Reading 2 Discussion

Christiane Paul

Digital Art


Beyond the book, narrative environments


In your own words, what do you think Paul means by narrative environments?


What is postmodern or poststructuralist theory?


How is an online interactive work postmodern or poststructuralist?


Group 1

Describe text Rain (1999). an installation by American artist Camille Utterback and Romy Achituv.  How is this Postmodern?



Paul talks about the architecture of writing.  What do you think she means by this?  Give an example.


Describe one of the following.  What story does it tell?  What larger implications do you think it has?


      What is the CD-ROM Rehearsal of Memory ( 1996) by the British artist Graham Harwood. 

      Jim Gasperini and Tennessee Rice Dixon Scru Tiny in the Great Round

      Screen {2002-present) by Noah-Wardrip Fruin and collaborators,




Does the discipline of digital arts include gaming?  If so, how?  What does it borrow from gaming?


Group 2

Name and describe a few well-known games that the author said could be viewed as art.


We already covered:

Cory Archangel, super Mario clouds (2002)

Olia Lialinas my boyfriend came back from the war.



Consider these two works.  Describe them and describe what kind of work they are and what they could stand for?

      Velvet-Strike by Anne-Marie Schleiner, Joan Leandre, and Brody Condon,


      dead-in-iraq (2006-11), by Joe de Lappe


Technologies of the future


Group 3

What are some of the core art issues that Paul mentions?


Why does she mention it and why do you think I am highlighting it?


What does she say is next?


Is genetically altered art new?  Explain and support your answer


Group 4

Decribe Edwardo Kacs works:

      Genesis ( 1999),

      Fluorescent bunny


Do you think they are art?  What sort of debates could either work evoke?


Describe Natalie Jeremijenko's project One Trees  and talk about what you think the implications of this work are


What is the Brain Computer Interface (BCI)?  How do you think that could work its way into the art of the future?


What do you think some of the core investigations in digital arts will be in the future?