Syllabus ARTC 4430

Instructor: Bonnie Mitchell
Office: 109 Fine Arts Building
Office Hours:
Mon 11am-2:00pm

Section: 1001/1002 (15522)
Semester: Spring 2015
Lab: 244 Wolfe Center
Time: TTH 6:00-8:20pm


ARTC 2210 Digital Imaging


Students will learn about how to apply art and design principles to create visually appealing characters.  Focus will be on character archetypes, body language, facial features, poses, model sheets, and creative character development. 

Students will improve their drawing and design skills by learning how to focus on details and depict weight, create the illusion of 3d on a 2d surface, use economy of line, express emotion, and use shading and texturing techniques. Students will also learn about contemporary and historical issues related to character design by engaging in various research and creative activities. In this class the students will create a series of drawings and model sheets to include in their art portfolio.

The course is taught in the computer lab but most of the work will be created using pencil and paper.  The medium and style of drawing is flexible and is based on specific assignments. Class lectures will include demonstrations, discussions, videos, technical exploration, aesthetic inquiry, and historical information relevant to character design. During this class, students will spend time researching and presenting that research as well as developing character designs.

The course will be taught in an active learning format.  Students will be presented with information and then will do visual and text-based research. The information presented will include drawings, videos, films, storybooks, animations, and historical information.  The studio time will focus on improving drawing and observation skills, experimenting with styles of drawing and creatively juxtaposing elements to create unique designs.  The course will include periodic critiques and reviews where peer evaluations as well as feedback from the instructor is provided. 


Possible topics for this class are listed here:

List of topics


Drawing Materials:
Sketchbook, Drawing Pad, Drawing Board and clip, Pencils HB or #2 (2B or 3B are good for shading), Prismacolor colored pencils, blue draftsman pencil or other preferred style, Pencil shapener, Paper stump, Erasors (kneaded rubber erasor is best), Optional: markers, pastels, or other media to design your characters. You will need a portfolio case to protect your drawings.

Other items:
We may need special workshop materials that will cost money. You will be notified of these costs as they arise.

Digital storage:
Firewire External Drive (formatted for both Mac and PC) or Flash Drive highly recommended. You will be expected to back up your data if you save your files to the lab computers.

Field Trip Costs:
We will go to the zoo the first week of class. Plan on $12 admission and food and drawing supplies costs.

It is essential that you have a digital camera. The camera on your phone will work fine or you can use a more sophisticated camera to record the realistic characters you are drawing so you can go back and refine them once you are in the studio.

Recommended Readings


Each student is expected to complete all projects, exercises, in-class exercises, research projects, and the final project. Details of the various assignments will be discussed in class. By the end of the course, all projects should become part of the art portfolio.

During class time, students are expected to engage in meaningful classroom participation.


Attendance is mandatory. We will be covering a variety of materials throughout the semester. If you miss a class, it is your responsibility meet with a classmate or make an appointment with me to get the information.

Being 15 minutes or more late to class three times will count as one unexcused absence.
Leaving class early (15 minutes or more) three times will count as an absense.

Assignments and Critiques

Turning in Projects
Projects are due in the Homework folder prior to the beginning of class.

Revised projects are due exactly one week from the critique date. I do not accept late revised projects and you will receive a zero on the revised project if it is NOT turned in on time.

If you miss a regular critique, the project for that critique will be lowered by one letter grade.

During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.

Final Critique
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!

Grades / Evaluation

A (100-90)
Excellent - Above and beyond, artistically AND technically

B (89-80)
Very Good - Beyond requirements, artistically OR technically

C (79-70)
Average - Met the basic requirements

D (69-60)
Did not meet requirements

F (59-0)
Project not turned in or completely insufficient

Digital Arts Department Rules

Student Projects

Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.


Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).