Assignments - ARTC 3100 - Bowling Green State University
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Turning in files
• Projects are due in the Homework folder prior to the beginning of class.

Click to get Final Project Lab Schedule

Projects Description  
Assign 1

Due: Wed 1/15 - Zoetropes

Due: Wed 1/15 - 2 Cards for Morph


1. Create 12 drawings that morph from one thing to another and then back to the original drawing

2. Create 12 drawings of an action cycle - the last drawing must smoothly evolve into the first frame.

If you want to purchase a zoetrope, I found this to be the lowest price:

To buy:
1. Purchase one or two packs of blank index cards 3x5"
2. Purchase 1 Micon 08 #1 Archival Ink Pen (0.50 mm line width)
3. 2 Medium sized Binder clips

Flipbook #1 Metamorphosis To do:
1. Draw a simple (but creative) image of the type of object/character you were assigned on a 3x5" blank note card. Use pencil. No shading, textures or color please.

2. Use the Micon 08 #1 Pen and trace over the pencil marks.

3. Using a light table, trace the image using the Micon Pen onto another card to make an exact copy of it.

4. On 1/15 give your extra card to the person that you are assigned to give it to.



Due: Wed 1/22 - 2 Flipbooks

Flipbook #1 - Morph To do:
Give your extra card to the person below you on the student list.

Create a (50 cards) metamorphosis animation starting with your own drawing and ending at the drawing on the card that was given to you.

Your image should gradually change into the other person's image but it must do something before it changes into the other image. For instance, if it is a human, the human could take a few steps then change to the other image.

Think about creative ways of changing from one object into the other: For instance, you could turn the head inside out by opening the mouth real wide, or you could have one part of the object start to morph into the other object while the rest of the object is shocked and tries to avoid changing and finally it is overcome and transforms.

Flipbook #2 - Event To do:

1. Create a 50 card flipbook using 3x5" blank note card.

2. You may be as creative as you want and use color, and/or a variety of media. For instance, you can use pen, pencil, pastels, charcoal, ink, paint, needle and thread, or sparkles and glue or you could event cut pieces out of the cards.

3. Explore the idea of a journey or an event. For instance, a person wearing a cap jumping down from the second story of a building. Or a butterfly flying within the the outter edges of the index card.



2 cards for morph

2 zoetropes




Event Flipbook

Morph Flipbook


Ex 1-2

Exercise 1 & 2 - Ball Bounces

To do:Create realistic bouncing ball animations in Photoshop

Part 1: Simple Ball Bounce

Due 1/22

  1. Choose a material / object and simulate the bouncing, e.g. ping-pong, bowling, beachball, etc.
  2. Do not personify your ball bounce
  3. Base your ball bounce on the physics of the real world
  4. Determine the weight and type of ball you are bouncing before you do the animation
  5. The ball has to be in the rest position at the end.
  6. Format:
    • Title Card with your name, and the material of the ball (beach ball, ping-pong, etc.)
    • 1920*1080 HD
    • 24 fps
    • MOV format
    • H.264 codec

Part 2: Bouncing-Ball Character with obstacles (can have personality)

Due 2/10

  1. Design a simple charater that has the quality of a bouncing ball. E.g. Add ears, tails, or body.
  2. Draw 2-5 obstacles
  3. Animate a ball bouncing off the obstacles using the physics of the real world
  4. Format:
    • minimum 5 seconds
    • 1920*1080 HD
    • 24 fps (on 2's or on 1)
    • MOV format, H.264 codec


1/22: Bouncing Ball

2/10: Obstacle Course Bouncing-Ball Character

Assign 2

Assignment 2 - Scratch on Film
Due: Wednesday 2/5

To do: Scratch on Film Assignment: Experiment with Timing and Rhythms

Scratch directly on 10' of 16mm black film leader

1. Position the film strip with the sprocket holes (Perforation) on the left hand side, and the order of the frames / sequence will be up as beginning, and the tail as the end.

2. The right hand side of the film you can experiment with scratching / designing sound (Optical Sound Track), it is optional, not required.

3. For scratching tool, use Xacto knife of equivalent

4. For coloring, please use Sharpie only

5. Leave 12 frames head black, and 12 frames tail black (unscratched)

6. Scratch 12 frames of your name before starting your film


Double check: Hold your film up to the light to check to make sure the light is coming through after scratching on one frame.



Wednesday 2/5


Assign 3

Assignment 3 - Object Animation
Due: Wednesday 2/5

To do:
Create a short object animation

Each Student will animate under the camera during their one-hour lab session. You will animate a single object that is 3 dimensional such as a peanut, candy, spoon, binder clip, lego cube, beads, etc. Your animation must be non-figurative - the goal is to give the objects emotions and personality through the motion.

Minimum Length: 5 seconds
Frames per second: 24 fps

Option 1: Take one picture per movement
In After Effects: Control Click on the file in the Project window :
Interpret footage - Main - Assume this Frame Rate: 12

Option 2: Take two pictures per movement
In After Effects: Control Click on the file in the Project window :
Interpret footage - Main - Assume this Frame Rate: 24

Use copy stands or tripod.
Shoot images onto memory cards.
Take memory cards to computer and download images onto your computer.
Erase your images off the card.
Import your images into After Effects.
Export as a movie: 24fps, h.264 codec, MOV format


Wednesday 2/5


Assign 4

Assignment 4 - Food Animation Group Project

Due: Wednesday 2/12

To do:
Create a short animation using food

Use the under-camera technique to animate food using the replacement technique.

Items to use: Use small dry food items such as cereal, candy, etc. For wet food please don't leave it in the frame at the end, but okay for scene elements.

No liquids, perishables, no raw meat.

Logistics: The previous student group will leave their setup and you must start there and transition the scene into your animation. Leave your setup when you are done. The last group of the day are required to clean up the station.

Animation Concept to Employ: Animate a scenario that involves Anticipation, and Squash & Stretch.

Minimum Length: 5 seconds
Frames per second: 24 fps (shoot 1 frame per move)

Shoot images onto memory cards and DO NOT remove the memory card.

  • Note:
    1. Each group has 2 persons, and have 60 minutes to collaborate and produce work in class.
    2. Prepare your group idea for the animation prior to coming to the lab. But be open minded so you can animate from the previous student's setup.
    3. Clean up the mess, while leaving your animation setup for the next student. The last group in the sequence will need to clean up the remaining food.


Wednesday 2/12


Assign 5

Assignment 5 - Name Slate

Due: Wednesday 2/5

To do:
Create a Digital Name Slate to be used with your animations

Create a name slate with your own art and your name on it. See example.

Technical Specification: Use an HD 16:9 ratio (1920*1080 resolution, with 72 DPI)

Examples (some images are not HD they just demonstrate good design):





Wednesday 2/5


Assign 6

Assignment 6 - Cut Paper Animation with sound

Due: Wednesday 2/19 (Part 3)

Part 1 and 2: Due Wednesday 2/12

To do:
Create a short animation using cut paper

Create an animation using cut-out paper to make a convincing statement (philosophical, social, ecological, or political), create a surreal situation, or explore a humorous scenario. Incorporate at least one cut-out puppet or elements. Use found images or create your own. Sound design is required.

Specifications: Must include a background (of your own design, or found images) and foreground element(s) (puppet or cut-out pieces).

PART 1: Build cut paper puppet or collectcut paper elements to animate (Due Wed 2/12)

PART 2: Design a background out of cut paper or other materials (Due Wed 2/12)

PART 3: Create an animation moving the cut paper (Due Wed 2/19)

Minimum Length: 5 seconds

Frames per second: 24 fps

Shooting: You can take 2 pictures per move or one picture per move but you will still be working with 24 images per second.

Format: HD resolution, 24FPS, MOV file with H.264 codec, sound with ACC codec


Wed 2/12:
    Cut paper puppet
    Cut paper elements

Wed 2/12:
    Background Design

Wed 2/19:
   5 Sec. Cut Paper Animation


Assign 7

Assignment 7 - After Effects (AE) Puppet Pin Animation (with Sound Design)

Due: Wednesday 3/26

Assignment: Create a Puppet Pin Tool Animation in After Effects withSound Design

Overview: Design a unique creature and invent unusual yet believable behavior for it. The story or situation is up to you. Animate this character doing something interesting using the Puppet Pin Tool in After Effects.

Specifications: Create an other-worldy character in Photoshop or draw one and scan it in and put it on Photoshop layers. Also create or scan a background and another object.

1. Make sure you use an alpha channel (empty background) on each layer except your background.

2. Import the Photoshop file into After Effects

3. Animate the character the using the Puppet Pin Tooland Position, Scale and Rotate.

4. Experiment with having your character going behind and in front of the other object(s).

Length: Minimum of 5 seconds

Format: Save as a H.264 movie at 1920 x 1080 square pixels

Due: Wednesday 3/26


Assign 8

Assignment 8 - Clay Animation (with sound design)

Due: Monday 3/24

To do:

Short clay animation (with sound design)

Principle to explore: Include overlapping action, secondary motion or follow through

Specifications: Explore the special qualities of clay, including texture, weight, elasticity, and "morphability." Incorporate one morph and one replacement animation.

Keep your clay models small.

Try not to mix too many colors and separate your colors when done.

Optional: animate a special effect, like water or fire.

Minimum Length: 5 to 10 seconds

Frames per second: 24 fps

Save as a H.264 movie at 1920 x 1080 square pixels

Due: Monday 3/24


Assign 9

Assignment 9 - Pixilation (In-class group assignment, sound design required)

Due: Wednesday 3/19

To do:
Create a short Pixilation Animation as a group.

Step 1: plan the performance - each person must have a role.

Step 2: bring in props(if needed) to class for the video shoot

Step 3: shoot the performance

Step 4: edit the material and make a movie

Step 5: Put in title and credits

Save as a H.264 movie at 1920 x 1080 square pixelsl; sound with AAC codec

Due: Wednesday 3/19


Assign 10

Assignment 10 - Sand Animation (with sound)

Due: Monday 3/3

To do:
Create a short animation using sand.

Specifications: You may use under-lit or both under-lit and over-lighting to light your scene. You can work with abstract, figurative or other recognizable objects as you animate the sand. Minimum length is 5 seconds. Sound design is required.










Minimum Length: 5 seconds

Frames per second: 24 fps

Save as a H.264 movie at 1920 x 1080 square pixels

Due: Monday 3/3


Assign 11

Assignment 11 - Rotoscope Animation

Due: Monday 2/24 Rotoscope Tracing on paper

Due: Monday4/7 Final Rotoscope Video

To do:
Create a (4 seconds minimum) rotoscoped animation based on the clips you were given, sound design/music is required.

Required Technique:

  1. Hand Drawn, Cut paper, Painted, marker, pastels, etc. The final output format needs to be traditional medium, instead of digital drawing.
  2. Students can animate on 1, 2s or 3s, etc.
  3. Tips on tracing the footage onto paper: 
    1. To trace over the monitor (make sure you have nice registration method)
    2. To trace using Photoshop / After Effects and then print out 
    3. Using projector (make sure you have nice registration method)
  4. Use the assigned Lab time to capture the images using the camera


  • Minimum Length: 4 seconds 
  • HD resolustion: 1920*1080, 24 fps
  • Sound: use AAC codec
  • If working as a group:  Give your traced frame to the editor as TIF files.
  • Final file format: MOV with H.264 codec, Stereo sound with AAC codec

Due: Monday 2/24

Due: Monday 4/7


Assign 12

Assignment 12 - Paint on Glass Animation with sound

Due: Monday 3/17

To do:

Create a paint on glass animation; sound design required

Minimum Length: 5-10 seconds

Frames per second: 24 fps

Save as a H.264 movie at 1920 x 1080 square pixels

Due: Monday 3/17


Assign 13

Assignment 13 - Final Project Proposal

Due: Thursday 11/14

To do:
submit a written proposal


Proposal Must Include:

1. Theme or story

2. What style (color scheme, mood, abstract or narrative)

3. What are your 2 selected medium to combine?

4. What shooting format: Tripod or downshooter?

5. Include visual support materials (references, sketches, examples of the style, etc.)


Due: Thursday 11/14


Assign 14

Assignment 14 - Puppet Animation (with Sound Design)

Due: Monday 3/31

To do:
Make a 3D puppet using wire for an armature and various materials for the body parts. Create a short animation using your puppet. Pay close attention to the timing and employ the principles of animation effectively.

Minimum Length: 5-10 seconds

Frames per second: 24 fps

Save as a H.264 movie at 1920 x 1080 square pixels

Due: Monday 3/31


Assign 15

Assignment 15 - Storyboard

Due: 11/21

To do:
Create a visual storyboard or guide to help you with your final project.

Due: Thur 11/21


Assign 16

Assignment 16 - Final Project

11/28: ⅓ Done - one scene

12/6: ⅔ Done - two scenes

12/12: Final project completed

Final Project Specification:

• Theme and media is up to you

• Must combine at least 2 media

• Your final project should contain a well designed story, background, and elements or character.

• It should have an opening title, and ending credits.

• It is required to have appropriate audio which may be ambients sounds, music, sound effects, or narration.
No copyrighted sound allowed.

• Your animation should have three to four cuts - these can be animated at different times and put together in After Effects.

Length: The project length should be as close to 1 minute as possible,
    (it cannot be less than 50 seconds or more than 70 seconds)

Frames per second: 24 fps

Save as a H.264 movie at 1920 x 1080 square pixels

Due: Final Thurs.12/12

Due 11/28: Part 1: 1/3 done

Due 12/6: Part 2: 2/3 done

Due 1212: all done