish them in small amounts, instead of burning yourself out over something that is not worth tackling all at once, which usually ends up as something that could have been great but instead just wore you thin.

14) Anything else you want to tell your future colleagues?
Don't give up on what you want in life. The tough part is figuring out what that is. Once you have that, go for it until you get it. Oh, and don't worry so much. :)


Fall 2003
1) (OPTIONAL) Name:
Lacie Garnes

2) Did you graduate? If so, when? December 2001

3) Are you now in graduate school? If so, go to Part B: Yes...working on a MFA

PART B: Graduate School:

11) Where are you attending Graduate School and what degree are you earning?
Working on an MFA in Art and Technology Studies at the School of the Art Institute of Chicago

12) How many schools did you apply to?
Four total: two well known art schools, two smaller state universities with fairly good art programs. Also, at two schools, I applied to two different programs...so really...6 total applications were sent out.

13) What did you include in your application?
Each school needed different materials. All required slides and other documentation of work as well as professional references. Other application materials included resume, artist statement, letter of intent, slide list, and official applications for the MFA programs.

14) Are you receiving any financial assistance?
I did receive a scholarship at SAIC which covers about a third of my tuition this year. I have taken out government loans to cover the remaining balance.

15) Is graduate school "hard"?
I would not consider it "hard". It is challenging and very rewarding. I'm given an opportunity to research my interests and pursue my ideas more openly. I am still adjusting to this new freedom a bit. Self-discipline is not always my strongest attribute.

16) Are you glad you chose to go to grad school?
I was out of school about a year and half before entering this Master's program. In that time frame, I jumped from one horrible job to the next (about 10 in all), none of which were directly related to my BFA degree. It was rather miserable and I found myself exhausted and frustrated. Making art became secondary to paying bills, which leads to an unhappy artist. Now it is once again my focus and I would say I am very glad to be doing this.

17) What are your goals after grad school? I wanted to get an MFA with the intention of one day teaching. I think that's still my goal, yet, parts of the "industry" are also appealing.

11) Are you happy? I am happy in terms of my educational choices.

12) If you could, what would you change, if anything? I would love to have had a full tuition waiver. I'll be deeply in debt when I'm finished.

13) Words of advice?
Know what you want and, very simply, take each step toward that goal. Applying for Grad school was very scary, but it really just took doing the next step in the process. Set aside time and know your deadlines. It was a huge help to have professors at BG look over my application materials. They are the ones that decide who makes it into their Grad program, so who better to ask for help? They know what programs are looking for.

14) Anything else you want to tell your future colleagues?
Whatever it is you decide to do, I hope you find happiness. It's so important.

22) List your accomplishments (to be published):
2003 - Work accepted by jury for the Annual Findlay Art League Photography exhibition. Findlay, Ohio.
2002 - Best of Show, Salon Des Refuses Annual Juried Exhibition. 21 North Gallery. Toledo, Ohio
Toledo Area Artists Juried Annual Exhibition. The Toledo Museum of Art. Toledo, Ohio
First Place-Two Dimensional Art. Undergraduate Exhibition, BGSU. Bowling Green, Ohio.
James W. Strong Award for Excellence in Studio Art. Undergraduate Exhibition, BGSU.
Entity, IMMEDIA. International Digital Art Exhibition. Ann Arbor, MI.
Work selected to travel to Los Angeles to represent Bowling Green State University, School of Art to acquire funding and donations from distinguished donors and alumni.
2001 - Millennium Demographics: Being Other. Undergraduate Student Exhibition. BGSU
The Toledo Area Artists juried art exhibition. Toledo, Ohio.
Salon Des Refuses art exhibition. Toledo, Ohio.
The Findlay Art League's Juried Photography exhibition. Findlay, Ohio.
2000 - The Findlay Art League's Juried Photography exhibition. Findlay, Ohio.
Undergraduate Scholarship received for excellence in art.


Fall 2003
1) Name:
Christine Gilmore

2) Did you graduate? If so, when? Yes. 1997

4) What is your job now and whom do you work for?
I've started my own business Gilmore Design Group Inc. you can find it at www.gilmoredesigngroup.com.

5) What other jobs did you work before you got this one.
I've worked for consulting firms in Ann Arbor Michigan before moving to Chicago. Since moving to Chicago I've worked for two large agencies in the city doing web site design and have been freelancing from 1999 until 2001 when I started my own business. To see my resume visit: http://www.christinegilmore.com/resume.html

6) What did you have to do to get this job? What was your job search like?
I was laid off from Agency.com in 2000 and the freelance market was slowing down in 2001. That is what prompted me to start my own business.

7) What is a typical work day like?
I typically make a trip to the post office to mail out an estimate to a potential client. Then I head back to my home office where I work on a multitude of projects, from managing freelancers for logo or print design projects, to designing and developing web sites and interfacing with programmers for more complex web projects. Unfortunately I spend most of my day on the phone with clients talking about future project or revision changes and feedback so most of the actual work I am able to get done happens between 6pm and 11pm in the evening.

8) How many hours do you work a week? Average of 60 hours a week

How many hours do you play a week and how do you play?
Unfortunately I don't have a lot of time to play but when I do I'm either watching a movie, which I love to do, or playing a video game, I'm currently playing Rise of Nations, or playing ball with my dog. My favorite past time is just enjoying a weekend with my husband.

10) Do you still make your art? I consider each of my client websites my art.

11) Are you happy? Absolutely! The only thing that would make this better is more money, but that can be said for any job ;)

12) If you could, what would you change, if anything?
I would have a larger budget to have the ability to grow my business a little easier. But everything in my life has lead up to this place and I couldn't be happier. I've always had a dream to own and run a successful business.

13) Words of advice?
For getting your first job. Focus on your portfolio. If you want to get into the web world, create your own projects. Re-design websites that you've seen online that need help for free or at a discounted rate. School design work is great in a portfolio, but most businesses want to see real, working design. Don't be afraid to take pro-bono work to establish your portfolio. It may be the difference between finding work in 1 month or 1 year.

14) Anything else you want to tell your future colleagues?
Good Luck! The design world has changes a lot in the past three years. We used to command whatever salary we wanted but now things are different, the salaries are less and the jobs entail many more responsibilities. The days of a web designer only doing design and no HTML coding are long gone, so learn, learn, learn. The more you know the more valuable you become. Don't be afraid to dabble in the programming world, even if you don't ever want to program anything in your entire life, being able to understand the programming and having the ability to effectively communicate with programming is extremely valuable.

22) List your accomplishments:
Designed, developed and worked as a team on over 80 websites since 1998. Some of my current favorites: http://www.gilmoredesigngroup.com/
http://www.espritproductions.com/
http://www.jasongilmore.com/
http://www.readysetsellonline.com/
http://www.yourenumber1.com/
http://www.fdccc.org/
http://www.brandshee.com/


Fall 2003
1) Name:
Jason Gilmore

2) Did you graduate? If so, when? Yes. December 1995

4) What is your job now and whom do you work for? I am a game designer for WMS Gaming, Inc. in Chicago, IL.

5) What other jobs did you work before you got this one. I was a 3D artist/animator for Image Space Inc. in Ann Arbor, MI for 3 years.

6) What did you have to do to get this job? What was your job search like?
I had to have a great demo reel, and also show off my 2-dimensional skills as well. The job search was actually non-existent. I had a head hunter call me while I was working for Image Space, which lead me to interview at WMS, and consequently, get the job here.

7) What is a typical work day like?
A typical work day for me is from 10am to 6 or 7pm. I spend the day doing a lot of creative thinking, coming up with new game ideas, patents, and visual designs for our games. I also manage a team of 3 software engineers, 6 artists, a mathematician, and a sound engineer.

8) How many hours do you work a week?
Usually between 40 and 50 hours. In the fall (like right now), I average about 70 hours a week due to our upcoming Gaming Show. That only lasts for about two months, though.

How many hours do you play a week and how do you play?
 I usually play about 10 hours a week, and I play very well. But seriously, I spend a couple hours a week playing video games, and the rest of the time in my recording studio (for music).

10) Do you still make your art? I still make art, but it's of the musical variety now (I'm a musician).

11) Are you happy?
Yes, I'm extremely happy and feel very fortunate about where I am in the world. I take none of my success for granted.

12) If you could, what would you change, if anything?
I don't know as that I'd change anything. I maybe would've taken more music classes in college.

13) Words of advice?
Certainly. Firstly, in this day and age, follow your dreams. Secondly, to be successful any industry you have to know someone to make it. Priority number one is to make networking connections. I can't stress that enough. I was fortunate in being at right places at right times, but if I could do it all over again, I'd certainly get to know more people in my field. Fortunately, I'm doing that now!

14) Anything else you want to tell your future colleagues?
Don't overlook the casino gaming industry! We need artists and programmers! Plus, the casino gaming industry is starting to go the way of video games. So, if you like that field.....

22) List your accomplishments:
Shipped Video game titles: Zone Raiders (1997), SportsCar GT (1999); Shipped over 3 dozen casino game titles (1999 - present) including: Reel 'em In: Cast for Cash, Yukon Gold, and Monopoly, just to name the more popular ones.... For more info on me, go to http://www.jasongilmore.com


Updated Fall 2004
1) (OPTIONAL) Name: Deneva Goins

2) Did you graduate? If so, when? August of 2002

3) Are you now in graduate school? If so, go to Part B: I just finished graduate school

PART B: Graduate School:

11) Where are you attending Graduate School and what degree are you earning?
I graduated on September 22, 2003 from the Hogeschool Voor De Kunst Utrecht (Utrecht school of the Arts) here in the Netherlands. The degree I earned is the equivalent of a United States 'Master of Arts' Degree accredited by the Open University of England. The official name is European Master of Media Arts (EMMA). My focus was Interactive Multimedia.

12) How many schools did you apply to?
I applied to 2 schools, and one art colony only in the Netherlands. I suggest applying to more schools though.. and visit them if you can.. see if you like the 'vibe' first.

13) What did you include in your application?
Each school needed different materials. I included all the required materials including the application, CV, portfolio CDROM, slides of art, passport photos, copy of passport, recommendation letters, motivation letter, hmmm there's a lot to include.. forgive me for not remembering it all (this was more than a year ago).

14) Are you receiving any financial assistance?
I applied for the standard graduate student loan for $18,500 which was more than enough to attend school here. You can attend school in Europe with a US based loan so long as the school is recognized by the US as a valid degree issuing institution. Dont expect any loan money from the governments here though, unless its a Fullbright scholarship or something. (Lets not forget that the dollar has gone down considerably in value compared to the euro and these details will affect the value of the loan money you receive if you are in another country!)

15) Is graduate school "hard"?
I think graduate school is only 'hard' if your heart is not in it. People should only go to graduate school if they are prepared to work hard, like it, and not expect anyone in the sidelines to be out there cheering them on. The motivation and the passion must come from within. Well, considering the fact of being in a new country, I think the adjustment was difficult but manageable. Culture, language, a totally different school system, and technology differences are all things I encountered here.

16) Are you glad you chose to go to grad school?
Yes, especially when the economy isn't so great, might as well take the time and get some more education.. it only makes you more competitive. School is never a waste and when the economy is yucky like now, the interest rates on student loans goes DOWN, so now is the time to borrow or invest! Now I have the ability to achieve higher level jobs, and more sophisticated work without having to "work up" quite as much as a BA.

17) What are your goals after grad school?
After grad school, I freelanced for 6 months in webdesign/graphics for finance support. Then I found an internship at the Franuhofer institute in Germany which matches the subject of my thesis which was interactive narratives/digital storytelling. In one week, I will finish this internship. It has been a valuable experience, because I was able to publish papers, and work with people of the same interests in interaction design. Next week I will go back to Amsterdam, say goodbye to all my friends and take a plane trip to Los Angeles, California where I will look for work surviving on the money I have saved from freelancing as well as temporary help from my parents.

11) Are you happy? I will be happier when I get a regular job of reasonable pay. Art is great and so is expression, but its hard to be expressive and artistic if you cant relax due to some bill that you don't know if you can pay..

12) If you could, what would you change, if anything?
I would have lived cheaper as a BGSU student and taken advantage of the many included things such as the gym memberships and free events (I didn't really use all of these things, but I wish I had!).

13) Words of advice?
I recommend taking a course or 2 in money management/investing etc. When you freelance or even when you don't, its important to be really really disciplined, organized, and have a good plan. .. I suppose like a business plan for your life or something like that..

I highly suggest that you KNOW YOURSELF WELL and what you want before picking up moving to another country or state for a job or for school. Many people are used to their current surroundings and often compare themselves with those surroundings to assess their personal value.

Unless you plan on staying in the same city for your entire life it is important to know that when in a new environment such as another city or country, you will have nothing to compare yourself with as everything is totally unfamiliar to you. You are the only thing that remains constant in your world.

You must be confident, self-motivated, know what you want, and have a reasonable plan of getting there. Its difficult/impossible to make a plan on getting somewhere in your life if you don't even know where your going.

So 'know what you want' and do what gives you that 'passionate' motivated feeling, no matter what anyone tells you. If you don't know, do some exploring, try some new things, and feel around for what you like. It is worth it to take some time and see what makes you happy rather than push yourself in the wrong direction.

Also, don't let relationships of any sorts get in the way of your happiness. This could be boy/girlfriends, or even your parents. YOU are the most important person in your world above EVERYONE else. DONT FORGET THAT! You are the one who will live with the decisions you make... not the others, so its wise to listen to the opinions of your loved ones, but everything you choose to do must be for you and yourself alone...not a compromise of what someone else wants for you! YOU are responsible for your happiness and the decisions you make.

14) Anything else you want to tell your future colleagues?
Have fun and do what you love to do! Don't be afraid to explore the world.. Please please travel overseas any chance you get, it will be worthwhile. Don't let boyfriends/girlfriends or other people's motives distract you from doing what makes you happy! Dont be afraid to live your dreams.. its always worth it, but it's never easy. Only the bravest will ever even try.. Be gateful for what you have and use it to its fullest potential!
And oh yea.. let me mention it is TOTALLY possible to become an artist such as a painter or something, you just have to find your audience. I have been living in Amsterdam for the last year and a half and know that things can be different in the world of the creative professional! I have met fashion designers, actresses, writers, singers, young successful painters, etc.

Maybe it doesn't seem realistic where you are now, but PLACE is everything and if you are motivated just DO what you want. Don't wait for someone to discover you and invest in you. You may need to work side jobs to finance your dream, but that may be what you need to invest to get you in the right place. Companies hire people who are passionate, motivated, and willing to go the extra mile because they LOVE what they do, not people who work simply to make money. You may need to move, but anything is possible, even acting, singing, writing, television work.. etc.

22) List your accomplishments (to be published):
Hmm, I will only list recent stuff. I got my Master of Arts Degree last year. I completed an internship in interaction design. My artwork and papers regarding interaction design/interactive storytelling have been published here: www.zgdv.de/TIDSE04/prog_exhibitions.html
www.springerlink.com/index/EY0P5K0DHH02FV6Q.pdf

My new website is not up yet, but it will be here again: http://www.deneva.net
email: deneva@sugarpuppy.com or deneva@deneva.net


New Fall 2004!
1) Name: Aaron Halifax

2) Did you graduate from BGSU? If so, when? 2002

3) Are you currently in graduate school? Or did you get your Masters degree after BGSU? If so, go to Part B
I started graduate school at BGSU, but left for this position.

4) What is your job title now and whom do you work for? Technical Assistant, Animation

5) What other jobs did you have before you got this one. Freelance 3D animation

6) What did you have to do to get this job? What was your job search like? Worked on my graduate degree until this job came along. I sent a reel with my latest graduate work on it, and was hired based on that.

7) What is a typical work day like? Start work at 9am. Work on current shot till 1pm. Spend too much money on lunch. Play some ping pong. Get back to my desk around 2pm. Then, work on current shot and/or animation fixes until anywhere from 6-pm to midnight.

8) How many hours do you work a week? Mandatory overtime right now to finish our film. 60+ hours a week, including saturdays. In fact, yesterday, I came in at 8am, and left a little after midnight.

9) How many hours do you play a week and how do you play? Not too much, unless you count the time I spend on the clock playing ping pong. I get home just in time for me to take a shower and go to bed.

10) Do you still make your art? Nope.

18) Are you happy? Absolutely. Working on a feature length animated film is my dream job.

19) If you could, what would you change, if anything? Saturdays off would be nice.

20) Words of advice? Who you know will get you in the door. Hard work and a good reel will get you hired.

21) Anything else you want to tell your future colleagues? I'm open to bribes, if you really want your reel to get into the right hands.

22) List your accomplishments (to be published): Robots (release date: march 2005)


1) (OPTIONAL) Name: Matt Hecht

2) Did you graduate? If so, when? May 2000

3) Are you now in graduate school? If so, go to Part B
Not in grad school yet, starting in the spring of 2002

4) What is your job now and whom do you work for? I am currently working in special operations, Air Force

5) What other jobs did you work before you got this one.
Worked as an illustrator for SPIN Magazine, and then moved onto freelance stuff (CD covers, posters).

6) What did you have to do to get this job? Sign a dotted line!

7) What is your day to day like? Quite adventurous.

8) How many hours do you work a week? On call 24 hours a day, so it varies.

9) How many hours do you play a week and how do you play?
Well, since my art has sort of moved from my job to my hobby (for now) I guess drawing and stuff is my play..

10) Do you still make your art? As much as I can, though I don't have the access I’d like to a computer.

11) Are you happy?
I would rather be somewhere else, but I look at it this way - I have plenty of time down the line to do my art and be happy. For now I'll do my job and make money!

12) If you could, what would you change, if anything? I wish I would have focused more on 2d computer art than 3d.

13) Words of advice?
Don't think that getting that dream job is impossible. Just put your mind to it and you can go far in life.

14) Anything else you want to tell your future colleagues?
Travel as much as possible. That’s why I joined the military (I'm currently living in Korea). It is great for inspiration... and for a life changing experience. I have found many new influences for my artwork here.


New Fall 2004!
1) (OPTIONAL) Name: Virginia Hickey (Ginny)

2) Did you graduate from BGSU? If so, when? Yes, May 2002

4) What is your job title now and whom do you work for? I did work for a Video Production Company, as a production/ graphics assistant.

5) What other jobs did you have before you got this one. Just freelance web design.

6) What did you have to do to get this job? What was your job search like? Collecting as many names, company names, and networked as much as possible. I went to job fairs, got books from the library on job hunting, joined a job support group. I only worked there for 6 months, and then the company hit hard times and laid a hand-full of us off!! So, now I am doing freelance, and job hunting all over again. I can tell you I am not pleased.

7) What is a typical work day like? My typical work day was not typical, everyday was different. I learned a tremendous amount, in many different areas, in a short time. Every morning, I would come in and check the days agenda, what clients where in which suites, or if the studio was in use that day. I would do everything from sound editing on AVID Audio vision, like working with a translator to lay a foreign language over English, to preparing sports athletes pictures, in the graphics department for broadcast during Cavs and Indians games. I not only worked in post-production, but I also learned a lot about broadcast and working a studio camera, as well as live VYVX feeds to CNN and Bloomberg Networks. I also performed many tasks in video editing and syndication of weekly programming.

In this industry, you must start at the bottom, even if you know all the programs, and you have your doctorate in video production, every production house is different. For example, I knew MAYA when I went into the company, and come to find that they use AVID Softimage, it is a similar platform, but I had to learn the differences fast.

8) How many hours do you work a week? I worked about 40 hours at that job, sometimes more, but never less. Now I am freelancing, web design and production (camera and utility) and working about 20 hours/ week and living at home with my parents, if this would have happened and I was living on my own, I wouldn't have been able to pay rent.

9) How many hours do you play a week and how do you play? When I worked at the production company, I had only some evenings open, depending on if there was a Cleveland hockey or basketball game... Then I worked the games. (Camera or utility) I usually had my weekends and nights free. Tuesdays and Thursdays I would jam out, in a band, at my friend's recording studio. I play African drums, various percussion instruments, and sing. This is a great way to release stress. Also, when I save up enough each time, I like to travel to see the country. This summer I went to Washington State, to the Olympic National Forest and to New Smyrna Beach near Dayton. In many ways, this gives me the inspiration I need for new ideas, that Ohio wouldn't otherwise facilitate.

10) Do you still make your art? Yes, I do, but only to make a living, I do freelance web design, and I am usually allowed my artistic freedom, as long as the content is covered.
I have not painted or drawn in a while, however I recently did a little ceramics, a course which I did not take in BG.

18) Are you happy? Not yet, I've had a very hard time, and I almost wish I could have stayed in school just a little longer, because the job market in the Video Production industry, in Cleveland, is a joke. Not much to choose from (like 15 companies).

19) If you could, what would you change, if anything? I would have focused more on one feasible area, animation is not in Cleveland, and Digital Imaging is to general, video editing or graphics is where it's at, in my opinion.

20) Words of advice? I work very hard every day to find something in my career focus, I am always reworking my resume, and am becoming a professional at job hunting. Really look, in school, at what really turns you on, meaning I like photography, so videography would have probably been a starting point, in video production. I tried to get an internship the summer before my senior year at BG, but I didn't get one, because I didn't want to leave Cleveland. An internship would give you a chance to further explore, while not being distracted by all of the class deadlines. I think the VCT department is right-on when they make there students have internships. You learn so much, you might narrow down what you do and do not like to do, and you have something to put on your resume besides school. Take advantage of the facilities and equipment at BG, the software, digital cameras, printers, etc., they are much less expensive to utilize, than in the real world.

21) Anything else you want to tell your future colleagues? Don't get to discouraged, I did when I didn't get a job after a month, but then realized that I wasn't the only one... "Keep on Truckin'" Be creative, I didn't get a full-time job right away, so I did some freelance and gained experience. NETWORK, NETWORK, NETWORK...The more people you know, in many industries, the more knowledgeable you will get from there advice. Start networking in school, and try to grow relationships, call people back monthly, then they will remember you when you are actually looking. I cold called Art Directors at different companies.

22) List your accomplishments (to be published): I have created two freelance web sites, run camera at 2 sports events, learned a lot for only being out of school for almost 2 years. Created a huge networking base, I frequently talk to about 20 different companies, so I will be the first they will contact when they need freelance, or better yet full-time employment.
Ask me this again in a couple of months, and I think I will have something permanent, I have a few things cooking!


New Fall 2004!
1) (OPTIONAL) Name: Patrick Johns

2) Did you graduate from BGSU? If so, when? I graduated in May 2002

4) What is your job title now and whom do you work for? My job title is web support and publications for a company called Kaeser & Blair (a promotional advertising company).

5) What other jobs did you have before you got this one. I worked at Target for 8 months before I got this job.

6) What did you have to do to get this job? What was your job search like? I did the whole "send out the resume" stuff and got no response from anybody. So, I eventually joined a staffing service and that's how I got my current job. I had to work through them for 3 months and then the actual company hired me on.

7) What is a typical work day like? I begin my day by sitting in my cubicle and turning my computer on. Throughout the day I will be updating the company's website, entering sales data into their computer system and work with the graphic designer on projects. I have a new appreciation for the movie Office Space now. For the most part I am happy with my job. It is a good job to gain experience. I have already learned a lot of new programs and have definitely strengthened my resume. The days go by fast and I have met a lot of friends there.

8) How many hours do you work a week? at least 40

9) How many hours do you play a week and how do you play? I try to run 3 miles every day after work or play basketball. Then in the evening, some tv or movies.

10) Do you still make your art? While I was working at Target, I knew I needed to do something special to try to get a better job. I spent about 5 months working on my website to try to make something special and market myself. That's what got me my current job, so I probably need to make something new to get to the next step. The website is http://www.CreativePJ.comwww.CreativePJ.com by the way. But currently, sketching in my sketch book has been the main extent of my artwork. I have a lot of ideas but no studio space to complete them in. I have been wanting to rent a place out for a month, but haven't gotten to it. some day!

18) Are you happy? I am somewhat happy, but I know that even better times are right around the corner. I hope to move out of my parents house in the next month which will instantly make me happier and that other opportunities will be coming. But yes, I am happy.

19) If you could, what would you change, if anything? After I graduated, I was really focused on getting a "real" job. I spent the days searching online and sending out resumes and felt that if I took a normal job (like at Target) it would not be good enough for me. So, I did not have a job for almost 5 months and used up a lot of the money I had saved because I thought I was too good for a job at Target, the place that i ended up at anyway. So if I could have changed my attitude and gotten a job there right away, saving me a lot of money, I would.

20) Words of advice? As I said before, when you are starting out, take whatever you can get and go from there. For the majority of you, it is not going to be fun. It is going to suck sending out countless resumes and not getting any response. It's going to suck working crap jobs knowing that you are a college graduate and can do better. It's going to suck, but you have to deal with it. As long as you are a hard worker, things will work themselves out for you. Don't give up!

21) Anything else you want to tell your future colleagues? As much as I HATE the word "networking", it's a good thing to do. The more people you know, the better chance you have of getting opportunities.


New Fall 2004!
1) (OPTIONAL) Name: Chris Kastner attire

2) Did you graduate from BGSU? If so, when? Yes, May of 2001.

3) Are you currently in graduate school? Or did you get your Masters degree after BGSU? No, I am not in graduate school. I am currently saving money, paying off loans, and getting ready to go back for my Masters.

4) What is your job title now and whom do you work for? My job title is Catalog Production Artist and I work for a company named Mouser Electronics. Mouser is a global distributor of electronic components.

5) What other jobs did you have before you got this one. I was a waiter at several restaurants.

6) What did you have to do to get this job? What was your job search like? My entire job experience was quite an adventure. I moved to Cleveland, where my middle brother lived, after I graduated. Several months later with only two interviews behind me, I decided to move to Orlando, FL. With the help of my oldest brother, I continued my search for a job and worked part-time. In the mean time, my parents moved to Ft. Worth, TX, where they ran across a job advertisement that fit my credentials. To make a long story short, I sent a resume, was invited for an interview, and was offered my current job. I accredit my family for playing a large role in helping me get my first job. On a separate note: I did enter the "working world" in a slowing, sluggish, economy which combined with September 11th, did not make for good job hunting. Your experience will probably be better.

7) What is a typical work day like? I get into the office at 8:00am and basically start form there. This consists of getting new product information from the Product Managers and re-organizing/ designing it into a catalog page. I also make corrections and add new products to existing pages. I also do the occasional advertisement and catalog cover.

8) How many hours do you work a week? 40 hours unless I need to work over-time.

9) How many hours do you play a week and how do you play? I have quite a decent amount of time for me each week. I usually spend that time working out, running, and watching films during the week. On the weekends I go out with friends to the bars, downtown, restaurants, etc.

10) Do you still make your art? No, and I never thought I would ever say that. I have a hard time even getting in front of my computer when I get home. I have found that my artist goals and creativity have changed. I find myself moving away from computers and into different areas of art.

11) Are you happy? Yes. Life has given me some knocks but I would not trade them for anything. I have learned a lot from my experiences, realized the true value of a college degree, and become even more focused in obtaining my dream.

12) If you could, what would you change, if anything? Nothing. There is always something to regret and the past cannot be changed. I try to be positive and move forward.

13) Words of advice? Some of you will land a job right away. Congratulations. Others will find searching for a job to be difficult. Do not get discouraged because you will land a job in time. Just keep your skills strong while you search. I made several things that I was able to put into my portfolio while I was job searching. Also - stay confident in yourself and your abilities.

14) Anything else you want to tell your future colleagues? Stay open minded. Many doors are open around you. Some are obvious and others are hidden. Your first job is not your life statement and if it's not ideal, other opportunities are out there. Keep your dreams alive.

15) P.S. (Industry) Get a good business suit/outfit for you interview. It's surprising how many people go to interviews with inappropriate attire. Research the company you are interviewing for and be able to tell the interviewer about his/her own company. Have appropriate, pre-made, questions for the interviewer as well. Be yourself.


1) (OPTIONAL) Name: Sunil Ketty

2) Did you graduate? If so, when? Yes, December 1997

4) What is your job now and whom do you work for?
I am a 2D/3D Artist For A video game developer, Dreamforge Intertainment INC. & ANC Sports, where I work for the Pittsburgh Steelers at the new Heinz Field. I help control Rotational signs and the LED screen that displays short animation of the Different sponsors.

5) What other jobs did you work before you got this one.
Dreamforge was my first job out of college and I just got the Steelers job.

6) What did you have to do to get this job?
A nice Video Portfolio, Demo Reel and a Fine arts video (images of other art work)

7) What is your day to day like?
Fun and very laid back!! All depends on the current title I'm on, but usually involves modeling, texturing and lighting.

8) How many hours do you work a week?
40 hours + Time at the stadium, unless there is a big milestone to meet and that can mean some long hours.

9) How many hours do you play a week and how do you play?
As much as I can...Deck hockey, Ice hockey, Freelance work!

10) Do you still make your art?
Yes, I try to Oil paint and draw as much as possible; I do a lot of Freelance work and try to sell as much as possible.

11) Are you happy? Yes

12) If you could, what would you change, if anything?
The location of my company-its in the middle of no where, so I live right outside of Pittsburgh and drive and hour to work!

13) Words of advice?
Show your best work and no need to over do a reel. Find your focus, what you enjoy the best and build on that and always have fun, we get to do art for a living!

14) Anything else you want to tell your future colleagues?
You will enjoy working in this field, the people are cool, work is very laid back and where I work I don’t have to worry about what I wear!!!!!!!!!!!!!!!!!!!!!!!!!!!


New Fall 2004!
1) (OPTIONAL) Name: Tom Madigan

2) Did you graduate from BGSU? If so, when? Yes, Dec 2002

4) What is your job title now and whom do you work for? Substitute teacher, personal English tutor, self-employed video editor, screenwriter and director and also actor.

5) What other jobs did you have before you got this one. Tutoring English as a second language.

6) What did you have to do to get this job? What was your job search like? Ya need a bachelor's to be a sub, and in California there are several other hoops to jump thru. As far as writing, directing and editing, all that stuff is just nose to the grindstone and networking.

7) What is a typical work day like? Freelance stuff varies everytime. As far as subbing for adult school, it is only 3.5 hours a night, but it is a challenge nonetheless.

8) How many hours do you work a week? It varies.

9) How many hours do you play a week and how do you play? I don't do much "playing" as far as nightlife and chasing women, but I do a lot of reading (nonfiction) and writing and watching movies and the occasional video game (oddly, I like the old 2D side-scrollers much better).

10) Do you still make your art? Yes. And soon my art of screenwriting will be very rewarding.

18) Are you happy? Very happy. But remember, it is impossible to "get" happy. One must BE happy first.

19) If you could, what would you change, if anything? I'm 23 and living in Hollywood, pursuing my filmmaking dream and hitting show business from about 23 angles. It's wonderful, despite me counting the pennies at the mo. It's worth it.

20) Words of advice? Fill your life with gratitude, and tell worry to take a hike. For someone like myself, working hours on end week in and week out for someone else is a non-option, it isn't life. Also, quality work is quality work, period. Unrecognized talent is a myth---so all ya need is the will to do and the courage to endure the bullshit.

21) Anything else you want to tell your future colleagues? If you vote republican, we're gonna have words.

22) List your accomplishments (to be published): A movie I made recently got picked up for DVD distribution and will be out early 2004 throughout North America and I gets royalties. Also, I met Kris Kataan in the grocery store and am probably the only person who has been kicked out of a "Conversations with God" meeting.


New Fall 2004!
1) (OPTIONAL) Name: Jessica Maloney

2) Did you graduate from BGSU? If so, when? Yes, BFA - 2000 and MFA - 2003

3) Are you currently in graduate school? Or did you get your Masters degree after BGSU? Yes

4) What is your job title now and whom do you work for? I am the special projects coordinator and I work for International Dark-Sky Association http://www.darksky.org/www.darksky.org

5) What other jobs did you have before you got this one. I worked at Merrill David ( A Digital Photography Studio) as the Digital Imaging Specialist before starting Grad School.

6) What did you have to do to get this job? What was your job search like? For my first job I sent them a resume and cover letter. They then called me in for two interviews before hiring me. The job I have now I got from responding to an online job posting and then interviewing with them. During the second interview they asked to see a portfolio of related artwork material.

7) What is a typical work day like? My job has me working on many different projects. So the day-to-day work can change quite a bit. I have created a full color brochure for them, redesigned the front page of their website, produced flyers and other promotional materials, researched and written illustrated papers that I then posted on their website. Since this is a non-profit and short on staff, I also had the opportunity to travel to New Foundland and give a presentation.

8) How many hours do you work a week? I work 37.5 hours a week.

9) How many hours do you play a week and how do you play? I "play" by hiking in the mountains and taking small road trips on the weekends when I can fit it in. I do this about every two - three weeks.

10) Do you still make your art? Yes, that is why I don't get much "play" time! With a full-time job it is hard to find the time and energy to make my own work but I think it's been coming along pretty well regardless.

18) Are you happy? Yes

19) If you could, what would you change, if anything? I would make the days longer...sometimes I just really want to focus more I my own work and I don't have the time. I'd also like to get paid more so that I could spend more money on my art.

20) Words of advice? Go to Grad School if you think you would like to develop your artwork, the extra time to focus may be what you need. And make sure you step out of your comfort zone every once in a while - it's good for you!

21) Anything else you want to tell your future colleagues? Good Luck with all your future decisions!

22) List your accomplishments (to be published): Since receiving my MFA, Shows I've been in:
"04 Open Exhibition" Photomedia Center Urraro Gallery Erie, PA Digital Print exhibited in a group show.
"Spatially Inspired : Media and Form" WomanMade Gallery Chicago, IL A mixed media sculpture exhibited in a group exhibition.
"The Memory Project" Salina Arts Center Salina, Kansas Video still wall piece installed for a group exhibition dealing with the theme of memory.


1) (OPTIONAL) Name: Mike McKenzie

2) Did you graduate? If so, when? May 2001

3) Are you now in graduate school? If so, go to Part B No

4) What is your job now and whom do you work for? Lead Interface Designer

5) What other jobs did you work before you got this one. Flash Designer

6) What did you have to do to get this job?
Set out as many resumes as possible. Narrowed down a few cities and researched as many design studios those areas.

7) What is a typical work day like?
Morning creative meeting, plan goals/tasks for the day, and work with creative team to complete.

8) How many hours do you work a week? 40-60 hrs depending on deadlines

9) How many hours do you play a week and how do you play? 10 - 15 hrs or whenever possible

10) Do you still make your art? If you consider yard work art then yes.

11) Are you happy? Yes, very. It takes a month or so for the realization that college is over to set in, but after you get over that everything is great.

12) If you could, what would you change, if anything? I would like to find more time to paint/draw

13) Words of advice?
Start sending your resumes now! I put it off and really got worried when I didn't find a job right away. It ended up taking me 5 months, so get them out ASAP. And sent as many as you possibly can.

14) Anything else you want to tell your future colleagues?
Don't get discouraged. The "real world" is not as bad as people like to make you think. Every interview I went to employers were surprised by how strong the BG Computer Art curriculum is. So, you have the skills. Just get your resumes out there.

I remember when I took senior sem this survey really helped me deal with the stress of graduation, so I tried to cover everything that was worrying me at that time. If anyone would like to ask me any questions (web, multimedia, or 3-d) feel free to email me at: mckenzi@evcom.net. If I can't answer your question we have ten other artist and developers here at Evolution Studios that most likely will.

15) List your accomplishments (to be published): I am only a few years out of BG so my accomplishments have been limited but here are some things I have done while working at my current job: Spunlogic www.spunlogic.com - at the time I was hired we had 8 employees and I was the only designer; now ranked 22nd on the Atlanta Business Chronicle's List of Top Design Firms in Atlanta.
Designed K&G Men's Superstore, Nutrisystem, and HoneyBaked Ham websites.
Designed Atlanta.net - Winner of the Best Regional Website (in the Nation) Award from the Web Marketing Association.
Current clients Porsche, The Weather Channel, Simmons Mattress, Georgia Pacific, and Rhodes Furniture.


New Fall 2004!
1) (OPTIONAL) Name: Maury Mountain III

2) Did you graduate from BGSU? If so, when? Yes! in 2003, BFA.

3) Are you currently in graduate school? Or did you get your Masters degree after BGSU? Nope, working hard and long.

4) What is your job title now and whom do you work for? I am an Artist for Epic Games. Specifically, im an Environment texture artist, Environment Modeller, Graphic Designer, UI/HUD (User Interface/Heads up Display) Designer, Video Monkey, general 2D artist (paintings, concepts), 2d Animator (flash, after effects), comic relief, coworker, friend.

5) What other jobs did you have before you got this one. Artist at Scion Studios (textures, design)

6) What did you have to do to get this job? What was your job search like? I went through a lot, 6 months to a year of scoping the place out, 3 resumes and portfolios, and finally an inside contact. Hard work and dedication for art helped too. The job search was fun, applying to game studios and getting responses generally takes longer than you would think. After a while i had 3 offers (out of about 15 companies i sent my work to), and took the one i felt best about. The most important and helpful tool to 'breaking into the biz' would be contacts. I got the job at Scion Studios because an online friend of mine was contracting there - and was about to leave; and they needed someone to fill his place. They thankfully took a chance with me and brought me on as a Jr. Artist, in which i worked up to a Artist in 4 months.

7) What is a typical work day like? get to work between 10am and noon, and stay til around 7 or 10pm. Lately, we have been working 14 hr days... so i get in around 10 or 11, and stay til 2 or 3. We're at a point all studios get to - crunch mode - where you've gotta meet a tight deadline. Core office hours are from 1:30pm - 5:30pm, but we are contractually obligated to work 8hrs a day, in which we can do so whenever we want as long as it includes the 130-530 block. Crunch time hours expand to 11am-7pm.

8) How many hours do you work a week? anywhere from 40-90, generally averaging around 55-60.

9) How many hours do you play a week and how do you play? i play everyday. hell, its my job to play. We have daily play tests of our game, and nightly UT2k4 matches. Out side of actual work, i put as much time into "playing" i can. my "playing" usually consists of either going out to bars with the other artists and friends, going to art shows, and playing games.

10) Do you still make your art? when i have time to make art for myself, i do. However, since i am an artist for Epic, i produce most of my art for the company. My own personal art happens occasionally, but since i spend all my day making art having a break when i go home is nice, and well needed. I have been drawing and painting more when i go home - since it is quite different than the (design) work i have been doing lately.

18) Are you happy? Couldn't be happier. I working on an absolutely KICKASS game for the xbox, hang around with fun, interesting people, am exponentially improving my art, and making a pretty penny to show.

19) If you could, what would you change, if anything? That i would devote a little bit more time for "personal" time, i spend a lot of time at work - not because i have to, but because i love it.

20) Words of advice? Advise? Do not burn bridges.
Meet someone in the field you wish to enter, impress them, get on good terms with them, become friends. For games, the industry is A LOT smaller than you think. 80% of the people i work with know each other somehow from another company, or know someone at another company you know. There is only 1 degree of separation in the games industry. maury@mooseskins.com is a decent place to start ;)

Work hard at what you do, and be passionate to be better than everyone else. Learn as much as you can, and be proficient with as much as you can. You never know what you may be called upon to do at a company - especially if it is a small one (larger companies have more specialized people). Look at professional art in the field you want to enter - and make art that is better.

Don't give up, and don't be too persistent. When applying places, if you don't get a reply within a week, don't be surprised. If you did get one that soon, great, but generally it takes time filtering from HR to producers to directors and artists then back to you. Get an interview!

Most importantly, don't be an a**hole. Learn some people skills, and how to communicate, and receive HEAVY criticism. Becoming a team player and learning to adjust how you work to others, and strict time budgets.

21) Anything else you want to tell your future colleagues? Don't neglect the basics - if you can't draw, learn how. If you dont know a thing about color - learn. Learn all you can, soak up everything you can, and be the best.

22) List your accomplishments (to be published): Medici Circle nomination 2003 BFA
Artist on Unreal Championship 2: The Liandri Conflict (XBox)
Artist on Unreal Tournament 2004 ECE (PC)
Artist on unnanounced title


1) (OPTIONAL) Name: John Niederkohr

2) Did you graduate? If so, when? Yes (December 2000)

4) What is your job now and whom do you work for?
I am the Director of Alternative Traffic for Rawhide Internet Services in Toledo Oh. Home of SearchBoss.com

5) What other jobs did you work before you got this one.
None. About 2 months from Graduation I found this job on monster. 2 interviews, one with The VP of Biz Dev, and I got the job.

6) What did you have to do to get this job?
I had an average portfolio with printed material, resume, cover letter, etc. But they really like the creative sections of my portfolio.

7) What is your day to day like? Very fast paced with different tasks around every corner.

8) How many hours do you work a week? 40-45

9) How many hours do you play a week and how do you play?
Weekends only. When I get home from work I help my wife with my son Luke. By the time he goes to sleep its 9:00 and about time for me to go to bed.

10) Do you still make your art?
Unfortunately No. I am now in Business Development and Sales which mainly pertains to E- commerce. I initially started this job as a creative design person for the site but quickly got moved to sales. I wish there were more hours in the day to pursue my artistic talents. Many things about my person has changed over the past few months. Therefore I think that once I do return to my art there will be such a substantial change that it may be hard to compare to my past works. But I can't wait to see what happens with it.

11) Are you happy? YES

12) If you could, what would you change, if anything? 30 hours in a day instead of 24.

13) Words of advice?
Don't let anyone intimidate you about graduating from college and going into the "real world". This is the greatest thing that I can experience right now, along with my family. I have total control over my future. Sure things could change any second but I know that there is something else out there to fulfill my day. Especially returning to my creative self.

14) Anything else you want to tell your future colleagues? Good Luck, and hope to see you out there some day...


1) (OPTIONAL) Name: Bradley Rebh

2) Did you graduate? If so, when? Yes, Dec. 1997

4) What is your job now and whom do you work for? I am a designer and artist at a console game company near Seattle, WA called Adrenium Games.

5) What other jobs did you work before you got this one. I was an artist at Cavedog Entertainment (a computer game company near Seattle)

6) What did you have to do to get this job? I went to conventions a lot and sent out a ton of reels. Of course you need a killer portfolio to even get looked at. I think the key is to bypass the HR people and talk to the people that matter.

7) What is your day to day like?
My day to day depends entirely on the schedule. Sometimes I spend the day creating special effects, sometimes I spend the day optimizing an area for frame rate, sometimes I'm inventing puzzles, sometimes I'm hooking up an event system. Most days I do a little bit of everything. My schedule and task list is very very varied.

8) How many hours do you work a week? I probably average 60-70 hours a week over the course of the development cycle.

9) How many hours do you play a week and how do you play? 15-25 hours of play time. Hockey, Tennis, Video Games, Board Games, Movies, that sort of stuff...

10) Do you still make your art?
Yes. My art is interactive entertainment. It's more difficult to have complete control of your vision when you're part of a team, but (in general) the end result is better because of the team's experiences and opinions.

11) Are you happy? Yes.

12) If you could, what would you change, if anything? Office politics get in the way too often in the creative process.

13) Words of advice?
Find out what you're good at (and enjoy doing) and market yourself that way. Really work your demo reel around that aspect. It seems to be easier for an employer to look at a portfolio and see a fit for the person if they sell themselves as a texture artist (for instance) rather than someone that touches on a wide range of skills.

14) Anything else you want to tell your future colleagues?
Oh and keep your reel short and with your best stuff (2-3 minutes max). Getting a job is mostly who you know. It's difficult to get a company to take a chance on a student fresh out of school. Don't let it discourage you, don't give up. If you have the patience and the skills, it'll happen.


Updated Fall 2003
1) Name:
Erik Riccardi

2) Did you graduate? If so, when? Yes. 1998

4) What is your job now and whom do you work for? My title is Web Designer for AmericanGreetings.com

5) What other jobs did you work before you got this one.
When I graduated I worked in retail and became a manager for a Disney Store. While doing this I freelanced and started my own business (Riccardi Design). Then I got my big break and became a web designer for a e-commerce company. Then I moved on to become a Senior Web Designer for a job placement firm. Then unfortunately I was layoff in ' 02 and then continued to freelance. Once again luck stuck and I'm now at American Greetings and continuing to run my own business.

6) What did you have to do to get this job? What was your job search like?
Once I was layoff off I was in a pool of other designers looking for the same thing. The job search was hard. I had many interviews but got nowhere with them. I decide to come up with a strategy that would put me ahead of other candidates. I found this job advertised in the local paper and decided to go for it, and now I'm here. The job market right now for designers is not the best. A person who bought FrontPage or Dreamweaver and build their first web page now calls him/herself a web designer. You need to stay ahead of the game. Learn new ideas and concepts. Build web sites for fake companies to show employers your skills and to put in your portfolio. Network, network and network. I found out the hard way it's not what you know, it's who you know.

7) What is a typical work day like?
A day for me is working on projects that were assigned to me. At AG I'm in charge of http://www.beatgreets.com/ and http://www.msn.americangreetings.com/. Maintaining, doing graphics and programming for them. Going into meetings and learn about new ideas coming down the road. Then after work, I come home and work on my own projects for my own clients.

8) How many hours do you work a week? 65-75 hours a week.

How many hours do you play a week and how do you play?
Not as much I would like to. I play golf every Thursday w/ people here in the office and then I work on my own art or designs.

10) Do you still make your art? Some, but not as much as I would like to. The web sites and print work I do for clients is art as well.

11) Are you happy? Yes.

12) If you could, what would you change, if anything?
Well I wish I can go back through the computer art program. Take the knowledge I know now and apply it to learning and maybe go into a different direction.

13) Words of advice?
Learn all you can. Take advantage of the resource you have at BG. Start building contacts in your field. Stay ahead of the next guy. Network, network and network.

14) Anything else you want to tell your future colleagues?
Keep your head high. Your job search might come up empty at first, but keep at it and the reward will be great. Never give up!!!

22) List your accomplishments:
My own business: Riccardi Design http://www.erikriccardi.com/.
Was in the 2001 Aquent Holiday Calendar. Was among 25 artist from around the world to be published.
Silver Award for Digital Vector-based Illustration - 2002 Cleveland Desktop Publishers User Group Digital Artz Competition.


New Fall 2004!
1) (OPTIONAL) Name: Matt Upholz

2) Did you graduate from BGSU? If so, when? Yes 2003

3)Are you currently in graduate school? Not in grad school.

4)What is your job title now and whom do you work for? Artist for friendly software

5)What other jobs did you have before you got this one. I had an internship at shot selector for a few weeks

6)What did you have to do to get this job?What was your job search like? Build a strong portfolio and develop friendships in the field.

7)What is a typical work day like? I'm either modeling, texture mapping, or texturing objects to be placed in golf courses, editing terrain for golf courses, or placing objects to match photos and videos of certain courses as best aspossible. I'm one of four artists that work on a golf simulator.

8)How many hours do you work a week? At least 40, but probably around 50.

9)How many hours do you play a week and how do you play? hang out with friends

10)Do you still make your art? Yes! I come home and draw, and make silly videos It's very nice to finish up with a day of work knowing that i can dedicate the rest of my day to my artwork instead of whatever is needed to be done for school.

18)Are you happy? Extremely happy. The guys i work with are fun people. Everyday we joke around, play pranks on each other, make random trips to stores together, and on thursdays, death match each other in a game of "Thirteen". Plus, I get to do what i've been doing all throughout school, and i get paid!!

19)If you could, what would you change, if anything? I probably wish i was making a little more money, but i really can't complain. I work in maumee which is a lot closer to my friends and family then so many other jobs i was looking into.

20)Words of advice? Find a focus!! Figure out what you're good at and really concentrate on that - whether it's modeling, animating, texturing, whatever. You know, do what you gotta do to get your animations finished (it is important to have some sort of talent in all areas of your field), but spend the most time on what you feel your strongest at. Find out how people approach your strength in the industry and that will help. In your spare time work on your focus some more because once you graduate employers expect to see talent.

21)Anything else you want to tell your future colleagues? Make sure you have some fun. Though it's extremely important to develop your skills and come out strong, college only happens once (well, gfor most people), so enjoy it. Work hard, but make time for fun too and it'll all work out.


New Fall 2004!
1) (OPTIONAL) Name: Emily Wharton

2) Did you graduate from BGSU? If so, when? Yes, 2002

4) What is your job title now and whom do you work for? Graphic Designer, CDW Corporation

5) What other jobs did you have before you got this one. Let's see... waitress, bartender, teaching assistant at an art center teaching ceramics to kids and adults, various freelance jobs

6) What did you have to do to get this job? What was your job search like? My sister worked in the marketing dept. at CDW, so I met the Sr. Designer through her, and he prompted me to give my resume to his supervisor when he found out they needed some help. Then I interviewed and didn't hear anything for about 5-6 months, then they called me one day. I started out freelance, as an image specialist, then moved to a full-time graphic design position

7) What is a typical work day like? I wake up at 6:30am to be on the road by 7:30, to be at work by 9:00. I commute to work from the city to the suburbs, so my day begins with traffic. At work, I build and revise pages for different catalogs that advertise our products (hardware, software, networking, etc.). Using Quark and InDesign, I create the layout from information given to me by the copywriters. I sit in a cube, surrounded by several other gray cubes, with gray carpet and gray filing cabinets. Then at 6:00 I leave the office to get home at 7:30, and my day ends with traffic.

8) How many hours do you work a week? 45 at work -- 60 including traffic

9) How many hours do you play a week and how do you play? about 8 during the week (dinner with friends, whatever) and all weekend I try to get out and do something outside

10) Do you still make your art? Yes. I take a ceramics class at an art studio to stay in touch with clay (where I used to teach). That gives me a space to continue working where I left off in BG. Occasionally I'll paint in my free time. There's always someone who wants a painting to go over their couch.

18) Are you happy? Yes

19) If you could, what would you change, if anything? I probably wouldn't change a thing, as hard as it was to get me where I am now.

20) Words of advice? I know it sounds corny, but I believe that things will happen for you when they are meant to. The major advice I have is to be patient, and keep going after what you want. Don't be too proud to take a job that may seem too petty, but don't give up when it seems like you're not getting anywhere. I moved to Chicago without a job, and the first thing I could get was waiting tables, and even then I had to know someone who knew someone, who knew someone else. Which leads me to my final words of advice: get out there, meet people, and be open to everything. Sometimes it's the little jobs/activities where you meet people that lead you to your next step.

21) Anything else you want to tell your future colleagues? I put off getting a real job for a long time. But I don't think I was ready for it right after graduation. I needed time to figure out what I wanted, and to see what the world was really like after college. It's a lot different, and it's a lot harder in many ways. You don't have finals or cramming for projects, but you have bills, and insurance, and real-life. And it's all a learning experience!