|Syllabus - Spring 2010 - ARTC 4000 Experimental Motion Graphics
Bowling Green State University
Experimental Motion Graphics
Sec 2: T/Th 2:30-4:50 (3 credits)
1026 Fine Arts Center
class notes |
Apple Pro Training Series: Motion 3 by Damian Allen
How did they do that?: Motion Graphics by David Greene
Motion Graphic Design & Fine Art Animation: principles and practice by Jon S. Krasner
Exploring Motion Graphics by Rebecca Gallagher, Andrea Moore Paldy
Firewire External Drive (formatted for both Mac and PC), 4-8 GB Flash Drive and DVD-R/DVD+R disks.
You will be expected to back up your data a minimum of once a week.
This course is a special topics course that focuses on creating time-based art using motion graphics techniques.
be on artistic expression and experimentalism. The class will emphazise effective motion and the use of animation and
basic design principles. Motion Graphics is a broad term but generally involves working with audio and visuals over time. We will work with various means of generating the visuals we animate as well as the special effects that can be created in compositing application. We will also be focusing on audio and visual relationships. This course will provide students with essential skills in compositing and post processing effects. Because this is EXPERIMENTAL Motion Graphics, we will be also working with realtime interactive motion graphics and will be collaborating with the Music Tech 4 students to create one of our projects.
The course is taught in the art computer lab and occassionally in the Music Tech classroom. We will also be using primarily Apple Motion in the course but we will also use
Photoshop, After Effects, Flash, video cameras and other graphic software packages to develop and visuals.
Class requirements include discussion of ideas, production of motion graphics,
technical exploration, and aesthetic inquiry. Students are encouraged to pursue areas of interest and explore new ideas
throughout the course.
Note* Due to the time consuming nature of creating animated projects, you will need to work outside of the class to complete your products.
You must be a self-motivated and please have fun with your projects.
|Each student is expected to complete all projects, exercises,
and the final project.
Details of the various assignments will be discussed in class. The class will hold a concert in Bryan Recital Hall on March 2 of the realtime collaborative motion graphics and music. All students MUST participate.
During class time, students are expected to engage in meaningful classroom participation. By the end of the semester, the projects you produced in class
need to be added to your web portfolio.
There will be required viewing of animations throughout the semester. Exercises, assignments and/or class discussions may be based on
material shown at the screenings.
Attendance is mandatory. We will be covering a variety of materials throughout the semester. If you miss a class, it is your responsibility meet with a classmate or make an appointment with me to get the information.
1 absences = no penalty
2 absences = overall final grade lowered 1/2 letter grade
3 absences = overall final grade lowered 1 letter grades
4 absences = fail the course; dropping the course strongly recommended.
Being 15 minutes or more late to class three times will count as one unexcused absence.
Assignments and Critiques
Turning in Projects
Projects are due in the Homework folder prior to the beginning of class.
Revised projects are due exactly one week from the critique date, I do not accept late
revised projects and you will receive a zero on the revised project if it is NOT turned in on time.
If you miss the midterm concert (March 2) you will receive and F for the midterm project. Since there are only a few projects in this class, it will be impossible to pass the class if you miss this important date.
If you miss a regular critique, the project for that critique will be lowered by one letter grade.
During critiques, I expect each student's full attention and respect. Monitors will be TURNED
OFF during critiques. Critiques begin promptly at the beginning of the class.
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for
the Final Project. NO late Final Projects will be accepted!
90 - 100
89 - 80
79 - 70
69 - 60
59 - 0
A = Excellent - Above and beyond, artistically AND technically
B = Very Good - Beyond requirements, artistically OR technically
C = Average - Met the basic requirements
D = Did not meet requirements
F = Project not turned in or completely insufficient
Digital Arts Department Rules
• No food or drink in the lab.
• No cell phones, or beepers on during class. ALWAYS remember to turn off your cellphone before class.
• No sleeping during class.
• Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include Barcode number of the workstation and exact nature of problem.
Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student,
the department and/or the university in general. These materials may also be used by the ART department for instructional
purposes in future courses. Please inform the instructor if you do not want your projects used.
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during
office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable
accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations
are encouraged to contact their office at 372-8495 (413 South Hall).