Class Schedule -Spring 2014 - ARTC 4140 / 5130 - Bowling Green State University
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  • This is a tentative schedule and is subject to change.

Lecture Video Links:

Rigging : Aniamtion

Lighting and Rendering Resrouce:

Digital Tutors:

  • Lighting & Rendering in Maya: Lights and Shadows
  • Introduction to mental ray in Maya
  • mental ray Workflows in Maya: Global Illumination
  • mental ray Workflows in Maya: Final Gather
  • Linear Workflow Rendering Strategies in Maya
  • Rendering Interiors with mental ray and Maya
  • Exploring mental ray Materials in Maya
  Schedule: To Do/ Due
Week 1
1/14 Tue

Topic:

  • Character Rigging: Body Part 1
  • Work-in-Class Assignment

Assignment:

  • Character Rigging, Prop Rigging, Due 2/11
  • Update Story Animatics:
    • Start adding breakdowns to your animatics. Add Shot Numbers into your animatics. Update your story, camera, action, and sound.
1/16 Thur

Topic:

  • Character Rigging: Body Part 2
  • Work-in-Class Assignment

 

Assignment:

  • Start 3D Previsualiztion, due 1/30
    • Start creating shots by putting your proxy character rig, props, and sets together. Figure out camera angle, movement, framing and compositiong of your shots. Start rough animation to figure out the performance, poses and the timing of the shots.
  • Refine Maya Assets (Character, Prop models), due 2/6
  • Update Set Models based on 3D Previs, due 2/11
Week 2
1/21 Tue

Topic:

  • Camera Layout & Staging 1: Previsualiztion
    • Reference Rig Update
    • Previs for Set Construction/ Reference
    • File Management
    • Scale
    • Blocking, Posing (Framing, Timing)
    • Camera Work
    • Constraints
    • Playblast Setting
    • HUD: frame count
  • Work-in-Class Assignment

 

Assignment:

  • Reminder: Start 3D Previsualiztion, due 1/30

Assignment: Digital Tutors

  • Exploring Animation Principles in Maya: Staging (27min)
  • Introduction to Camera Animation in Maya (1.5 hours)
1/23 Thur

Topic:

  • Character Rigging: Leg 1
  • Work-in-Class Assignment

 

Assignment:

  • Finish the right side of the character rig (Max), due 1/30


Week 3
1/28 Tue

Topic:

  • Character Rigging: Leg 2
  • Work-in-Class Assignment

 

Assignment:

Reminder: Finish the right side of the character rig (Max), due 1/30


1/30 Thur

Critique:

  • 3D Previsualiztion

Topic:

Reminder:

  • Keep updating your asset, character's model and rigging.
  • Keep updating your 2D/3D animatics and story.

 

Due:

  • 3D Previsualiztion
  • Max character body, and two Legs rig done

Assignment:

  • Update 3D Animatics/ 3D Layout, due 2/11
    • Update Character Rig reference Files
    • Start adding poses, and adjust timing and framing
    • update sound design into 3D animatics
  • Arm/ hand rigging videos (Part 1, Part 2, Part 3)
  • Finish Max's right arm and hand rigging, due 2/4
Week 4
2/4 Tue

Topic:

  • Character Animation 1
    • Maya Animation Tools Overview
    • Bouncing Ball
    • Posing and Blocking
    • Walk Cycle (Half Body)
  • In-class Assignment: Bouncing Ball


Due:

  • Max character rigging: right arm and hand

Assignment:

2/6 Thur

Topic:

  • Character Rigging 5:
  • Head and Neck
  • Skin Binding

Due:

  • Refine Maya Assets (Character, Prop models)
  • Vanlila Walk Cycle , due 2/6

Assignment:

Week 5
2/11 Tue

Critique:

  • 3D Animatics Update

Due:

  • Update 3D Animatics/ 3D Layout
  • Character Rigging, Prop Rigging
  • Update Set Models based on 3D Previs

Assignment:

  • Max Character Full rig, due 2/18
2/13 Thur

Critique:

  • 3D Animatics Update

Reminder:

  • Finalize your Character Rigs (as well as props rigs), due 2/20

Assignment:

  • Update 3D Animatics with Animation, due 3/18

 

Week 6
2/18 Tue

Character Rigging 6: Technical Fix (Work-in-Class)

Due:

  • Max Character Full rig
2/20 Thur

Character Rigging 7: Technical Fix (Work-in-Class)

Due:

  • Finalize Character Rigging, Prop Rigging:

Please Upload yor maya files only (not full folder structure) by the end of the day (midnight).

Week 7
2/25 Tue

Topic:

Character Animation 2:

  • Walk cycle Part 2 (Upper Torso)
  • Thumbnail and Video Reference:
    1. Sketch out ideas
    2. Observation: video Reference to observe poses, force, weight, gravity, balance, acting, timing, etc.
    3. Animation Thumbnail: pushing the limits
    4. Animating
  • Blocking / Posing

Sneak Walk Demo

In-class Assignment: Stylized Walk cycle

  • Design a stylized walk cycle based on your character or the rig provided in class

Assignment:

  • Stylized Walk/Run cycle: due 2/27
    • Video Reference + Thumbnail: in-class
    • Animation: Due 2/27 midnight
    • 2/27 please submit the animation, along with your thumbnail and video reference.
  • Video Reference + Thumbnail for your film 1/3 (At least 5 Shots): due 3/4
    • For video reference it is recommend that you simulate the shot camera angle.
    • Format: 24 fps, 960*540, h.264, MOV format

 

2/27 Thur

Topic:

  • Work-in-class: Stylized Walk/ Run Cycle
  • Work-in-class: Video Reference + Thumbnail for your film 1/3

Due:

  • Stylized Walk cycle (Due 2/27 midnight)

Assignment:

  • Video Reference/ Thumbnail for your film 1/3 (at least 5 shots), due 3/4
  • Animation Blocking for your film animatic 1/3, due 3/4, and update due 3/6
Week 8
3/4 Tue

Critique:

  • 3D Animatics Update with Animation: Small Group Discussion
    1. Storyline
    2. Camera angle and screen direction
    3. animation poses
    4. sound design

Individual Feedback Form (due in-class)

See Feedback Form Result

Assignment:

  • Update your FULL Animatics with modification
  • Update animatics with your own characters
  • Polish Blocking poses
  • Camera angles and camera animation

 

Due:

  • Video Reference/ Thumbnail for your film 1/3 (at least 5 shots), due 3/4

Reminder:

  • Animation Blocking for your film animatic 1/3, due 3/6
  • Remember to put in Shot/ Sequence numbers in your 3D Animatics
  • Remember to update sound design
3/6 Thur

Critique:

  • 3D Animatics Update (Full) with Animation Blocking (1/3): Individual Presentation (10 min)
  • Individual will write Feedback form (in-class)

Critique Feedback Form

See Feedback Form Result

Due:

  • FULL 3D animatics update submission, with 1/3animation blocking

Assignment:

  • Animation Blocking for your film 2/3, due 3/13
  • Animation Blocking for your film 3/3, due 3/20
Week 9
3/11 Tue SPRING BREAK

 

3/13 Thur

SPRING BREAK

 

Week 10
3/18 Tue

Critique:

  • Stylized Walk cycle

Topic:

  • Character Animation 3: Push or Pull

Assignment:

  • Push / Pull Animation (50 frames - 70 frames), due 4/3
3/20 Thur

 

Topic:

  • Work-in-Class: Push or Pull Animation
  • 3D Animatics Update (Full) with Animation Blocking (3/3): Individual Meeting

Due:

  • Animation Blocking for your film (full film)

Assignment:

  • 2nd Pass Animation (Smooth out your animation):
    • 1/2 of your film, due 3/27
    • 2/2 of your film, due 4/3
Week 11
3/25 Tue

Topic:

  • Lighting Theory and Practice 1

 

Assignment:

3/27 Thur

Topic:

  • Work-in-Class: Lighting 1

 

Due:

  • Lighting Assignment 1 (at the end of the class)
  • 2nd Pass Animation 1/2 of your film (by midnight)

Assignment:

  • Set up on of Your Master Lighting Shot (Part 1):
    • Render 3 test frames, due 4/3
Week 12
4/1 Tue

Topic:

  • Rigging Facial Setup and Blendhapes

Due:

Assignment:

Digital tutors: Creating Facial Expressions in Mudbox and Maya

Reminder:

  • update/ finish your facial rig
  • Start adding in facial animation for your film
4/3 Thur

Topic:

  • Lighting Theory and Practice 2

Due:

  • Your Master Lighting Shot (Part 1): Render 3 test frames
  • 2nd Pass Animation 2/2 of your film (by midnight)
  • Push / Pull Animation (50 frames - 70 frames)

Assignment:

  • Lighting Assignment 2( Indoor Staircase), due 4/8
  • Polish Animation, Animation Lock due 4/24
  • Digital Tutors: Introduction to mental ray in Maya
Week 13
4/8 Tue

Topic:

  • Lighting Theory and Practice 3

 

Due:

  • Lighting Assignment 2 ( Indoor Staircase)

Assignment:

  • Lighting Assignment 3, due 4/10
  • Set up Master Lighting Shot (Part 2): Sequence due 4/15
4/10 Thur

Topic:

  • Work-in-Class: Lighting 3

Due:

  • Lighting Assignment 3

Reminder:

  • The second Master Lighting Shot sequence, due 4/15
Week 14
4/15 Tue

Work-in-Class- Individual meeting

Due:

  • Set up Master Lighting Shot (Part 2): Sequence

Assignment:

  • Updating your Texture and Shading
  • Finalizelighting/ rendering Shot 1/3 (due 4/22)
4/17 Thur

Work-in-Class- Individual meeting

 

Week 15
4/22 Tue Work-in-Class- Individual meeting

Due:

  • Finalizelighting/ rendering Shot 1/3

Assignment:

  • Finalizelighting/ rendering Shot 2/3 (due 4/29)
4/24 Thur

Work-in-Class- Individual meeting

Due:

  • Animation Lock!
Week 16
4/29 Tue Work-in-Class- Individual meeting

Due:

  • Finalizelighting/ rendering Shot 2/3

Assignment:

  • Finalizelighting/ rendering Shot 2/3 (due 5/1)
5/1 Thur

Work-in-Class- Individual meeting

Due:

  • Finalizelighting/ rendering Shot 3/3
Week 17

5/7 Wed

5/9 Fri

ARTC4140-Section 1001:

Final Critic: Wednesday ( 5/7)__10:45 – 12:45 pm

ARTC4140-Section 1003:

Final Critic: Friday (5/9)___3:30 – 5:30 pm

Final Submssion Deadline: Friday (May 9th) 5:30 pm

No late submission will be accepted.

Due: Final Film with sound

For Final Exam Submission:

  • The final film should have complete animation and rendered image, with opening title and ending credit, and with sound properly designed and in-sync.
  • Submission Format :
    • FPS: 24
    • (low quality): HD 1920*1080 square pixel, H.264 codec MOV file
    • Audio: AAC, Stereo (L R) 48,000 kHz

Submission:

  1. To Class Folder in Web Server
  2. DVD with your film (MOV) as well as Maya production files:
  • Final Film (MOV file with format described above)
  • Maya Production Folder/ Files:
  • Models, Rigs, Textures, etc.
  • Please don't inlcude render frames!
  • Please don't include your work in progress maya files!

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FIY: High Quality Render for your own sake: (Not required to inlcude in your final submission)

    • FPS: 24
    • (high quality): HD 1920*1080 square pixel,ProRess422 (HQ) codec MOV file
    • Audio: AAC or uncompressed, Stereo (L R) 48,000 kHz