Course notes
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 Lectures:
Lecture 1: Timing and Trajectory Charts Lecture 7: Flash Intro
Lecture 2: Presentations: List of Animators Lecture 8: Flash Animation
Lecture 3: Scanning, After Effects, Animating using PS CS3 Lecture 9: ---
Lecture 4: Stop Motion Pixelation using a Video Camera Lecture 10: ---
Lecture 5: After Effects Part 1 Lecture 11: ---
Lecture 6: After Effects Part 2 Lecture 12: ---
 Lecture 1: Timing and Trajectory Charts
 
Hand Drawn Animation:
Timing gives meaning to motion

Timing tells us the weight of an object, it will help convey a character's thoughts, and emotions, and it can set the mood.

Movement is not important, it is how this movement expresses the cause of the motion.

When thinking about timing you need to:
  • reserve enough to time to prepare the audience for something to happen
  • devote time to the action
  • devote time to the reaction that happens in response to the action

    If too MUCH time is spent on any of the above things, the audience's mind will wander
    If too LITTLE time is spent, the audience will not get the meaning (or miss the whole thing)

    Timing is based on nature.

    Einstein's 1st law of motion:
  • Things do not move unless acted upon by a force.

    The force could be:
  • Natural force (external) such as wind, gravity, friction
  • an Internal force such as freewill, intention, instinct, mood (the character initiates the action)

    There are two different types of timing:
  • timing for inanimate objects
  • timing for living characters

    Timing for inanimate objects is based on nature and the physics of the real world.
    Timing for living creatures is based on physics and mental operations (intention and emotion). Characters think then act.

    Even cartoon motion is based on real motion and timing but it is exaggerated.

    To move something, you need to understand the forces that are causing the movement

    Things that effect timing:
  • weight / mass
  • the construction of an object
  • the flexibility of an object
  • the initial force
  • opposing forces

    Things do not move suddenly. They typically accelerate to their maximum speed.
    Things do not stop suddenly. Even if they hit a wall, they compress and bounce off a little before stopping.

    Timing is based on cause and effect.

    Ease in and ease out is really the relationship between velocity and foces.

  • Trajectory or Spacing Charts