Assignments - Spring 2009 - ARTC 312 - Bowling Green State University
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Turning in files
• Projects are due in the Homework folder prior to the beginning of class.
• Revised project files are due the following class period after the critique due date or the following Monday if the assignment was due on Monday. Assignments turned in after the revised assignment deadline will receive a zero.
• When turning in assignments, use the following naming convention: username_project1, username_exercise1, etc.
Assignments: [blog] [Find Anims] [Sounds]          Projects: [AnimOpt] [Obstacle Course]       
Final Assignment [Inanimate Objects]    Final Part: [1] [2] [3] [4] [5] [6] [7] [8]
Projects Description  
Assign 1

Assignment 1 - Create Blog:
Due Wednesday Jan 15:

To do:
Create a blog on blogs.bgsu.edu. By default, it will create the blog with your username and this blog will be for you to use throughout the time you are at BGSU.

Create another blog for the class:
Go to blogs.bgsu.edu and log in then go back to blogs.bgsu.edu.
Click Get another blog
Under Blog Name type artc312username - replace username with YOUR username
It is IMPORTANT to use this naming scheme.

Blog Title should be Your name's ARTC 312 Blog
It does not matter if you want your blog to appear in the search engine.

Blog Type: Student
Blog Subtype: College of Arts and Sciences

Click Create Blog

On the next page, click LOGIN (in the text)

Click the Design Tab and on the Themes tab:

At the bottom, go to Page 4 and at the bottom of the page, click the Mandigo Theme
At the top right, click Activate "Mandigo"

Click the Design - Custom Image Header link
(You need to have an image ready to go that is 800 wide x 250 high JPG)

***USE the Photoshop template I provide youin the homework folder to add your image. The Blog template chops off a part of your image so the photoshop file compensates for that. Make sure you turn off the "Turn off before Saving" folder before saving for the web.

Click Choose File and select your image. Upload

To see it, click Visit Site

To customize the side bar, click Widgets then
Click Add next to Calendar
Add Recent Posts
Add Recent Comments
Add Links: Blogroll

Then SAVE

Go to the Comments tab and remove the first comment (check mark and Delete)

Click Settings and change the Tagline to Intermediate 3D Animation
Save Changes


Adding content to the pages of your Blog:

To change the main page:
Click the Manage tab
Click Hello World and delete anything you don't want and add what you want to this main page. Change the title to Welcome.

Main Page - Welcome Post:
Make your first entry on the blog: On the main page of your blog, write a little bit about what you hope to do in the class, what your digital art strengths are (or what you like or are good at) and any other thing appropriate for a first posting for your class blog.

More POSTS (do not use PAGES):
For each post after this one, click the Write tab and put a title, then add what you want then SAVE and PUBLISH and View Site to check it out.

Images (Add Media):
When adding images you may have to use one method of uploading or the other (Flash or Browser Upload)

Testing:
Test to make sure we can get to the blog from the class website (Student Page)
We will be using the blog to post ideas, research, exercises and assignments as well as using it to critique each others work.

Due: Wed. Jan. 15
Blog created with main page

 

 

 
Assign 2

Assignment 2 - Find Good Animations
Due Wed. Jan 21

To do:
Find at least 3 animations that show very good use of timing to convey the meaning of the piece. You can find them on YouTube or another site and post them to your blog.


Setting up your links

Login to your blog and edit it:

Click Manage tab then Link Categories and click Blogroll
Change the Category Name to Animations and click Edit Category

Click the Links category
Click the checkbox and Delete both entries.

To add the 3 good animations you have found:
Find the video and copy the URL
On the Manage Links page: click add new
Enter the name, url, description and select which category to add it to

View Site to test it

Due: Wed. Jan 21
3 Animation connceted to blog

 
Assign 3

Assignment 3 - Collect 10 Sounds
Due Wednesday Jan 28:

To do:
Find 10 sounds on the Internet that you might use to make the music composition for your animation. They must be copyright free and consist of sound effects and short loops.

Due: Wed. Jan. 28
10 Sounds in homework folder

 

 
Project 1

Project 1 - AnimOpt Animation:
Due Wednesday Febuary 4 at start of class:

To do:
Create a 45 second to 1 minute long abstract animation that merges audio, visuals and timing in an effective way.

Requirements:

  • Create your own soundscape using copyright free audio and Sound Booth (or another application)

  • Animate the objects in your abstract artwork using translation, rotation, scale, path animation, deformations and/or animated color transformations.

  • Create an aesthetic connection between the audio and animation using a combination of the following relationships:

    • Direct Synchronization (key points of the audio should relate directly to actions of the visuals)
    • Supporting relationship (music and visuals have the same attributes ex: slow, soft, dynamic, robust, etc.)
    • Contrasting relation (music is doing one thing while the audio is doing another thing)
    • Singular focus (audio with no visuals or visuals with no audio)

  • Your animation should be rendered out from After Effects using Quicktime H.264 and must be named "username_animopt.mov"

Criteria for Grading:

Good timing (ease in and out and variation in timing to compliment the music)
Good composition over time
Good lighting - flat or 3d
Textures visually effective
Beginning, middle and end
Different Camera shots
Title and Credits
Optional: Good use of post effects

Blog Posting (due Feb. 11 Wednesday):
When the final version of the animation is completed, create a Youtube account and post the animation on YouTube. Then also add a blog entry that talks about the process and post a link to your YouTube AniOpt animation.

Blog Critique of Finals (Due Feb 16 Monday):
Comment on the three names BELOW you on the list. Tell the person the things that worked well and make suggestions on at least three things that would make the piece better.

Due: Wed. Feb. 4
AnimOpt Animation

 

Due: Mon. Feb. 9
Revised AnimOpt Animation

 

Due: Wed. Feb. 11
Post animation on Youtube and blog

 

Due: Mon. Feb 16
Three comments on blogs related the final AniOpt project

 
Project 2
Project 2 - Obstacle Course:
Due Monday March 2 at start of class:

To do:Create a short animation of a ball going through an obstacle course. The ball must hit and bounce off other objects and knock some objects over. Think about pinball machines or Rube Goldberg machines (A Rube Goldberg machine is a fabulously over-engineered apparatus that humorously performs a very simple task in very indirect and convoluted fashion).

Requirements:
  • The ball can NOT be personified (it must look like it abides by the laws of physics)
  • The movement of the ball must reflect its weight and surface materials
  • The obstacle course must have at least the following items:
    • At least one decline and incline (curved or straight)
    • At least two stairs or levels
    • Three objects the ball bounces into
    • At least two of the objects it hits, must move in some way (fall down, move over, rotate, etc.)
    • At least one of the objects it hits must hit another object causing it to move (chain reaction)
  • Your animation should be rendered out in After Effects using Quicktime H.264 and must be named "username_obstacle.mov"

You may do more than this - this is the bare minimum.

Criteria for Grading:

Accurate timing based on the physics in the real world
Good use of textures, modeling, lighting
Good use of camera angles and cuts
Complexity of the obstacle course
All requirements met (see above)
Title and end credits

Due: Mon. Feb 16
Environment with texture and lights (3 views rendered)

Due: Mon. Feb 23
Revised Models with lighting for a grade

Due: Mon. Feb 23
Half done Obstacle Course

Due: Mon. Mar 2
Obstacle Course

Due: Wed. Mar 4
Revised Obstacle Course

 
Final Assignment

Project 3 - Storytelling with Inanimate Objects Animation:
Due: Wednesday April 29:


April 29 is the Final Critique! There will be no revision time after that.

Create a 1 minute animation with two characters which must be inanimate objects (see list below). The main character must have a goal and there should be ONE obstacle which prevents it from accomplishing its goal. The main character must figure out a way to overcome this obstacle. The main character should interact with the other character or environment to achieve its goal. In the end, the character may either accomplish the goal or not, but the story must feel like it has come to en end.

Character personalities and emotions:
Each character must have a sptrong personality or emotional state. For instance once character can be depressed while the other is hyperactive. Use the Emotions Chart to select an emotional state. The behavior and decisions your characters make should be appropriate for their personality or emotional state.

To brainstorm think:
"What if a _______________ prevented me from doing or getting ______________? How would I overcome this problem?"

This short story is more of a situation rather than a full story. It should contain the most important parts of a narrative story - conflict and resolution.

Requirements:

  • Must use two of the objects from the list below unless you get approval from the teacher to use other objects as your characters.
  • Two characters maximum
  • No arms, legs, or facial features on the characters
  • 1 minute long - maximum
  • Use a simple but nicely modeled environment
  • Use good lighting, textures, shadows, modeling, etc.
  • Use good use of timing and animation principles
  • Must overcome the obstacle in a way that makes sense for the personality of your character
  • Objects that can be used in your animation:

    cell phone hot dog diamond ring
    Ruler bagel fork
    Stationary apple spoon
    Compass carrot knife
    Pencil or pen celery cup
    book toast plate
    power strip hamburger teapot
    candlestick screw driver grenade
    top hat screw blender/mixer
    bottle (not beer) lamp toaster
    ketchup leaf remote control
    baseball stick staple
    bat wood saw or hack saw stapler
    nail bucket staple remover
    hammer thumb tack playing card


    Audio:
    The sound track to your animation should be sound effects, ambient sounds and possibly music with NO vocals. It must compliment your animation, not detract from it. You will add the audio to the animation in After Effects but it can be created in any sound application.

    Credits:
    Create credits with the following information:

  • Beginning: Title and your name
  • Ending: Give credit to people that helped:
    • Audio
    • Special thanks to...
    • Software optional
    • Digital Arts, Bowling Green State University, 2009
    • copyright 2009
  • Criteria for Grading:

    Effective and creative story telling
    Good ending
    Appropriate timing
    Good use of cinematics (camera cuts, angles, closeups, etc.)
    Personality of character reflected in how they move
    Good modeling, texturing, lighting and rendering
    Title and end credits

    All stages leading up to the final will also be graded (see below)

    Due: Wed Apr 29



    Final Part 1

    Part 1 - Idea Generation:
    Due: Wednesday, Mar 18:

    To do: Post possible animation ideas on your blog in the following format:

    1. Goal:
    Obstacle 1:
    Obstacle 2:
    Obstacle 3:
    Obstacle 4:
    Obstacle 5:
    Resolution 1:
    Resolution 2:

    2. Goal:
    Obstacle 1:
    Obstacle 2:
    Obstacle 3:
    Obstacle 4:
    Obstacle 5:
    Resolution 1:
    Resolution 2:

    3. Goal:
    Obstacle 1:
    Obstacle 2:
    Obstacle 3:
    Obstacle 4:
    Obstacle 5:
    Resolution 1:
    Resolution 2:

    4. Goal:
    Obstacle 1:
    Obstacle 2:
    Obstacle 3:
    Obstacle 4:
    Obstacle 5:
    Resolution 1:
    Resolution 2:

    5. Goal:
    Obstacle 1:
    Obstacle 2:
    Obstacle 3:
    Obstacle 4:
    Obstacle 5:
    Resolution 1:
    Resolution 2:

    Must have at least 5 different goals each with 5 different obstacles and 2 resolutions. Post them on your blog.

    Due: Mar. 18:
    5 goals, obstacles and solutions on Blog

     
    Final Part 2

    Part 2: Storyboard for Animation
    Due: Monday, March 23

    1. Create a storyboard for your animation using the storyboard format given in class. Each panel should have a key action or character position. Sometimes it takes a number of panels to show one action. Use blank note cards. Make sure your drawing is clear and dark enough to figure out what is happening. You will need to scan these later.

    Include:

  • Description
  • Camera position, moves, and transitions
  • Timing
  • Audio
  • Camera position include (see camera notes):
  • Establishing shot
  • Long shot
  • Medium shot
  • Close up
  • Extreme closup
  • Camera moves include:
  • Pan (left or right)
  • Zoom (in or out)
  • Dolly (in or out)
  • Track (left or right)
  • Tilt
  • Crane
  • Camera transitions include:
  • Cut
  • Cross dissolve
  • Fade to black
  • Fade in from black
  • Storyboard Revision Due Monday Mar 30: Revise the storyboard by adding and deleting cards and redoing some of the drawings. Make sure you incorporate the best comments you receive in class.

    Due: Mar. 23 Mon:
    Storyboard

    Due: Mar. 30 Mon:
    Revised Storyboards

    Final Part 3

    Part 3: Story paragraphs and Character Descriptions
    Due: Monday, March 23

    Write two 1-2 paragraph character descriptions and include the personality and background of both your characters. The character descriptions should NOT include any of the actions that happen in the story.

    Also write your story in paragraph form. The story must include the goal, the obstacle and the resolution. Explain how the character feels during each part of this situation. Remember: A character thinks and feels then acts. It is really important to know what is happening in his/her head before an action takes place.

    Post both the character descriptions and story on your blog.

    Part 3b: Comments on Story Paragraphs
    Due: Friday, March 27

    Read the three blog postings ABOVE your name on the list of blogs on the class website. Post thoughtful comments that will help the other person make the story better. Make suggestions that will help them create a good animation that can be finished this semester.

    If the person has not posted their story, they will receive an F for the assignment and you need to send me an email telling me there is no posting and you will be excused from posting a comment to their blog.

    Mar. 23 Monday:
    - 2 character descriptions
    - Story in paragraph form

    Description and story are posted on the Blog

    Mar. 27 Friday:
    - 3 comments on Blogs

    Final Part 4

    Part 4: Main characters modeled and textured
    Due: Monday, March 30

    The main characters must be all modeled and textured for this critique. Keep them simple but add enough detail so they are interesting characters (they do not have to be realistic but all exagerations should be based on realism).

    Turn-in: Post the rendered models on the blog and put rendered versions of them in the homework folder. Also put your Maya scenein the homework folder (or project folder if you added sourceimages to the model).

    Mar. 30 Monday:
    Both characters modeled, textured and posted on blog and put in the homework folder.

    Final Part 5

    Part 5: Environments done
    Due: Monday, April 6

    Environments must be modeled, textured, and lit. Work on shadows and lighting to create an effective mood.

    Apr. 6:
    3 rendered images of the environment

    Final Part 6

    Part 6: Basic Animatic
    Due: Monday, April 6

    Redraw, add or delete any parts of the storyboard to fix the problems. Scan in all panels and import into AfterEffects. Place each image on a layer and stretch to last for the length of time that it should take in the story. Render it out as a Quicktime file.

    As you make your animation, you will replace these handdrawn images with the rendered files.

    Apr. 6 Mon:
    Animatic complete with proper timing

    Final Part 7

    Part 7: Half Done Animation
    Due: Monday, April 13

    Animate and render at least one half of your final animation and replace those parts of your animatic. You should have a complete story but only half will be rendered and the rest will be storyboard drawings, or playblasts. You need to add audio (sound effects, ambient sound and/or music with no vocals) to your animation.

    Your whole animation should be rendered out with audio so you can assess the things that need to be changed.

    Turn in: The entire animation should be turned in with half rendered and half still in animatic or playblast form.

    Apr. 13 Mon:
    One half done animation with sound rendered out

     

    Apr. 20 Mon:
    Three fourth done

    Final Part 8

    Part 8: Format for Final Turn-in
    Due: Friday, April 31, NOON

    Create a playable DVD with the following on it:

  • AnimOptl Animation
  • Obstacle Course Ball Animation
  • Final Animation
  • Turn in your H.264 compressed movie and m2v and .wav files onto the class harddrive.

    See instructions on how to make the DVD and render out the final movie

    May 1, Friday noon:
    DVD with menu (3 choices): Animopt, Obstacle Course, Final Animation

    May 1, Friday noon:
    Final 3 animations on homework folder