Due Dates

Sketches and Final Direction Contract Wednesday June 19
Work In Progress Monday, June 24
Final Project and Final Critique Wednesday, June 26, 8am
Optional changes to Final project Friday, June 28, 8am


Brief

Use Photoshop and/or Painter to create a conceptually cohesive final body of work that fits together as a whole. You will write a final direction contract and create sketches that will detail your intentions. Consider extending ideas, styles and aesthetics from prior assignements.


Objectives

1.1 - Further understand and use the tools in Photoshop (PS)
AND/OR
1.2 - Further understand and use the tools in Painter
1.3 - Synthesize tools and ideas from the semester to come up with your own idea
1.4 - Propose an extended art project and set small goals to complete
1.5 - Crystalize a beginning level of knowledge about how to express yourself through imagery
1.6 - Crystalize a beginning level of knowledge about how to present and talk about art
1.7 - Crystalize a beginning level of knowledge about critiquing the art of others.


Methodology

Reflect on some of your artwork and ideas from this semester (or any semester for that matter) and tease out the things that you feel were a good start and the things that you feel need further revision. This could be an idea, a style or an aesthetic. Also reflect on readings, contemporary issues, peer artwork, and artwork by artists you respect. From this, consider the things that are meaningful to you that will give you a sense of pleasure to visualize, and that seem like something you could successfully complete for the final. This will be the fodder for your final body of work.

Use a sketchbook to draw and/or write about these ideas.

FOR THE FINAL
Turn the ideas that you came up with above into a series of images that hold together as a cohisve body of work. By this I mean that all the images look formally like they belong together and the concept of each is related to your central idea.

NOTES ON HOW TO GET IDEAS FOR THIS PROJECT:
Great ideas RARELY come out of the blue. Most great ideas come from things we have thought about for a while or in art, projects we have worked on in the past. If you are tuned in, something often happens that sheds new light on old ideas. Many times, that "something" is the collision of two ideas. For example, you might have had an idea about creating a vision of the Earth and what you think it will look like in 200 years if we keep treating it the way we are now. Perhaps you have thought about this for years and maybe even sketched it from time to time. Whlie these thoughs sat in the back of your mind, this semester you were asked to collage objects together into expressive artworks and you stumbled on blending modes that you felt looked like an exploding Earth. In this moment you realized that you came across a way to visualize an idea that you had for a while and that you could make into an interesting and complex body of work.

Another way to look at this might be to think of an idea or image that you created for one of the course assignments this semester that came out unexpectedly well. You might want to further push the idea or aesthetics as they lended themselves to many more images, but you ran out of time. This would be great material for a final body of work.

VIDEOS ON CREATING IDEAS
A good video for understanding where ideas come from is posted below. Even though this video talks in general terms and in some cases, in group terms, it will still help you think about generating ideas for the final.
WHERE GOOD IDEAS COME FROM

A good way to brainstorm art ideas is to use a mind map. The specific steps to this method are below. I normally do this exercise in class, but since this is an online course, you can visit the link below and do the exercise yourself.
ART BRAINSTORMING USEING A MIND MAP



Constraints

Create Sketches and write a Final Direction Contract, Due Wednesday June 19

SKETCHES
The sketch or sketches (I am not setting an amount) can be as loose or as detailed as you want and you can create them digitally or on paper and then scan them. It is also acceptable to turn in a "mind map" for sketches. Create as many sketches as you need to get your idea across.

CONTRACT
Your contract will contain your goals for a final project. It will cover the following four points:

1) The concept or idea behind your work.
2) The technical approach you will take. (collage, digital painting, digital photo, etc).
3) Special formal or aesthetic considerations, if any. For example, you may want to work with texture, color or a specific style you started earlier on in the semester.
4) The number of images you plan to make. You must argue to support your numbers. An average number to shoot for is around 8 images. However, if you are creating very detailed paintings this might not be reasonable or if you are telling a story with digital photos, 8 works might be too few.

Create work in progress by Monday June 24
By June 24 you should have most of the work done for your final. Turn in your progress and use this deadline as a goal to be over half done.

Create the final images by 8am on June 26
Build on Photoshop and Painter skills for for this project. Use you contract as a guide, but don't be afraid to let your ideas grow as you work. You will have your critique this day.

Sign up for a critque time on June 26
Use the link below to sign up for your final critique.
Final Critique Sign-up

OPTIONAL: Make final revisions by 8am on June 28
Based on feedback during critique, you may optionally make changes to your work and submit them to the artserver.
Make a "revisons" folder in your "final" folder on the server.

Please let me know if you plan to do this.


Submission Requirements

Sketches and Contracts
Turn in your sketches and contracts using the course shell submission system. The link is in the modules section.

Save the SKETCHES as flattened JPEG files, under 5 MB each and call them:
YourName_sketch1.jpg, YourName_sketch2.jpb, etc.

Save the CONTRACT as .doc, .docx, .pdf or .txt and call them:
YourName_Finalcontract.doc (or .pdf, etc.)

Work in Progress
Turn in your work in progress using the course shell submission system. The link is in the modules section.

All images must be 5MB or smaller, flattened and saved in the jpeg (.jpg) format

Title them YourName_Progress1.jpg, YourName_Progress2.jpg (etc).

The number depends on your final number. Remember, I am looking for at least half if not more by this date (June 24).

Final Images
Create a folder called "Final" in your individual class folder on the artserver. Put all final images in that folder.

All images must be 5MB or smaller, flattened and saved in the jpeg (.jpg) format

Revisions (Optional)
LET ME KNOW IF YOU PLAN TO SUBMIT REVISIONS.

Email me after your critique if I am to look for a revisions folder in your Final folder. If I don't hear from you by Thursday morning at 8am, then I will assume that you will not submit any updates.

Create a folder called "Revisions" in your Final folder on the artserver. Put all revisions in that folder.

All images must be 5MB or smaller, flattened and saved in the jpeg (.jpg) format


Grading

You will be graded on your ability to complete the assignment.

You will also be graded on concept, formal qualities (composition, color, etc.), and technical mastery. Please see the rubrics in the Canvas shell associated with this assignment for the exact specifications.

This project (the final images) will be graded according to the percentages posted under the "Grades" or "Syllabus" tab in Canvas.

Your attendance at the critique is mandatory. If you do not attend, then your project grade is lowered by one.


Please note

Ask me any questions about the project by emailing me: deber@bgsu.edu