Syllabus - Spring 2010 - ARTC 4000 2D Animation - Bowling Green State University

ARTC 4000:

Experimental Motion Graphics - 2D Animation
Bonnie Mitchell
Sec 2: T/Th 2:30-4:50
1026 Fine Arts Center

Office Hrs:

109 Fine Arts
Wed 12:30-3:30
syllabus | schedule | topics | assignments | class notes | resources | students | ARTC courses
Reading Materials

Required (get at,, etc.):

  • The Animator Survival Kit, Richard Williams


  • Cartoon Animation (The Collector's Series) by Preston Blair
  • Timing for Animation by Harold Whitaker and John Halas
  • Acting for Animators, Revised Edition: A Complete Guide to Performance Animation by Ed Hooks

  • Supplies

    Digital storage:
    Firewire External Drive (formatted for both Mac and PC), 4-8 GB Flash Drive and DVD-R/DVD+R disks. You will be expected to back up your data a minimum of once a week.

  • Note cards - 4" x 6" for animation
  • Drawing supplies and paper

  • Objective
    The course is the continuation of the Advanced Character Animation class for 2D animation students. Focus will be on artistic expression and storytelling through motion and the use of animation and basic design principles. Animation concepts and narrative language will be emphasized throughout the semester. Character development and creative movement of characters will be one of the areas of focus. We will work with both human, animal and object motion.

    The course is taught in the computer lab but not all the work will be created using the computer. Some of the animation assignments require a substantial amount of drawing, use of the animation stand, and other traditional animation techniques. We will also be using 2D animation software packages such as Photoshop, After Effects, Flash, and other graphic software packages to develop and animate visuals, characters and backgrounds for the animations.

    Class requirements include discussion of ideas, production of animations, technical exploration, aesthetic inquiry, and historical research relevant to animation. Students are encouraged to pursue areas of interest and explore new ideas throughout the course.

    Note* Due to the time consuming nature of animation, you will need to work outside of the class to complete your products. You must be a self-motivated and please have fun with your projects.
    Each student is expected to complete all projects, exercises, the required research, and the final animation. Details of the various assignments will be discussed in class. By the end of the semester, the animations you produced in class need to be added to your web portfolio.

    During class time, students are expected to engage in meaningful classroom participation
    There will be required viewing of animations throughout the semester. Exercises, assignments and/or class discussions may be based on material shown at the screenings.
    Attendance is mandatory. We will be covering a variety of materials throughout the semester. If you miss a class, it is your responsibility meet with a classmate or make an appointment with me to get the information.

    1 absences = no penalty
    2 absences = overall final grade lowered 1 letter grade
    3 absences = overall final grade lowered 1 letter grades
    4 absences = fail the course; dropping the course strongly recommended.

    Being 15 minutes or more late to class three times will count as one unexcused absence.

    Assignments and Critiques
    Turning in Projects
    Projects are due in the Homework folder prior to the beginning of class.

    Revised projects are due exactly one week from the critique date, I do not accept late revised projects and you will receive a zero on the revised project if it is NOT turned in on time.

    If you miss a regular critique, the project for that critique will be lowered by one letter grade.

    During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.

    Final Critique
    Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!
    90 - 100
    89 - 80
    79 - 70
    69 - 60
    59 - 0
    A = Excellent - Above and beyond, artistically AND technically
    B = Very Good - Beyond requirements, artistically OR technically
    C = Average - Met the basic requirements
    D = Did not meet requirements
    F = Project not turned in or completely insufficient
    Digital Arts Department Rules
    • No food or drink in the lab.
    • No cell phones, or beepers on during class. ALWAYS remember to turn off your cellphone before class.
    • No sleeping during class.
    • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include Barcode number of the workstation and exact nature of problem.
    Student Projects
    Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.
    Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).