Resolution 06


Early deadline: November 1, 2005, $10 submission fee

Late deadline: November 30, 2005, $20 submission fee

 Please note: Fees are waived for residents of Buffalo, NY. If your work is selected for RESOLUTIONS 2006, your fee will be returned to you.


 Festival dates: January 27 & 28, 2006


 The second annual RESOLUTIONS FESTIVAL, January 27 and 28, 2006 presents original media and performance work that highlights the experimental and resolutely unique. Send us your short (under 20 min.) single-channel video, sound pieces, installations, online art, performance propositions, and film work for consideration and become part of RESOLUTIONS 06.



Digital Arts Competition

Beecher Center, Youngstown



Virtual Fields: The Digital Landscape

PostPicasso Call for Entries:


<http://www.postpicasso.com/info/prospectus/prospectus.asp?exhibit_id=26>Virtual Fields: The Digital Landscape

October 21st - December 7th, 2005

Deadline 10/2/05, all entries due

Juror: <http://www.amleblanc.com/>Ann Marie Le Blanc,

Chair and Associate Professor

Indiana University - Purdue University


Intent: This exhibition will allow for the unique definitions of the digital landscape, including but not limited to:

- Three-dimensional digital environments

- Surreal environments created through digital means

- The interior landscape (autobiographical) - Digital and Numerical Fields


Darklight (can email a url by sept 30th)

--Darklight Digital Festival Bulletin 2005 ---

Darklight festival brings the best in new digital art and cinema to Ireland.




Nokia Ireland and the Darklight Film Festival are delighted to announce the inaugural Nokia/ Darklight Pocket Movie Challenge.


A great opportunity for both aspiring and established filmmakers!


You are invited to submit your films to the new and innovative Nokia/ Darklight Pocket Movie challenge.


Films of all genres, including animation, documentary, drama, and comedy are welcomed, with the only constraint being that the films must be under five minutes long and suitable for the small screens of mobile phones.


Filmmakers with all levels of experience are welcome!


Finalist entries will be showcased on the latest Nokia mobile phones at the Darklight Festival event 2005 at The Digital Hub, Ireland, and the winner will be announced at a special awards ceremony during the festival party.


The competition will feature a student and a professional category with first prizes of €1,000 and €3,000 awarded respectively. Each of the category finalists will receive an exclusive mobile distribution deal with the Wildlight Channel (www.wildlight.tv).


The finalist films will also be available for the public to view on the Nokia website.


Enquiries should be sent to: competition@darklight-filmfestival.com


Closing date: Friday 30th September 2005


For information on: how to enter, formats accepted, full competition Terms and Conditions and guidelines go to: www.darklight-filmfestival.com and www.nokia.ie

For entry form go to: www.darklight-filmfestival.com



Art calendar:  See the journal from ARC



www. Siggraph.org




Calling all Visual Effects artists, producers, supervisors!

The Fourth Annual Visual Effects Awards are now open for submissions.



The submission deadline is December 2, 2005



Please visit http://vesawards.com for a complete schedule, submission rules,

the online submission form, and other important information.


The 2006 Categories are:



1. Outstanding Visual Effects in a Visual Effects Driven Motion Picture

2. Outstanding Supporting Visual Effects in a Motion Picture

3. Outstanding Visual Effects in a Broadcast Miniseries, Movie or Special

4. Outstanding Visual Effects in a Broadcast Series

5. Outstanding Visual Effects in a Broadcaset Program

6. Outstanding Visual Effects in a Commercial

7. Outstanding Visual Effects in a Music Video

8. Best Single Visual Effect of the Year

9. Outstanding Real Time Visuals in a Video Game

10. Outstanding Pre-Rendered Visuals in a Video Game

11. Outstanding Visual Effects in a Special Venue Project

12. Outstanding Animated Character in a Live Action Motion Picture

13. Outstanding Animated Character in an Animated Motion Picture

14. Outstanding Animated Character in a Live Action Broadcast Program, Music

Video or Commercial

15. Outstanding Animated Character in an Animated Broadcast Program, Music

Video or Commercial

16. Outstanding Created Environment in a Live Action Motion Picture

17. Outstanding Created Environment in a Live Action Broadcast Program,

Music Video or Commercial

18. Outstanding Models and Miniatures in a Motion Picture

19. Outstanding Models and Miniatures in a Broadcast Program, Music Video or Commercial.

20. Outstanding Compositing in a Motion Picture

21. Outstanding Compositing in a Broadcast Program, Music Video or Commercial




This will not be live until mid-October.  I will send you the URL when it is up


iDEAs, Emerging Codes Of the Digital

April 3rd through April 8th, 2006

Hiestand Galleries, Miami University, Oxford, Ohio

To coincide with <code>, the International Digital Media and Arts Association conference,

April 5-8th, 2006




You are invited to submit digital art, design and educational projects to iDEAs, Emerging Codes of the Digital. iDEAs is an exhibition of artistic and innovative digital installations, creative mobile media, interactive pieces, web sites, games, digital images and much more. The iDEAs exhibition coincides with the third annual International Digital Media and Arts Association (iDMAa) conference called <code> to be held at Miami University in Oxford Ohio from April 5-8, 2006.


To create a dialogue with the conference theme, iDEAs will focus on creative and insightful interpretations of what code means within the art, design and education context. We are surrounded by many codes such as the cultural codes that inform our thoughts and passions, the unexplored codes of emerging applications, the implications of the fourth dimensional codes intrinsic to the moving image, the legal codes that constrain our life activities, and machine codes that chatter and hum inside our devices, to name a few. The manifestations of code in digital media range from digital images and algorithmic processes to the theoretical exploration of the ever-evolving codes of aesthetics and ethics. iDEAs is open to all interpretations.


So what is iDEAs? An idea is by definition that which ³potentially or actually exists.² Last year, projects for iDEAs included digital performances, interactive poems, an interactive book, a self-destructing robot, museum education kiosks, wall-hung images, short animations and videos, and interactive installations. Ideas found in the iDEAs exhibition span the stages of completion from beta-ware to finished work, but together form a playful showcase of meaningful investigations in arts, design, applications and education.






We will consider all insightful and creative art works that incorporate digital media in some way.  This includes images, games, animation, sculpture, sound, projections, film and video, web sites, interactive installations, to name a few.  See entire list of formats.



Positive Power Mobile Media Showcase

/Personal Media/ Public Good.

/This year IDEAS will include a showcase of video presentations addressing important social topics designed for and distributed to cell phones. These 1-3 minute video presentations will demonstrate the way a new medium can help meet social challenges



Entries focused on the design and practical application of interactive digital media. This includes mobile phones, handheld devices, wireless innovations and other emerging technologies.


Graphic Design

Entries include any interactive project created for digital distribution on the World Wide Web, CD-ROM, interactive kiosk and handheld devices. Time-based design entries include video, animation, motion graphics, or other time-based sequences.



Education entries include works made for pedagogical purposes such as teaching, instruction, or training. This can include documentation of educational digital media projects and/or demonstrations of specific technologies being developed specifically for educational purposes. Entries can include original software, course materials, public kiosks, integrated systems or other creative uses of existing or potential technology to further a pedagogical objective.




Art, Application, Design, and Educational pieces or projects in the form of: