Assignments - Spring 2009 - ARTC 312 - Bowling Green State University
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In-class Exercises
• Exercises are to be done in class with the direct instruction of the professor.
• If the exercise is not finished in class, you may be required to work on it outside of class.
• Exercises may or may not be graded. But if they are, they will be graded on whether you did it or not and the progress you made.
Projects Description  
Assign 1 Assignment 1: Blog Set up

To do: See Assignment 1 on the Assignment page
Due: Wed. Jan. 14
Assign 2 Assignment 2: Find Good Animations

To do: See Assignment 2 on the Assignment page
Due: Wed. Jan. 14 (account)

Due: Mon. Jan 19 (3 anims.)
Ex. 1 Exercise 1: Setting Keys

Create a series of short animations using the various ways of setting key taught in class. Animate the translation, rotation and scale of a simple object. Use the timeline to move, scale and delete the keys. Animation the scale, rotation and translation on the same object and then edit the animation.
Due: in-class Wed. Jan. 14
Ex. 2 Exercise 2: Sound Tracks

Create a sound composition by importing .wav sound files. Use multiple tracks and also apply effects to your sounds. Learn about sound formats and how to layer and manipulate sounds.
Due: in-class Wed. Jan. 21
Ex. 3 Exercise 3: Animating Shader Attributes and Syncronization

Create a a short animation where the color and other attributes of the objects change over time. Try changing parameters such as transparency or the attributes of a texture. You should use Duplicate Special to make multiple objects and they should be parented to a main object. Animate the individual objects and also the Parent. Animate the objects to sync to the music you have imported into Maya.
Due: in-class Wed. Jan. 21
Ex. 4 Exercise 4: Nonlinear Deformers

Using the Maya Non-linear deformers, create a series of short animations by changing the parameters of the deformers over time. Try setting keys on the parameters at various frames and also try moving the deformers through the object over time and setting keys on the XY or Z of the deformer.
Due: in-class Mon. Jan.26
Ex. 5 Exercise 5: Path Animation

Create a few short animations that have an object animate along a path. Try using banking.
Due: in-class Mon. Jan.26
Assign 3 Assignment 3: Collect 10 Sounds

To do: See Assignment 3 on the Assignment page
Due: in-class Wed. Jan.28
Ex. 6 Exercise 6: After Effects FXs

Take a rendered section of your AniOpt animation and bring it into After Effects. Duplicate the layer multiple times and apply different effects to each. Animate the parameters on at lease 3 of the layers. In your final AniOpti animation you will do the animation in Maya but add subtle effects on the layers rather than relying on After Effects to make the animation.
Due: in-class Wed. Jan.28
Ex. 7 Exercise 7: Heavy and Light

Create 2 short ball bounce animations that are based on the way things really move in the world. The first animation should be of a bowling ball falling from the sky and bouncing till it comes to a stop. The second one should be a balloon falling from the sky then bouncing and coming to a stop. If you have time you can do other types of balls: ping pong ball, rubber ball, metal ball, basket ball, golf ball, etc.
Due: in-class Mon. Feb. 9
Ex. 8 Exercise 8: Camera Animation

Animate the camera and adjust the animation using the graph editor. Make multiple cameras and switch between them.
Due: in-class Mon. Feb. 16
Ex. 9 Exercise 9: Action/Reaction

Create an animation of a cube falling on its corner and tipping over and hitting a ball which will start rolling and the ball hits a cylinder which falls over. Strive for realistic timing and reactions.
Due: in-class Mon. Feb. 23
Ex. 10 Exercise 10: Squash and Stretch, Arcs, Appeal and Strong Drawing

Animate two personified balls that bounce according to the emotions you will be assigned in class. A sad ball will bounce very differently than a happy ball. You will also need to consider the material that the ball is made up of. A bowling ball will bounce differently than a balloon. Work with arcs to get the most effective movement.

Your character should have appeal to the audience through the way it behaves. Think about how the characters are posed throughout the animation. Although we are not drawing the animation, Strong Drawing also refers to the placement of the characters and the poses they have in the animation.

Chart to choose emotion from: How are you feeling today?

Due: in-class Wed. Mar. 18
Ex.11 Exercise 11: Roller coaster (Ease in/out and Follow Through and Overlapping Action)

Create an animation of a few different sized boxes taking a ride on a roller coaster. The boxes will start slow then pickup speed then slow down again when it goes up hills. Using the lattice deformer also bend the box so it behaves like jello and it will respond to the wind and bend back as it goes forward and forward when it stops.
Due: in-class Wed. Mar. 25
Ex.12 Exercise 12: Anticipation, Pose to Pose, Straight Ahead animation

Create an animation of a donut jumping along and he finds a $1000 on the ground. Think about what is going on in his head before he actually picks it up. Remember that a character thinks then acts. You will be setting up the key poses andyou must think about the anticipation necessary for this animation to be effective. You can use straight ahead animation for parts and pose to pose on other parts.
Due: in-class Wed. Apr. 1
Ex.13 Exercise 13: Exaggeration and Secondary Action

Pick a law of cartoon motion and do a simple animation of it using a primitive object (cube, sphere, cylinder) and effective timing and exaggeration. You need to include at least one secondary action in the character's behavior.

Due: in-class Wed. Apr. 8