Syllabus - Spring 2011 - ARTC 4330 Advanced Interactive Art Studio
Bowling Green State University

ARTC 4330:
Instructor:
Day/Time:
Lab:

Advanced Interactive Art Studio
Bonnie Mitchell
Sec 1: T/Th 3:30-5:50 (3 credits)
1026 Fine Arts Center

Office:
Office Hrs:
Email:

109 Fine Arts
M 12:30-3:30
bonniem@bgsu.edu
syllabus | schedule | exercises | assignments | class notes | resources | students | ARTC courses
iPhone Web Apps - Final Projects

Add the iPhone Apps to an iOS device (iPhone, iPad, iPod Touch).


Reading Materials

Required:
There will be lots of assigned reading from the web.

Highly Recommended:
Programming the Mobile Web by Maximliano Firtman, O'Reilly Press
Building iPhone Apps with HTML, CSS, and Javascript by Jonathan Stark, O'Reilly Press

Optional:
Beginning Smartphone Web Development by Gail Rahn Frederick, APress
Mobile Web Design by Cameron Moll
Mobile Web Development by Nirav Mehta, Packt Publishing
iPhone User Interface Design Projects edited by Dave Marks, APress
iPhone 3 Development, Exploring the iPhone SDK by Dave Mark & Jeff LaMarche, APress
Mobile Design and Development by Brian Fling, O'Reilly Press
Tapworthy, Designing Great iPhone Apps by Josh Clark, O'Reiily

Supplies
Digital storage:
Firewire External Drive (formatted for both Mac and PC) or Flash Drive highly recommended. You will be expected to back up your data a minimum of once a week.
Objective

This course will focus on artistic interactive multimedia web development for mobile devices. This is a very experimental course so we will explore a variety of topics related to the changing interface standards, how mobile devices are changing cultural practices, art's role in this new environment, personal interactive experience as art. The course will take an indepth look at mobile devices, the operating systems, the browsers, interfaces and development languages available. The class will create a series of art projects using a variety of mobile web development languages. We will be creating these art projects by focusing on the integration of interaction, visual aesthetics and content in a mobile environment. Class lectures will include demonstrations, discussions, technical exploration, aesthetic inquiry and historical information relevant to mobile media. Students are encouraged to pursue areas of interest and explore new ideas throughout the course.

Expectations

Each student is expected to complete all projects, exercises, in-class exercises, the required readings, and the final project. Details of the various assignments will be discussed in class. By the end of the semester, all projects should be part of your web portfolio.

Students are expected to know HTML, CSS and Javascript prior to enrollment in this class.

During class time, students are expected to engage in meaningful classroom participation.

Attendance
Attendance is mandatory. We will be covering a variety of materials throughout the semester. If you miss a class, it is your responsibility meet with a classmate or make an appointment with me to get the information.

1 absences = no penalty
2 absences = overall final grade lowered 1/2 letter grade
3 absences = overall final grade lowered 1 letter grades
4 absences = fail the course; dropping the course strongly recommended.

Being 15 minutes or more late to class three times will count as one unexcused absence.

Assignments and Critiques

Turning in Projects
Projects are due in the Homework folder and/or posted to the web prior to the beginning of class.

Revised projects are due exactly one week from the critique date, I do not accept late revised projects and you will receive a zero on the revised project if it is NOT turned in on time.

Critiques
If you miss a regular critique, the project for that critique will be lowered by one letter grade.

During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.

Final Critique
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!

Grading
90 - 100
89 - 80
79 - 70
69 - 60
59 - 0
A = Excellent - Above and beyond, artistically AND technically
B = Very Good - Beyond requirements, artistically OR technically
C = Average - Met the basic requirements
D = Did not meet requirements
F = Project not turned in or completely insufficient
Digital Arts Department Rules

• No food or drink in the lab.
• No cell phone discussions during class.
• No Facebooking or non-class related social media engagement during class.
• No sleeping during class.
• Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include Barcode number of the workstation and exact nature of problem.

Student Projects
Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.
Accommodations
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).