Syllabus - Summer 2013 - ARTC 4000/5860 Creative Character Design Workshop
Bowling Green State University

ARTC 4000/5860:
Instructor:
Day/Time:
Lab:

Creative Character Design Workshop (3 credits)
Bonnie Mitchell
Monday – Friday 9:00 – 12:00 and 1:00– 6:00: May 13 - 24
244 Wolfe Center

Office:
Office Hrs:
Email:

109 Fine Arts
By appointment only
bonniem@bgsu.edu
syllabus | schedule | topics | assignments | class notes | resources | students | ARTC courses
Reading Materials


Recommended:

"Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novel"s by Tom Bancroft
"Cartooning: The Ultimate Character Design Book" by Christopher Hart 
"The Art of Animal Character Design" by David Colman
"Atlas of Human Anatomy" by Frank Netter
"Atlas of Animals Anatomy" by Frank Netter
Any of  Preston Blair’s character drawing books.
There are a LOT more books available related to the specific type of characters you are interested in drawing.

Supplies and Costs


Drawing Materials:
Sketchbook, Drawing Pad, Drawing Board and clip, Pencils HB or #2 (2B or 3B are good for shading), Prismacolor colored pencils, blue draftsman pencil or other preferred style, Pencil shapener, Paper stump, Erasors (kneaded rubber erasor is best), Optional: markers, pastels, or other media to design your characters. You will need a portfolio case to protect your drawings.

Special Workshop materials: You will need a 20%, 40%, 60% greyscale Prismacoloror Coptic markers (cool or warm matching set), a Black Prismacolor marker, and black and white Prismacolor colored pencils, marker paper: Bienfang Graphics 360 Marker Paper or FORAY Marker Paper is perfect. The paper is not only great for markers and colored pencil, it is translucent which makes it great for drafting. These materials should cost around 15.00 to 20.00 dollars.

Digital storage:
Firewire External Drive (formatted for both Mac and PC) or Flash Drive highly recommended. You will be expected to back up your data if you save your files to the lab computers.

Field Trip Costs:
We will go to the zoo the first week of class. Plan on food and drawing supplies costs.

Extras:
It is essential that you have a digital camera. The camera on your phone will work fine or you can use a more sophisticated camera to record the realistic characters you are drawing so you can go back and refine them once you are in the studio.

Student Learning Outcomes


Students will learn about how to apply art and design principles to create visually appealing characters.  Focus will be on character archetypes, body language, facial features, poses, model sheets, and character profiles. 

Students will improve their drawing and design skills by learning how to focus on details and depict weight, create the illusion of 3d on a 2d surface, use economy of line, express emotion, and use shading and texturing techniques. Students will also learn about contemporary and historical issues related to character design by engaging in various research and creative activities. Students will also create a series of drawings and model sheets to include in their art portfolio.

Instructional Strategies


The course is taught in the computer lab but most of the work will be created using pencil and paper.  The medium and style of drawing is flexible and is based on specific assignments. Class lectures will include demonstrations, discussions, videos, technical exploration, aesthetic inquiry, and historical information relevant to character design. During this workshop, students will spend time researching and presenting that research as well as developing character designs.

The course will be taught in a workshop format.  Students will be presented with information and then given time to do visual and text-based research. The information presented will include drawings, videos, films, comic books and strips, storybooks, animations, and historical information.  The studio time will focus on improving drawing and observation skills, experimenting with styles of drawing and creatively juxtaposing elements to create unique designs.  The course will include periodic critiques and reviews where peer evaluations as well as feedback from the instructor is provided. 

Expectations


Each student is expected to complete all projects, exercises, in-class exercises, research projects, and the final project. Details of the various assignments will be discussed in class. By the end of the workshop, all projects should be part of the art portfolio.

Graduate students are expected to either follow the assignments and produce work that is conceptually, technically and artistically above that which is expected of an undergraduate or they can propose an alternate project and work independently. The quality and quantity of graduate work must be above that of an undergraduate.

During class time, students are expected to engage in meaningful classroom participation.

Attendance

Attendance is mandatory. We will be covering a variety of materials throughout the workshop and if you miss a class, it will be very difficult to catch up.

1 absences = grade lowered by 10% - most likely you wil not be able to get better than a B in the class.
2 absences = grade lowered by 20% - most likely you wil not be able to get better than a C in the class.
3 absences = fail the course; dropping the course strongly recommended.

Being 15 minutes or more late to class three times will count as one unexcused absence.

Assignments and Critiques

Turning in Projects
Projects are to be turned in to the ARTC 4000_1 Homework folder.

Critiques
If you miss a regular critique, the project for that critique will be lowered by one letter grade.

During critiques, I expect each student's full attention and respect.

Final Critique

The Final Critique will take place on Friday May 24 starting at 2:30pm. All assignments must be posted to the blog by then. We will review the Blog.

Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!

Grading

90 - 100
89 - 80
79 - 70
69 - 60
59 - 0

A = Excellent - Above and beyond, artistically AND technically
B = Very Good - Beyond requirements, artistically OR technically
C = Average - Met the basic requirements
D = Did not meet requirements
F = Project not turned in or completely insufficient

Digital Arts Department Rules

• No food or drink in the lab.
• No cell phones, or beepers on during class. ALWAYS remember to turn off your cellphone before class.
• No sleeping during class.
• Hardware: Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include Barcode number of the workstation and exact nature of problem.

Student Projects

Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.

Accommodations

Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).