Course notes
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Lecture 1: Intro to Animating with Maya Lecture 7: Camera Moves and Positions
Lecture 2: Keyframing, Graph Editor, Playblast Lecture 8: Path Animation
Lecture 3: Digital Audio Lecture 9: Principles of Animation
Lecture 4: Audio, Projects, Hierarchy, Principles Lecture 10: Paint Effects
Lecture 5: Deformers, Path, Rendering, After Effects Lecture 11: Creating Sets and Clusters
Lecture 6: Ball Bounce Lecture 12: Making a Playable DVD
 Lecture 1: Introduction to Animating in Maya
You can animate most of the attributes of any type of geometry, lights, cameras, shaders, and more!!

Setting the Animation Preferences:
  • Click the icon in the lower right, next to Key Shape icon
    Animation Preferences Icon
  • Or Window menu - Settings/Preferences - Preferences then select Time Slider

    Set the following:
  • Playback - start/end: 1.00 & 100.00
  • Animation - start/end: 1.00 & 100.00
  • Playback Speed: Real-time

    Playback Pref

    Click Settings in the left menu in Preferences
    Change Time to NTSC (30 fps)

    settings prefs

    Click Animation in the left menu
    Tangents - YES Weighted Tangents
    Default in tangent: Linear
    Default out tangent: Linear

    animation prefs

    Click Undo in the left menu
    Queue: Infinite

    undo prefs


  • The Timeline:

    Time is measured in frames by default

    Moving in the Timeline:


    [1] The Timeline can be adjusted by dragging the time slider below the timeline.

    [2] You can move to a new frame by moving the black box.

    Setting the Start and End Time:
    Type the start [3] and end [4] frames in the input boxes.

    [5] Type in the value of what frame you want to be on in the box to the left of the player controls.

    You can specify a RangeSlider time - enter start [6] and end [7] frame on either side of RangeSlider

    Playback Controls: in order from left to right:

    Playback Controls

    Step backwards one frame
    previous keyframe
    Play backwards/Stop
    Play forward/stop
    next keyframe
    Step forward one frame
    Jump to End

    AutoKey Toggle Button - autokey - turns on and off autokeying (Key icon) - not used much

    Also use the Help menu --> Maya Help --> Animation --> Animation --> Keyframe Animation

    A Keyframe is a frame in the timeline that contains information about the parameters or attributes of an object. Only the attributes are keyframed, not the entire object.

    Do not set Keyframes for attibutes of objects that do not change!

    Interpolation is "inbetweening" from keyframe to keyframe

    Prep: Create a sphere to use for your animation

    Setting Keyframes (option 1):
    Select the Animation Menu Set
    Go to the first frame
    Select and position the object
    Go to Animate-->Set Key (to set the keyframe of all the keyable attributes)
    Go to another frame
    Position Object
    Animate-->Set Key

    Look in the Channel Box to see that the keyed attributes are tan colored.

    Deleting Keyframes in Timeline
    Select keyframe in the timeline and RMB (Right Mouse Button) - Delete

    Setting Keyframes (option 2):
    Go to the first frame
    Select and position object
    Hit the s key on the keyboard
    Repeat for next key
    You can scrub through to see the action

    Setting Keyframes (option 3)--Preferred Method:
    Go to the first frame
    Select and position object
    In the Channel Box, select the channel for the attributes you want to key
    Hold down RMB and select Key Selected

    To Delete a Keyframe in a Channel
    Select the channel box, RMB - Break Connection

    Setting Keyframes (option 4):
    Go to the first frame
    Select the object, and open the Attribute Editor for the object
    Change a value in the Attribute Editor Transformations (scale, rotate, etc)
    Hold down RMB in the Transform Attribute Section
    select Set Key

    Setting Keyframes (option 5):
    Go to another frame
    Select the object, and open the Channel Box for the object
    Change a value (scale, rotate, etc)
    Select the name of the attribute by clicking it
    Hold down RMB on the name
    select Key Selected

    Setting Keyframes Only for Attributes that are Changing:
    Animate-->Set Key - Options
    All Keyable Attributes--Sets a key for translate XYZ,rotate XYZ, scale XYZ,
    and visibility.
    All Manipulator Handles--sets keys for XYZ in the transform Tool you have selected
    Current Manipulator Handle- whatever Tool handle is selected

    Click Close if you don't want to set a Key at that point.
    Click Set Key to set a Key at that point.
    Hitting the S key will now use the new settings.

    Cleaning Up:
    If you set keys for attributes that are not animated, by mistake, then you should clean
    up afterwards. To remove Static Channels (useless information caused by setting keys on
    attributes that are not animating):

    Edit-->Delete by Type-->Static Channels

    Frame Rates

    Constant playback media:

    29.97 (30) video - we USE this
    25 PAL (European standard)
    24 film
    How many frames per second is the computer? (variable)