Course notes
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 Lectures:
Lecture 1: Intro to Animating with Maya Lecture 9: Character Set and Trax Editor
Lecture 2: Keyframing, Graph Editor, Playblast Lecture 10: Rigging a Sack
Lecture 3: Digital Audio Lecture 11: Inverse Kinematics on a Sack
Lecture 4: Audio, Projects, Hierarchy, Principles Lecture 12: Camera Moves and Positions
Lecture 5: Rendering, After Effects Lecture 13: Understanding Single Chain and Rotate IK
Lecture 6: Ball Bounce Lecture 14: Binding the Skin of the Sack
Lecture 7: Path Animation Lecture 15: Principles of Animation
Lecture 8: Forward K and Constraints Lecture 16: Making a Playable DVD
 Lecture 12: Camera Positions and Moves
 
Camera Shots - the Basics
Pan
Horizontal rotation of the camera left or right arond its pivot point

Tilt
Vertical pivoting of the camera going up and down

Dolly
Actual movement of the camera along a track towards an object

Track
Actual movement of a camera along a track horizontally right and left

Zoom
Changing the lens adjustment of the camera to get a closeup

Mechanical - Crane
An unnatural view obtained by using a mechanical arm that the camera is on

Camera Transitions - the Basics
  • Cut
  • Fade to Black or White or other color
  • Cross Dissolve
  • Wipe
  • Morphing
  • Effects Transitions

  • Framing the shot
    Establishing Shot Long Shot
    Medium Shot Medium Close-up
    Close-up Extreme Close-up