Survey from Alumni

 

1)  (OPTIONAL)  Name:  Scott Bazzle

 

2)  Did you graduate?  Yes   If so, when?  December 2001

 

3)  Are you now in graduate school?  No  If so, go to Part B

 

4)  What is your job now and whom do you work for?  Crash Test Photographer, Transportation Research Center

 

5)  What other jobs did you work before you got this one.  Freelance Web Design

 

6)  What did you have to do to get this job?  I got the job mainly based on what I learned in college

 

7)  What is your day to day like?  Everyday is different, and even though there is a basic schedule on the types of crash tests performed, that schedule could change 24 hours in advance.  But mainly, my days involve working with every kind of digital photography (high speed, video, and still) to document the crashes that we do (cars crashing into walls, cars crashing into other cars, cars flipping, cars basically just getting punished from every angle).  For the most part, we perform two crashes a day, but again, this all depends on whether the schedule stays the same.  Some days are insanely busy, and some days there is absolutely nothing to do.  But usually it's just steady work.

 

8)  How many hours do you work a week?  40+ (overtime is a way of life)

 

9)  How many hours do you play a week and how do you play?  It's hard to give a number of hours, because work takes precident.  But when I can, it's usually on the weekends, and that usually involves trying to get out of the house.

 

10) Do you still make your art?  Not much time for art.

 

11) Are you happy?  Yes

 

12)  If you could, what would you change, if anything?  I would like to have more free time in my life. 

 

13)  Words of advice?  Strive for your main goal during and right after college, but if you don't reach your goal, frustration is the last thing you want to succumb to.  You never know what's around the corner.  Find the good in what you've got.

 

14)Anything else you want to tell your future colleagues?  Have fun!

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From: "Maury Mountain" <maury@mooseskins.com>

To: Computer Art Alumni <3dalum@listproc.bgsu.edu>

Subject: RE: Annual BGSU Survey

Date: Tue, 23 Aug 2005 01:48:20 -0400

Thread-Index: AcWnSQsQ94C9mceIQ+yUaAMM6Zz76AAU0kcA

Reply-To: 3dalum@utility.bgsu.edu

Sender: owner-3dalum@utility.bgsu.edu

X-MASF: 0.00%

 

Hi Dena! Hope all is well in good ole Bowling Green! J

 

1)  (OPTIONAL)  Name:

Maury Mountain III (Moose)

 

2)  Did you graduate?  If so, when?

2003, BFA

 

4)  What is your job now and whom do you work for?

I am an Artist at Epic Games.

 

5)  What other jobs did you work before you got this one.

Artist at Scion Studios. We merged with Epic Games (our parent company).  

 

6)  What did you have to do to get this job?

25 successive cartwheels; and lots of dedication to creating art for games, and making cool stuff. I started by making contacts in the industry, getting to know them, asking about positions at companies. Eventually, a friend recommended me to fill his position, as he was taking an Art Director job, and could no longer contract for Scion. Once that ball was rolling and my work was accepted, I was given a series of tests. I had a phone interview, numerous email conversations, and an in house interview where they flew me out, I interviewed, and got the job.

 

7)  What is your day to day like?

I wake up around 9 or 10am, and get to work around 1030 or noon, and stay until im done for the day, which is generally 8-10 hours. Our core hours at the office are 1:30pm-5pm, which is when everyone is required to be there actively working on our projects. I could get in at 7am and leave at 5pm, or I could come in at 1:30 and leave at 9:30, its fairly open, but youıve gotta do what youıve gotta do to get the job done [and that sometimes requires 12-14 hours days].  Long hours come with the job description, in the fine, fine print.

 

Daily, ill come in, update source files, and start texturing. There is a bit of mental preparation I do (draw, play in zbrush), but mostly ill turn on iTunes, sit back and texture or model until I cant anymore. Being the only environment texture artist, my schedule is very open; I just have to texture everything, and make sure it all gets done. It can be stressful, but you learn quickly how to manage your time, and details based on the piece.

 

We also have meetings to discuss game matters, talk about upcoming press events, deadlines, etc. There are daily playtests to play the game and make sure everything works, its fun, and doesnıt suck. We also have weekly art meetings, where everyone shows off what cool stuff theyıre doing – and so we can have some inter-competition amongst each other to see who can get a ŒooOOOooooo,ı or Œholy shit!ı comments from people.  

 

8)  How many hours do you work a week?

40-60

 

9)  How many hours do you play a week and how do you play?

I play everyday. Not just the games we are working on, but other games as well; and of course plenty of stuff that has nothing to do with games or work at all. Games are great and all, but there is a point when a person can overdose on stuff they love.

 

10) Do you still make your art?

Not as much as I would like, but yes. It is difficult, after spending 8-10 hours working the hell out of your creative side, to come home to do the same thing. I try to keep in the habit of drawing everyday.

 

11) Are you happy?

Extremely.

 

12)  If you could, what would you change, if anything?

My work-to-life schedule. Working long hours in the middle of the day doesnıt leave much time at night for much, but you make do with what you have. Someone needs to invent the 30 hour day already.

 

13)  Words of advice?

Be smart, and donıt burn bridges. Everyone you know and talk to may be a future colleague someday. That future colleague may be the person that hires you at your dream job.

 

Work hard, but play harder. Making games, and art professionally is very taxing and you can get burnt out extremely easily, if you do it too much, and not enough of other things. Be serious; but remember that you also have a life outside of working (its easy to forget that).

 

Get to know people in your field of interest. Make friends, and be friendly. You never know when they may need your help.

 

14)Anything else you want to tell your future colleagues?

Keep ahead of the technology. At the rate real-time art, and digital art is advancing it is easy to get left behind. Itıs a crazy, crazy world. Hone those traditional skills and never leave them behind.

 

Relax, have fun, make cool art, donıt be an ass.

 

15) Briefly list your accomplishments

Unreal Championship 2 (Xbox): Environment texture art, user interface design and animation, heads up display design and animation, 2d motion graphics animation, cinematic lighting, rendering and post processing, video editing/compression, graphic design

Unreal Tournament 2004 (PC): crosshair animation, some user interface support.

Unreal Tournament 2007 (PC): Environment Textures, Artist!

 

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1)  (OPTIONAL)  Name: Eric Foos

 

2)  Did you graduate?  If so, when? Spring Œ99

 

3)  Are you now in graduate school?  If so, go to Part B

 

4)  What is your job now and whom do you work for? 3D Art Lead / Director, AboutGolf Ltd.

 

5)  What other jobs did you work before you got this one.  Art Director for CTLT of BGSU, Illustrator for Wizard Graphics.

 

6)  What did you have to do to get this job? Present my portfolio & met several times w/ the CEO of the company.  We created a position for me to fill.  At that time, they did not work in real time 3D.

 

7)  What is your day to day like? Kiss the wife & kids goodbye, arrive at work by 8am.  Grab some Joe, catch up on email.  Distribute any new pressing tasks, critique any newly completed milestone.  Then, off and running on my work.  This ranges from environment & object modeling & texturing to character creation & animation.

 

8)  How many hours do you work a week? ~45

 

9)  How many hours do you play a week and how do you play? Probably as many as I work.  At work, we play golf (in our simulator) or hit the range or the links for real.  At home, my 2 little girls come first.  Drawing, painting, biking, ball, campfires, BBQ, PS2 & Xbox Live (my 3 year old is becoming a wiz).  I also enjoy remodeling our 50+ year old home, one of those painfully enjoyable hobbies.

 

10) Do you still make your art? Of course.

 

11) Are you happy?  Couldnıt be happier.

 

12)  If you could, what would you change, if anything?  Iıd make the day longer.

 

13)  Words of advice? All of the above is going to be different for everyone.  Just take your days in stride, take confidence in your abilities, respect those who surround you, and good things will come.

14)Anything else you want to tell your future colleagues?

 

15) Briefly list your accomplishments

Married 6 years, 1 beautiful 3 year old girl, 1 newly sprouted 2 wk old girl.  Six years at my current post, moved from 3D R&D and web developer to the head of the Real Time 3D department Iıve formed.  Pulled together and trained an overseas team of artists in Beijing, to create Asian courses for our simulator.  Trained and guided several artists who have since moved on to key positions at Electronic Arts and Volition Inc.

 

 

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> 1)  (OPTIONAL)  Name:

 

Deneva Goins

 

> 2)  Did you graduate?  If so, when?

 

I graduated with Bachelor of Art from BGSU in 2002 and

I graduates with my Master of Art from Utrecht School

of the Arts in Netherlands in 2003.

 

> 4)  What is your job now and whom do you work for?

 

I work as a teacher at the Musician's Institute in

Hollywood.  I teach web site and graphics design in

the Recording Artist Program.  Most of my students are

either recording artists themselves producing their

own music or they are working towards being producers

for others and starting their own label/music studio.

 

> 5)  What other jobs did you work before you got this

> one.

 

I worked as a guest Scientist at the Fraunhofer Center

in Darmstadt, Germany last year.  After that I moved

to the US and was a web developer at a software

company.  Overlapping all my jobs, I have always done

freelance web site design.  I also do freelance talent

work such as modeling, acting, and singing.  In the

coming months I will begin new freelance web projects

will also take up my outside time. 

 

> 6)  What did you have to do to get this job?

 

I applied for it.  I went in and talked with them,

took some tests and gave some references.

 

> 7)  What is your day to day like?

 

I work on different days, but I go in and teach for 2

hours per class.  When I do not have outside jobs, the

first thing I do is wake up and write songs.

 

> 8)  How many hours do you work a week?

 

I work 12 hours per week normally.  However, at the

moment I am on a 3 week talent job singing so I am

working enough hours to be considered more than full

time.

 

> 9)  How many hours do you play a week and how do you

> play?

 

I am not sure what 'play' means, but lately I haven't

had much dead time or social time. I have a singing

job on top of my teaching job along with a ton of web

projects waiting for my time to free up. 

 

In the entertainment industry, your work and your play

should be the one and the same.  If you don't enjoy

it, even the bullsh**, then you are in the wrong

business.  Socializing time is not really spare time,

since it's more for finding jobs than making friends.

It's never 9-5. 

 

I do however go to the mountains or the beach every

few weeks to read ALONE.  Sometimes I meditate in

front of the ocean.  I will probably take a vacation

in China or perhaps go back to Netherlands when in the

coming year.

 

> 10) Do you still make your art?

 

Well, my 'art' in that respect has changed, not that

it doesn't always change.  Regarding my medium, I am a

multi-media performance artist, which for me means,

that the medium changes depends on what I am trying to

express.  I do less visual art than before.  I am a

singer/songwriter, so my art is in my songs.  I paint

an emotional experience with melodies, basslines,

rhythms, and words.  I express this art through the

performance using vocal dynamics, facial expressions,

body language.  Last month I produced my first song.

You can have a listen here:

http://sugarpuppy.com/sites/splash_d/listen/moneygod.html

 

 

> 11) Are you happy?

 

Eh.  It comes at goes.  Ebb and flow.  Happiness is

cool, so is sadness.  I need to continually experience

life at all levels in order to have things to write

about and to express as a songwriter. I consciously

travel, meet strange interesting people etc to

populate my mind with new 'material' so I can have

something to express. I strive to be SATISFIED, which

I mostly am..

 

The sucky thing about reaching a peak happiness is

knowing that the next thing you will experience is

significant drop in happiness.  So when I am happy and

things are calm/stable for a moment, I prepare for the

worst!  When I am not, I know I have something to look

forward to and something to write about.  That's how

this business works, you make a lot of money on your

projects very suddenly and then you bank it for those

times when you are out of work. 

 

> 12)  If you could, what would you change, if

> anything?

 

THat's a good question I haven't really thought

about.. and the answer is NO.

 

> 13)  Words of advice?

 

Don't chase money.  Do the things you like to do and

be  proud of that no matter what.  Even if it means

you are  washing cars for a living, as long as you are

happy and your mind is free from unnecessary stress

that is all that matters.

 

The hardest thing for me to do was to go from working

as a scientist is my 'Master's Degree' and

'experience' to admitting that all I wanted to do was

be a singer and an artist.  People are always

impressed if you have a high level degree and work in

a prestigious European Institution doing stuff with

Virtual Reality / Interactive design or something else

that sounds over the average person's head.  However

if you go from that to being something like.. a

starving singer or a starving artist, they may not

respect that as much or take you seriously.  Speaking

from personal experience: DO IT ANYWAY.  WHO CARES

what other people think!  That's not saying it will be

easy, but hey, you love it right?  I hope so.

 

Your dreams are in your heart.  SO long as you know

where that is, you don't have to follow your dreams

because they are alive in you.  Know where your heart

is and once again, DONT CHASE MONEY.  Likewise, know

where your heart is and you will never lose yourself.

 

> 14)Anything else you want to tell your future

> colleagues?

 

Being a successful freelancer of any sort means:

 

1. NETWORKING LIKE HELL

2. Knowing how to deal with people/personalities

3. Knowing that you are not your job.

4. Managing your time well, planning accordingly.

5. Knowing what you are worth

6. Being a good money manager.

7. Knowing when to fire a client.

 

**Dont get so busy making a living that you forget to

make a life.

 

** Surround yourself with positive, successful people

who are where/who you want to be!

 

> 15) Briefly list your accomplishments

Where to begin?  Lets just go with 2005 - 2000.

 

2005 - Relocated from Europe to Unites States in Los

Angeles with a whole $200 in my pocket wanting to be a

artist/singer/songwriter and guess what...  I AM STILL

HERE!  YAY.  This is a tough town, but it's been a

year and I have successfully produced my first song

and have written/copyrighted more than 20 new ones.

In January my first Demo will be released.

 

2004 - Worked at Fraunhofer Center for Graphics and

Data Processing in Germany as a guest scientist.

While I was there, I contributed my research to their

book on Interactive Digital Storytelling.

 

2002 - 2003 - Got my Master's Degree in the

Netherlands and been in many art/technology

shows/conferences.

 

2001 - $2000 First prize James W. Strong Computer Art

Scholarship in art competition.  $600 Millennium

Demographics First Prize Award in art competition.

 

In between these, I have performed in the Netherlands,

Germany, and Los Angeles as well as been on several

local and national television and radio shows.

 

 

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1)  (OPTIONAL)  Name: Andrew

 

2)  Did you graduate?  If so, when? May 2005

 

3)  Are you now in graduate school?  If so, go to Part B

 

4)  What is your job now and whom do you work for?

    I was working for Applied Learning Labs in Sylvania creating

Interactive Online Learning Tools via FLash and PHP.. Now I moved to

Cincinnati and currently on the job hunt. Its quite competitive

considering there are many VCT and Graphic Designers you will be going

against. I highly recommend taking a Graphic Design and/or VCT class

to refine your skills..... Trust me they will be after the same

position you are!

 

5)  What other jobs did you work before you got this one.

Website Design, Graphic Design, Technology related in the Field of

Digital Art all my life...

 

6)  What did you have to do to get this job?

Prove that my skills were good enough, and then bust my butt to keep

ahead of any of the VCT people they have hired.

 

7)  What is your day to day like?

Well I mostly do Flash programming but lately now that I noticed no

one is just looking for someone in that field I have been reading

tutorials all day!!!!! EBOOKS ARE FREE AND YOU CAN LEARN SO MUCh

 

8)  How many hours do you work a week?

40+

 

 

9)  How many hours do you play a week and how do you play?

Every day, I alteast had my own activities like going to the gym, and

hanging otu with my girlfriend.

 

 

10) Do you still make your art?

Yes, I think that if I didnt I would go nuts, I need to express

myself.. right now im working on a piece to show my fustration for not

having a job... lol

 

11) Are you happy?

For the most part.. i will be much happier when I finally find a job

down in cincinnati, but I have to give it time I just moved here this

past week.

 

 

12)  If you could, what would you change, if anything?

About Myself? My attention span... I jump from one thing to another to much.

 

13)  Words of advice?

Dont limit yourself... People in the job market are looking for

someone that can practically program, design, draw, animate, and

juggle about 10 other things at the same time and you must be

excellent at all of them.. so dont just concentrate on one focus.....

make yourself well rounded! Or you will be sorry honestly

 

 

14) Anything else you want to tell your future colleagues?

When taking your other electives (ceramics, glass, etc... ) look into

graphic design you get credit as if it was taking ceramics or glass..

dont get me wrong I enjoyed ceramics and glass but it honestly was

taken for fun and it did not help me in Digital Art and getting

stronger in the digital realm.

 

15) ) List your accomplishments (to be published)

Comming soon! HA

 

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1)  (OPTIONAL)  Name:

 

Bryan Bird

 

2)  Did you graduate?  If so, when?

 

May 2002

 

3)  Are you now in graduate school?  If so, go to Part B

 

No

 

4)  What is your job now and whom do you work for?

 

I am the Graphic Artist for Ludwig Music Publishing Company in Grafton, Ohio.

 

5)  What other jobs did you work before you got this one.

 

This was the first full-time art-related job I could get after graduation. In the meantime, I did freelance design projects for local organizations, but most of my money came from playing the piano for churches and community theaters.

 

6)  What did you have to do to get this job?

 

The job was in the help wanted ads of our local paper, and since the business was nearby I dropped off my resume in person. I had actually just planned on delivering my resume (so it would arrive sooner than mailing it), but since I was there they had me fill out a job application. By the time I was finished, the president of the company said he had time to interview me, and fortunately I had come dressed for the part with portfolio in hand just in case. They called me back for a second interview later that week, whereupon I was offered the job and I accepted. Since this job is more related to graphic design (which I only had a minor in college), it was really my freelance experience and knowledge (things I had learned on my own, like color separations) that got me the job.

 

7)  What is your day to day like?

 

This company is small and rather flexible with work schedules. I usually work 8:30-5:00 (half hour non-paid lunch) but if I need to come in late or leave early I can work late or come in early. The majority of my work entails making camera-ready artwork for the music we publish. Our editor handles the music, but I lay out the text pages and design the covers. The first two years, many of our new works had custom full-color artwork on the dust jacket (Getty stock photography which I'd then edit), but to save costs I have designed covers for each series of music we publish, and we simply overprint the title with black ink. The other part of my job is to create any promotional materials for the company, such as CDs, flyers, magazine ads, trade show posters. I use Photoshop, QuarkXPress, and Freehand on a daily basis. I am also the de facto tech guy for the company.

 

8)  How many hours do you work a week?

 

40

 

9)  How many hours do you play a week and how do you play?

 

My friends and I go out to dinner at a local place for cheap tacos and wings every Monday night, and aside from that we attend each others' various plays, musicals, concerts, whatever. But most of my evenings are my "me" time when I don't have freelance projects, so the amount of "play" time varies from week to week. I certainly don't feel stressed out, if that's the angle here.

 

10) Do you still make your art?

 

In a sense, what I do for my job and freelance projects is "my own", especially as my design ability has matured and my boss has come to trust my work and given me more leeway (hint: I've proven to him that Times is not the only font that can project a professional image). But I really do wish I would force myself to make time for "art for my sake". I do still plan to develop a comic strip and submit it to syndicates, but at the moment I'm just trying to make enough money so I can move out of my parents' house and "start my life".

 

11) Are you happy?

 

Absolutely.

 

12)  If you could, what would you change, if anything?

 

As hinted above, I would like to move out of my parents' house, but at my current income level it doesn't seem to be a wise move, and so long as we get along, I'm not going to force the issue. Unfortunately, because my employer is such a small company, I may have to just look for a new job before that will happen.

 

13)  Words of advice?

 

Get health insurance. Please. Even if your future employer doesn't have it, get your own. I was a perfectly healthy 24-year-old last fall until I found a lump on my collarbone. I was diagnosed with Hodgkin's Lymphoma and went through 6 months of chemotherapy and one month of radiation therapy. From diagnosis to completion, this all cost about $125,000, but thanks to insurance, it only cost me $1500 (of course, that doesn't include the income I lost from missing work). I know a lot of young people think health insurance is a waste of money, and I said that too when I first graduated, but obviously I'm glad I had it when I got cancer. (I'm fine now, by the way. Hodgkin's has an 85-90% survival rate.)

 

14)Anything else you want to tell your future colleagues?

 

Wherever you live, find ways to stay familiar with the goings-on of the arts in the area, whether it's art, music, design, theatre. There are e-mail listservs and Yahoo! Groups in many regions (Cleveland, in my case) where people can post about upcoming events or request help on freelance projects or whatever else. When I was freelancing design, I didn't have to actively network simply because I personally knew so many arts-minded people from doing community theatre, who took my business card and passed it along to someone who passed it along to someone. Having a web presence (even one of those cookie-cutter portfolio sites like deviantART) also really helps. Mine is http://bryanbird.com.

 

15) Briefly list your accomplishments

 

I don't know that I have any "accomplishments" in the usual sense of the term, so I'll just list a few important events in my life:

March 2003 -- obtained first full-time post-college art-related job

November 2003 -- accompanied two world-class tuba and euphonium players on the stage of Severance Hall for Cleveland TubaChristmas

July 2005 -- finished cancer treatments

September 2005 -- will sing the Star-Spangled Banner at Jacobs Field with the Cleveland Athletic Club Singers (which I am now accompanist for)

 

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>PART B, For those in Graduate school:

>

>1)  What is your major area of study?

Digital Art

 

>2)  What are you making?

Wood engravings, VR, Video Art, and music.

 

>3)  What is your day to day like?

I spend about an hour/2 socializing, I spend the rest of the time

in class or working on class or homework.

 

>4)  How many hours do you work a week?

10-12 on my TA, 8-10 on my academic journal.

 

>5)  How many hours do you play a week and how do you play?

Maybe 6.  I spend time with friends, go to movies, dinner, etc.

 

>6) Do you still make your art?

It's part of my program.  However, I'm making art that is more

suitable for academia, not necessarily the art that I would make

if I were not in the program.  I intend to take a middle point

between the two once I graduate.

 

>8)  If you could, what would you change, if anything?

I would be married to someone else, I would have been more

frugal/had more focus, and I would have gotten my graduate degree

sooner.  I would also have been more aggressive about my medical

problems.

 

>9)  Words of advice?

Follow your passions, and don't let go.  They're the only thing

they can't take away.

 

>10)  Anything else you want to tell your future colleagues?

Don't wait to do what you want.  Life does not wait for you.  If

there's something you want, go get it.

 

>11) Briefly list your accomplishments

Whitney Biennial 2000

Maribor Triennial 2001

Sundance Film Festival

Berlin Film Festival

Sydney Film Festival

Torino Biennial 2002

 

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