Deformers are under the Animation Menu set (Create Deformers)
1. Select the model
2. Create Deformer menu and
select a deformer (check out the options)
Forms a cage around the object and you alter the geometry of the cage and it deforms the object
Divisions: x, y, z - larger numbers equal more detailed transformations
Can change the subdivisions in the Channel box after you have set them
Lattices have a ffdLattice (the influence object) and a ffdBase (the original shape - this is hidden)
deformation occurs by comparing the differences between the lattice and the base
To deform objects:
1. Select the Lattice then select Components (on top tool bar)
some points and move, rotate or scale them
3. Can set keys on the points you move over time
Moving through the lattice:
1. Select the object and animate it moving through the lattice over time
Other ways to animate the lattice
1. Open the Channel box on the lattice and open OUTPUTS
2. Animation the Envelope over time
1. Select object and Create Deformer - Sculpt Deformer
2. You can scale the sculpt deformer
3. You can move and animate the geometry through the sculpt deformer
4. You can change the Envelope, Max Displacement and Dropoff Distance in the OUTPUTS Channel Box
When the center of the sculpt tool passes through the surface, the deformed surface flips to the other side of the sculpt tool. You can move a deformer through an object.
The sculpt deformer projects the target objects geometry onto the surface of the sculpt tool. Change Dropoff Distance, and Max Displacement attributes.
With Stretch, when you move the sculpt tool away from the geometry, the affected surface of the geometry stretches or bulges to stay with the sculpt tool.
Low Bound, High Bound, Curvature
You can hit the t key and the manipulator handles will appear
By selecting the name of an attribute in the Channel Box and middle mouse button dragging in the main window, you can change the value of the attribute.
Similare to Bend but will taper an object in two directions:
You can also change the pivot point of the deformer by hitting the INSERT button and moving the pivot point of the deformer (make sure you have the MOVE tool selected)
Create a Lattice deformation on a cylinder then select the lattice and add a Bend Deformer
The nonlinear deformer effects the lattice and the lattice effect the geometry
You can add more than one non-linear deformer to an object too but you must select the object - not the deformer before you add it.
You may need to rotate the deformer to make it more effective (depends on how the geometry was built).