Assignments - ARTC 3100 - Bowling Green State University
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Turning in files
• Projects are due in the Homework folder prior to the beginning of class.
Schedule  
Projects Description  
Assign 1

Assignment 1 - Part 2: Zoetropes
Due: Thur 08/28

Part 1 To do:
1. Create 12 drawings that morph from one thing to another and then back to the original drawing

2. Create 12 drawings of an action cycle - the last drawing must smoothly evolve into the first frame.

If you want to purchase a zoetrope, I found this to be the lowest price:

http://www.fatbraintoys.com/toy_companies/eye_think_inc/zoetrope.cfm

Assignment 1 - Part 1: Flipbooks

Due: Thurs 08/28 - 2 Cards
Due: Tues 09/09
- Completed Morph
Due: Tues 09/16 - Scanned Morph Cards and Movie File


To buy:
1. Purchase one or two packs of blank index cards 4 x 6"
2. Purchase 1 Micon 08 #1 Archival Ink Pen (0.50 mm line width)
3. 2 Medium sized Binder clips

Flipbook #1 Metamorphosis To do:
1. Draw a simple (but creative) image of the type of object/character you were assigned on a 4" x 6" blank note card. Use pencil. No shading, textures or color please.

2. Use the Micon 08 #1 Pen and trace over the pencil marks.

3. Using a light table, trace the image using the Micon Pen onto another card to make an exact copy of it.

4. On Thursday 08/28 give your extra card to the person that you are assigned to give it to.

Order of Animation:
Give your extra card to the person below you on the student list.

Create a 3.3 second (50 cards at 15 fps) metamorphosis animation starting with your own drawing and ending at the drawing on the card that was given to you.

Your image should gradually change into the other person's image but it must do something before it changes into the other image. For instance, if it is a human, the human could take a few steps then change to the other image.

Think about creative ways of changing from one object into the other: For instance, you could turn the head inside out by opening the mouth real wide, or you could have one part of the object start to morph into the other object while the rest of the object is shocked and tries to avoid changing and finally it is overcome and transforms.

You need to turn in a Quicktime animation in the format specified in the class notes (TBA)

This assignment will require:
1. Using pencil and a light table to draw the cards
2. Scanning in the cards
3. Bringing them into After Effects and doing a pencil test
4. Drawing more cards to correct timing issues until it is perfect
5. Inking in your cards using a waterbased thin markers (Micon)
6. Rescan cards and make final movie

Scan the Morph Flipbook

1. Use the Macintosh scanners and scan each card carefully.


Flipbook #2 - Event To do:

Due: Thur 09/03 - Event Flipbook

1. Create a 50 card flipbook using 4" x 6" blank note card.

2. You may be as creative as you want and use color, and/or a variety of media. For instance, you can use pen, pencil, pastels, charcoal, ink, paint, needle and thread, or sparkles and glue or you could event cut pieces out of the cards.

3. Explore the idea of a journey or an event. For instance, a person wearing a cap jumping down from the second story of a building. Or a butterfly flying within the the outter edges of the index card.

Due:

08/28: 2 zoetropes

08/28: 2 Cards for Morph

09/09: Morph Flipbook

09/16: Scanned Morph

09/16: Morph Movie

09/03: Event Flipbook

 
Ex 1-2

Exercise 1 & 2 - Ball Bounces

To do:Create realistic bouncing ball animations in Photoshop

Part 1: Simple Ball Bounce

Due 09/01 Ball Bounce

1. Do not use squash and stretch

2. Do not personify your ball bounce

3. Base your ball bounce on the physics of the real world

4. Determine the weight and type of ball you are bouncing before you do the animation

Part 2: Ball Bounce with obstacles

Due 09/09 Ball Bounce with Obstacles

1. Draw 3-5 obstacles

2. Animate a ball bouncing off the obstacles using the physics of the real world

3. Do not use squash and stretch unless you have a realistic ball that would actually deform.

Due:

09/01: Bouncing Ball

09/09: Obstacle Course Bouncing Ball



 
Assign 2

Assignment 2 - Name Slate


To do:
Create a Name Slate to be used with your animations

Assignment:

1. Use paperboard, chipboard, cardboard, pearl board to create a
surface with 16:9 ratio
2. Choose a material with a dark color and no reflection (no glossy surfaces)
3. Create your own art with your name on it. See examples.
4. Spec: The dimension should be smaller than the Copystand's work area
(Copystand area is approx. 18 x 14)

Technical Specification: Use an HD 16:9 ratio

Meaning that if your paper is:

16 inches wide it must be 9 inches tall
11 inches wide it must be 6 and 5/8 inch tall

etc.... do the math ;-) or just open a new HDTV 1080 file in Photoshop and resize it proportionally.

Examples (some images are not HD they just demonstrate good design):

guide

slate

slate

slate




Due:

09/09

 

 
Assign 3

Assignment 3 - Object Animation


To do:
Create a short object animation

Assignment:
Each Student will animate under the camera during their one-hour lab session. You will animate a single object that is 3 dimensional such as a peanut, candy, spoon, binder clip, lego cube, beads, etc. Your animation must be non-figurative - the goal is to give the objects emotions and personality through the motion.

Minimum Length: 5 seconds
Frames per second: 24 fps

Shooting:
Option 1: Take one picture per movement
In After Effects: Control Click on the file in the Project window :
Interpret footage - Main - Assume this Frame Rate: 12

Option 2: Take two pictures per movement
In After Effects: Control Click on the file in the Project window :
Interpret footage - Main - Assume this Frame Rate: 24

Technical:
Use copy stands or tripod.
Shoot images onto memory cards.
Take memory cards to computer and download images onto your computer.
Erase your images off the card.
Import your images into After Effects.
Export as a movie


Due: 09/11


 

 
Assign 4

Assignment 4 - Food Animation


To do:
Create a short animation using food

Assignment:
Use the under-camera technique to animate food using the replacement technique.

Items to use: Use small dry food items such as cereal, candy, etc.

No liquids, perishables, no raw meat.

Logistics: The previous student will leave their setup and you must start there and transition the scene into your animation. Leave your setup when you are done.

Animation Concept to Employ: Animate a scenario that involves fluctuations in timing (fast, slow) and replacement techniques.

Minimum Length: 5 seconds
Frames per second: 24 fps (shoot 1 frame per move)

Technical:
Shoot images onto the Camera memory card (NOT YOUR OWN) and DO NOT remove the memory card.

DO NOT TOUCH, REFOCUS, or TAKE THE CAMERA OFF the STAND

  • Note:
    1. Prepare your idea for the animation prior to coming to the lab. Be open minded so you can animate from the previous student's setup.

    2. Clean up the mess, while leaving your animation setup for the next student. The last person in the sequence on Wednesday night will need to clean up the remaining food.

Due: 09/18


 

 
Assign 5

Assignment 5 - Cut Paper Animation

Assignment:
Create an animation using cut-out paper to make a convincing statement (philosophical, social, ecological, or political), create a surreal situation, or explore a humorous scenario. Incorporate at least one cut-out puppet or various elements. Use found images or create your own.

Specifications: Must include a background (of your own design or found images) and foreground element(s) (puppet or cut-out pieces).

PART 1: Build cut paper puppet or collect cut paper elements to animate

PART 2: Design a background out of cut paper or other materials

PART 3: Create an animation moving the cut paper

Minimum Length: 10 seconds

Frames per second: 24 fps

Shooting: You can take 2 pictures per move or one picture per move but you will still be working with 24 images per second. it will be a little choppier when you take 2 pictures per move. With fast motion you should always take one picture per move (shoot on ones).

Camera Files: USE your own camera card. Download your pictures off the camera card into the computer.

Format: Make a movie in After Effects and save as an H.264 movie at 1920 x 1080 square pixels.

BACK to CLASS NOTES

Due: 09/25


 

 
Assign 6

Assignment 6 - Clay Animation


To do:


Assignment:
Short clay animation

Principle to explore: Include overlapping action, secondary motion or follow through

Specifications: Explore the special qualities of clay, including texture, weight, elasticity, and "morphability." Incorporate one morph and one replacement animation.

Keep your clay models small.

Try not to mix too many colors and separate your colors when done.

Optional: animate a special effect, like water or fire.

Minimum Length: 10-20 seconds

Frames per second: 24 fps

Format:
Save as a H.264 movie at 1920 x 1080 square pixels

BACK to CLASS NOTES

Due: Thurs 10/02


 

 
Assign 7

Assignment 7 - Rotoscope Animation

To do:
Create a rotoscoped animation based on the clips you were given

Specifications:

*** whole class come up with idea on a skit or performance
The length of the performance must be 4 second times the number of students in the class.
Recommended: No more than 2 people in the frame at a time.

- select an editor
- select a person to choose music

Technique:

Use the instructions on Week 6 Day 1 lecture to create a Rotoscoped Animation in Photoshop

Rules:
1. Students need to leave the background white, which means no original video background.
2. Follow the outline of person on first and last frame but in between those frames you can get creative and distort or morph or completely change the person(s)

Minimum Length: 4 seconds

Frames per second: 12 fps

Format:
Give your traced frame to the editor as a Quicktime - Animation High movie file.

BACK to CLASS NOTES

Due: Thurs 10/07

 

 
Assign 8

Assignment 8 - Pixilation (In-class exercise)


To do:
Create a short Pixilation Animation as a group.

Step 1: plan the performance - each person must have a role.

Step 2: bring in props (if needed) to class for the video shoot

Step 3: shoot the performance

Step 4: edit the material and make a movie

Format:
Save as a H.264 movie at 1920 x 1080 square pixels

 

Due: Thurs 10/07

 

 
Assign 9

Assignment 9 - Sand Animation


To do:
Create a short animation using sand.

Specifications: You may use under-lit or both under-lit and over-lighting to light your scene. You can work with abstract, figurative or other recognizable objects as you animate the sand.

Minimum Length: 10 seconds - try for longer

Frames per second: 24 fps

Format:
Save as a H.264 movie at 1920 x 1080 square pixels

Examples:

sandsand

sand

sand

sand

sand

sand

 

sand

Due: 10/23

 

 
Assign 10

Assignment 10 - Paint on Glass Animation


To do:


Assignment:
Create a paint on glass animation

Minimum Length: 15 seconds

Frames per second: 24 fps

Format:
Save as a H.264 movie at 1920 x 1080 square pixels

Due: 10/30

 

 
Assign 11

Assignment 11 - Puppet Animation


To do:
Make a 3D puppet using wire for an armature and various materials for the body parts. Create a short animation using your puppet. Pay close attention to the timing and employ the principles of animation effectively.

Minimum Length: 15 seconds

Frames per second: 24 fps

Format:
Save as a H.264 movie at 1920 x 1080 square pixels


Format: Save as a H.264 movie at 1920 x 1080 square pixels

Due: 11/06

 

 
Assign 12

Assignment 7 - After Effects (AE) Puppet Pin Animation


Assignment: Create a Puppet Pin Tool Animation in After Effects

Overview: Design a unique creature and invent unusual yet believable behavior for it. The story or situation is up to you. Animate this character doing something interesting using the Puppet Pin Tool in After Effects.

Specifications: Create an other-worldy character in Photoshop or draw one and scan it in and put it on Photoshop layers. Also create or scan a background and another object.

Technical:
1. Make sure you use an alpha channel (empty background) on each layer except your background.

2. Import the Photoshop file into After Effects

3. Animate the character the using the Puppet Pin Tooland Position, Scale and Rotate.

4. Experiment with having your character going behind and in front of the other object(s).

Length: Minimum of 20 seconds

Due:11/13

 

 

 
Assign 13

Assignment 13 - Final Project Proposal & Storyboard


To do:
submit a written proposal and storyboard

Requirements

Proposal Must Include:

1. Theme or story

2. What style (color scheme, mood, abstract or narrative)

3. What are your 2 selected medium to combine?

4. What shooting format: Tripod or downshooter?

5. Include visual support materials (references, sketches, examples of the style, etc.)

Storyboard

To do: Create a visual storyboard or guide to help you with your final project.

Due: 11/18

 

 
Assign 14

Assignment 14 - Final Project

Final Project Specification:

• Theme and media is up to you

• Must combine at least 2 media

• Your final project should contain a well designed story, background, and elements or character.

• It should have an opening title, and ending credits.

• It is required to have appropriate audio which may be ambients sounds, music, sound effects, or narration.
No copyrighted sound allowed.

• Your animation should have three to four cuts - these can be animated at different times and put together in After Effects.

Length: The project length should be as close to 1 minute as possible,
    (it cannot be less than 50 seconds or more than 70 seconds)

Frames per second: 24 fps

Format:
Save as a H.264 movie at 1920 x 1080 square pixels

Due: Half Done 12/04

Completed: 12/11