Course overview

This course is an introduction to principles of 3D computer animation and traditional animation components. The focus is on exploring the techniques and capability of Maya software package to shape artistic skill. In addition, students will be introducing to some basic sound and video compositing software, such as Adobe Audition or Adobe Sound Booth and Adobe After Effect.

The topics will cover the art of storytelling, abstraction, metaphor, video/sound compositing, and narrative language.

Class lectures will include demonstrations, discussions, videos, and technical exploration.

 

Required materials for this course

Storage such as USB Thumb /flash drive (at least 8+GB)(Recommend a 250+GB USB/USB+Firewire external hard drive, CD/DVD R/RW blank discs.

Throughout the course, you will be expected to document your work by outputting completed animations on CD/DVD. You may be focusing on the enhancement of your portfolio throughout the course.

 

Recommended Reading

  1. Online document under Maya help menu (highly recommended)
  2. Richard Williams, "Animation Survival Kits", Faber & Faber publisher, 2002
  3. Ollie Johnston and Frank Thomas, "The Illusion of Life: Disney Animation", Disney Editions; Rev Sub edition publisher, 1995
  4. Eric Keller, Autodesk Maya Press, "Mastering Autodesk Maya 2011" , Sybex; Pap/Dvdr edition (September 7, 2010)

 

Requirement for each of the assignment and the final project

  1. Name Convention Format
    1. (your user name)_ (project name).ext
    2. Example: 
      • saritds_animopt.mov
      • saritds_ animopt.m4v
  2. Each period of class project, students must bring all the work progress to every class section until the due date.
  3. For all 14 in class exercises, you will need to turn in only Quick Time movie (720x480pixels) with H.264 compression. Don't turn in Maya files.
  4. For all three projects and final project, you will need to turn in each project directory on CD, this includes Maya files (.mb), QuickTime movie H.264 compression (720x480) with at least 16bit stereo sound, and all relate contents (texture files and such).
    NOTE* don't need to turn in sequential images.
  5. The final output on all assignments and final project will be on DVD disc if the file size is larger than 700MB.
  6. You are required to update your artworks on your digital arts student portfolio during this semester.
  7. Credit Format on all QuickTime movies
    • Project Name
    • Your Name
    • Course/Class Section/Semester
    • Instructor Name
    • University
  8.  

Approximate Grade Emphasis

14 in-class exercises: 10 points (see note on exercise section below)

  • Project 1 (20 points)
  • Project 2 (20 points)
  • Final Project (40 points)

 

GRADES

Grades are based on the quality and quantity of your work. I will also consider your participation, ambition, commitment and development of your work from one project to the next. The following will be considered on grading:

  • Craft - Technical ability and craftsmanship
  • Concept - Visual thought process.
  • The ability to interpret course concepts inventively, the ability to search for and discover methods and ideas with insight, and the ability to organize clear visual relationships.
  • Ambition - The ability to study effectively during class hours, the ability to accomplish work on a weekly basis, and the ability to apply constructive discussion during the class.
  • Productivity - The amount of work completed and how complete the works are.
  • Development - How much of your work has been developed and improved since the beginning of the semester.

A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points

 

ATTENDANCE

3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.

 

STUDENT NEEDS

Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.

 

CLASS AND LAB RULES

  • No food or drink in the lab.
  • No cell phones or beepers on during class.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting online, emailing, my space/facebook/ or other online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.

 

CONSEQUENCES

If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.