Class Schedule - Fall 2012 - ARTC 4130 - Bowling Green State University
syllabus | schedule | topics | assignments | class notes | resources | students | Digital Arts website
  • The is tentative schedule and is subject to change.
  • Office hour sign-up required for every two weeks
  • Expect random quizzes
  • Blog posting required (assignments; 1 video link & 1 comment per week)
August Tentative Schedule: Assigned: What is due:
Week 1
21 Tue Syllabus, introductions, story, concept statements, brainstorming, final story parameters, animation production book Assigned:
  • your research of interest / influences
  • Read Ch. 1 in Ideas for Anim
  • Create six concept statements
  • Find 5 creative characters
  • Get 3-ring binder for anim. bible
  • Setup class blog
  • Prepare 30 sec - 1 min reel presentation
  •  
    23 Thur

    Story structure continued, story analysis exercise, visual Research, Mood Board

    CRITIQUE: reel presentation
    CRITIQUE:research of interest, Concept Statements & Creative Characters

    Assigned:
  • Read Ch. 2 in Ideas for Anim.
  • Comment on 3 Blogs
  • Select and revise 2 concept statements and write a 6-7 sentence story for each - post on blog
  • Draw 6 possible characters - action poses. Scan them and post on blog
  • Visual Style Research
  • Due:
  • Ch. 1 in Ideas for Anim.
  • Blog with 6 concept statements
  • 5 creative characters
  • Week 2
    28 Tue Character Archetype, Profile; Want, Need, and Action

    CRITIQUE: reel presentation
    CRITIQUE: research of interest, Concept Statements & Creative Characters

    Assigned:
    Due:
    • Reading Ch. 2 Ideas in Anim.
    • 2 Concept statement and story revision
    • 3 possible characters on blog
    30 Thur

    Character Design, Prop & Environment

    CRITIQUE: reel presentation
    CRITIQUE: Character profiles & story

    Assigned:

    • Explore characters Design, action poses
    • Write final story concept statement, premise, six/seven sentence story, and story in paragraph form

     

  • Due:
    • Ch. 4 & 5 Ideas for Anim.
    • Character Profiles
    • Character facial and action drawing
  • September
    Week 3
    4 Tue

    Buidling up Story: Discuss Story Ideas, Character Profiles, Character Design

    CRITIQUE: reel presentation

     

    Assigned:

    • Read Ch 7 in Ideas for Anim.
    • Mood Board
    • Character Design
    • update character facial and action drawing
    • Final story concept, six sentences, and paragraph
    6 Thur

    Cinematics, Camera, Layout

    CRITIQUE: reel presentation
    CRITIQUE: Mood Board, Stories

    Assigned:
  • Exercise: Draw stoyboard thumbnails from a feature film
  • Revise story
    • Ch. 7 Ideas for Anim.
    • Mood board
    Week 4
    11 Tue Cinematics, Camera, Layout (Cont.)

    CRITIQUE: reel presentation
    CRITIQUE: storyboard exercise & story update

    Assigned:
  • Read Ch 8in Ideas for Anim.
  • Environment Design & Prop Design
  • Start storyboard thumbnails: Draw 12 frames (up to 24 frames max) storyboard representing the whole story.
  • Due:
  • storyboard exercise
  • 13 Thur

    CRITIQUE: reel presentation
    CRITIQUE: Storyboards

    Assigned:
  • Update story & storyboard
  • Cont. character, environment & prop Design
  • Due:

    • Ch. 8 Ideas for Anim.
    • Rough Storyboard
    Week 5
    18 Tue

    CRITIQUE: Storyboards

    Assigned:
  • Update storyboard
  • Cont. character, environment & prop Design
  • Due:
  • Revised storyboard
  • 20 Thur

    After Effect for Animatics
    Sound Design for Animation

    CRITIQUE: Character, Environment, and Prop Design

    • update Story script
    • Start Aniamatics
    • Revise character design (if necessary), and create character reference sheet
    • Environment and Prop concept design (WIP)
    Week 6
    25 Tue

    Maya Camera & 3D Previz
    Digital Production Management (Asset)

    CRITIQUE: Aniamtics and Progress

    Assigned:
  • Update Animatic
  • Draw one floor plan (Map)
  • Due:
  • Animatics (WIP)
  • update Story script
  • Character Design (with Color)
  • 27 Thur

    Digital Production Management (Cont.)

    CRITIQUE: Aniamtics and Progress

    Assigned:

    • Production schedule (for preproduction and assets creation this semester)
    • Update Character Design / Reference Sheet if necessary
    • Start 3D previz with rough Set model with dimension
    • Collect/ Research 3D models for your modeling preparation.

     

    • Environment Concept and Map (WIP)
    • Prop concept design (with Color)
    • Sound design Treatment
    October
    Week 7
    2 Tue

    Modeling overview, Topology, Tools

    CRITIQUE: Character reference sheet

    Assigned:
  • Model (at least) 2 props for your environment
  • Due:
  • Production plan
  • Character reference sheet
  • Environment Design (with Color) and Map
  • 4 Thur FALL BREAK - No class
    Week 8
    9 Tue

    Modeling overview (Cont.), UV Mapping

    CRITIQUE: prop and evnironment models

    Assigned:
    • Model more Environment / Props

    Due:

    • 2 environmental prop models
    11 Thur

    Modeling overview (Cont.), UV Mapping

    Work In Class

    Assigned:
  • Rough character model
  • update animatics
  • Due:
  • Environment prop models with UV and texture (moved to Week9)
  • Week 9
    16 Tue

    Texturing (Maya 3D Painting),

    Killer Ending Screening

    CRITIQUE: Presentation of
    story, 2D/3D animatics,
    visual research

    • Start 3D Animatics
    • Continue Character, Environment model
    Due:
  • update animatics (WIP)
  • 18 Thur CRITIQUE: Presentation of
    story, 2D/3D animatics,
    visual research
    • Finish Modeling character
    • Continue Environment Model
    • Write Critique Feedback on Blog

    Due:

    • 2D/3D Animatics (WIP)
    • Environment prop models with UV and texture
    Week 10
    23 Tue

    Intro to Rigging, Joint, FK,
    Skin binding

    CRITIQUE: Character model

    • unwrap Character UV's
    • Char Test Bind (check Topology)
    • Cont. Environment Modeling
    25 Thur

    Rigging: Ik handles, Leg
    Setup, Ik Splines

    CRITIQUE: Character topology

    • Revise character topology
    • Setup Character Rigs

    Due:

    • Character Model (close to finish)
    • Character Test Bind
    Week 11
    30 Tue

    Constraints, Blendshapes,
    Eye Controls

    PRESENTATION: Project progress

    • Create Blendshapes
    • Cont. environment modeling

    Due:

    • Character Test Bind
    • Revise character topology
    November
    1 Thur

    Rigging concept, IK/FK
    Switch, Set Driven Key

    PRESENTATION: Project progress

    • Setup character rigs
    • Continue modeling

    Due:

    Week 12
    6 Tue Rigging (Cont.), Blendshapes, Auto Rig
    • Cont. setup character rigs
    • Continue modeling
    8 Thur

    Rigging (Cont.), Blendshapes, Auto Rig

    Work in class

    • Cont. setup character rigs
    • Continue modeling, texturing

    Due:

    • WIP Charater Model with UV
    Week 13
    13 Tue

    Work in class

    • Cont. setup character rigs
    • Continue modeling, texturing

    Due:

    • Finished Character Model
    • Show WIP Blenshapes
    • UV and Textured props
    15 Thur

    CRITIQUE: Reviewing Animatics

    Work in class

     

    Week 14
    20 Tue

    Critique of Animatics and modelsof characters and finished environments

     

    Due:

    • Complete Character model with Joints
    • Finished Prop with Rigs
    • Animatics (update)
    • Environment (WIP)
    22 Thur Thanksgiving Break    
    Week 15
    27 Tue Animation Production Book Review
    • Finalized Animatic with Sound
    • Rigged characters
    • complete environment model

    Due:

    • Fnished Environment
    December
    29 Thur Work in Class; individual meeting    
    Week 16
    4 Tue CRITIQUE: Animatics with sound critique  
    6 Thur CRITIQUE: Animatics with sound critique  

    Due:

    • Audio on animatic
    • 3D Animatics (WIP)
    Week 17

    Tues
    Dec

    Critique of rigged models, animatics, concept art, and animation.

    Also due:
    DVD with:

  • final 3D Animatic in H.264 format (.mov)
  • final 2D animatic in H.264 format (.mov)
  • environment in Maya (maya file)
  • concept art (.jpg or .tif)
  • character modeled, textures and rigged (maya file)

  • Notebook with:
  • Animation Bible
  • Sketchbook
  •