|Syllabus - Spring 2008 - ARTC 400 - Bowling Green State University
Principles of 2D Animation
Sec 001: M/W 6:00 - 8:30 PM
1026 Fine Arts Center
class notes |
This course is an introduction to traditional and experimental
animation techniques and concepts using the computer as a creative tool. Focus will
be on artistic expression and storytelling through motion and the use of animation and
basic design principles. Animation concepts, narrative language, and experimental form
will be emphasized throughout the session. Character development and creative movement
of characters will be explored. We will work with both human, animal and object motion.
The course is taught in the computer lab but not all the work will be created using the
computer. The animation assignments require a substantial amount of drawing and other non-computer traditional art and experimental art techniques.
We will also be using a variety of 2D animation software packages such as
Photoshop, After Effects and other graphic software packages as well as photography, found objects, sculpting and
traditional art techniques to develop visuals, characters and backgrounds for
Class lectures will include demonstrations, discussions, animations,
technical exploration, aesthetic inquiry, and historical information relevant to
animation. Students are encouraged to pursue areas of interest and explore new ideas
throughout the course.
Note* Due to the time consuming nature of animation, you will need to work outside of the class to complete your products.
You must be a self-motivated and please have fun with your projects.
|4 x 6 notecards, drawing paper or a sketch book, drawing tools, possibly clay, etc.
Digital storage: Firewire External Drive (formatted for both Mac and PC), DVD-R/DVD+R or large Flash Drive.
You will be expected to back up your data a minimum of once a week.
Recommended Texts (not required)
See resources for a list of good books
Each student is expected to complete all projects, exercises, in-class exercises, the required readings,
and the final animation.
Details of the various assignments will be discussed in class. By the end of the semester, the animations you produced in class
need to be added to your web portfolio.
During class time, students are expected to engage in meaningful classroom participation.
There will be occasional screenings of animations that students are required to attend. The animations will
be shown in room 1101 and the dates will be posted on the website. Exercises, assignments and/or class discussions may be based on
material shown at the screenings. Attendance will be taken at the time of the screening.
Attendance is mandatory. We will be covering a variety of materials throughout the semester,
building upon each lecture. If missed, lectures will not be repeated. If you do have an excused
absence, it is your responsibility meet with a classmate or make an appointment with me to get the information.
1 absences = no penalty
2 absences = overall final grade lowered 1 letter grade
3 absences = overall final grade lowered 2 letter grades
4 absences = fail the course; dropping the course strongly recommended.
Being 15 minutes or more late to class three times will count as one unexcused absence.
Assignments and Critiques
Turning in Projects
Projects are due in the Homework folder prior to the beginning of class.
Revised projects are due the next class period after the critique due date unless the assignment is due on Monday, then the revised project is due the following Monday.
I do not accept late revised projects and you will receive a zero on the revised project if it is NOT turned in on time.
If you miss a regular critique, the project for that critique will be lowered by one letter grade.
During critiques, I expect each student's full attention and respect. Monitors will be TURNED
OFF during critiques. Critiques begin promptly at the beginning of the class.
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for
the Final Project. NO late Final Projects will be accepted!
90 - 100
89 - 80
79 - 70
69 - 60
59 - 0
A = Excellent - Above and beyond, artistically AND technically
B = Very Good - Beyond requirements, artistically OR technically
C = Average - Met the basic requirements
D = Did not meet requirements
F = Project not turned in or completely insufficient
Digital Arts Department Rules
• No food or drink in the lab.
• No cell phones, or beepers on during class. ALWAYS remember to turn off your cellphone before class.
• No sleeping during class.
• No using head/ear phones, chatting online, emailing, my space/facebook/ or other online surfing during class
• No playing video games during the class time
• Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor.
Any problems with hardware or software must be reported to a digital arts professor, preferably by email.
Report should include name of workstation and exact nature of problem.
If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.
Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student,
the department and/or the university in general. These materials may also be used by the ART department for instructional
purposes in future courses. Please inform the instructor if you do not want your projects used.
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during
office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable
accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations
are encouraged to contact their office at 372-8495 (413 South Hall).