Assignments - Spring 2008 - ARTC 312 - Bowling Green State University
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Turning in files
• Projects are due in the Homework folder prior to the beginning of class.
• Revised project files are due the following class period after the critique due date or the following Monday if the assignment was due on Monday. Assignments turned in after the revised assignment deadline will receive a zero.
• When turning in assignments, use the following naming convention: username_project1, username_exercise1, etc.
Projects: [1] [2] [3] [4] [5]           Final Assignment [1]
Projects Description Dates
Project 1 Blog Set up and Abstract Animation

Exercise 1 - Blog:
Due Monday January 14 at start of class:

To do: Create a blog on Blogger.com if you do not have one and send your blog URL to bonniem@bgsu.edu by Monday, Jan. 14th

Make your first entry on the blog: Post a picture of your abstract Optical artwork produced in ARTC 311. Talk a little bit about the assignment and what you did to produce your image. You can mention that you will be creating an animation using the Maya file you created for this image.



Project 1 - AnimOptical:
Due Wednesday January 23 at start of class:

To do:Create a 30 second to 1 minute abstract animation using the Maya file you created for your Optical Art assignment from ARTC 311.

Requirements:
  • Create your own soundscape using copyright free audio and Audition
  • Animate the objects in your abstract artwork using translation, rotation, scale or animated color transformations.
  • Create an aesthetic connection between the audio and animation using a combination of the following relationships:
    • Direct Synchronization (key points of the audio should relate directly to actions of the visuals)
    • Supporting relationship (music and visuals have the same attributes ex: slow, soft, dynamic, robust, etc.)
    • Contrasting relation (music is doing one thing while the audio is doing another thing)
    • Singular focus (audio with no visuals or visuals with no audio)
  • Your animation should be rendered out from After Effects using Quicktime H.264 and must be named "username_animopt.mov"
Due:
Email Blog URL by Mon. Jan 14

Due:
Optical Animation Wed. Jan. 23
Project 2 Obstacle Course Assignment and Heavy and Light Exercises

Exercise 2 - Heavy Ball Bounce
Due Wednesday January 30 at end of class:

To do: Create an animation of a bowling ball falling from the sky and then bouncing till it comes to a complete stop. You must convey the weight of the ball through your use of timing.



Exercise 3 - Light Ball Bounce
Due Monday February 4 at end of class:

To do: Create an animation of a very light ball falling from the sky and then bouncing till it comes to a complete stop. This ball can be made of rubber or plastic.



Project 2 - Obstacle Course:
Due Wednesday February 13 at start of class:

To do:Create a very short animation of a ball going through an obstacle course. The ball must hit and bounce off other objects and knock some objects over. Think about pinball machines or Rube Goldberg machines (A Rube Goldberg machine is a fabulously over-engineered apparatus that humorously performs a very simple task in very indirect and convoluted fashion).

Requirements:
  • The ball can NOT be personified (it must look like it abides by the laws of physics)
  • The movement of the ball must reflect its weight and surface materials
  • The obstacle course must have at least the following items:
    • At least one decline and incline (curved or straight)
    • At least two stairs or levels
    • Three objects the ball bounces into
    • At least two of the objects it hits, must move in some way (fall down, move over, rotate, etc.)
    • At least one of the objects it hits must hit another object causing it to move (chain reaction)
  • Your animation should be rendered out in After Effects using Quicktime H.264 and must be named "username_obstacle.mov"
You may do more than this - this is the bare minimum

Due:
Obstacle Course Wed. Feb 13

Project 3 Creative Locomotion

Part 1: Models Setup
Due Monday February 25:

To do: Model, texture and light the locomotion models.



Part 2: Animation Plan with Sketches
Due Wednesday February 27:

To do: Make a posting to your Blog. Write a detailed plan of what you intend to do on your animation. Include at least three sketches.



Project 3 - Creative Locomotion:
Due Monday March 17 at start of class:

To do: Create a very short animation using Forward K animation and the locomotion techniques taught in class. The animation should have robotic/mechanical motion that repeats. Be creative and collage layers of locomotion animation as well as combine views of the same animation from multiple perspectives.

The animation should only be around 30 seconds (give or take 10 seconds).

Requirements:
  • The objects should be parented together correctly
  • You must use Point Constraint and also you can use other constraints if necessary
  • You should have at least three different shots and combine them in After Effects
  • The animation will also be graded on the following:
    • The visual look (textures, lighting, modeling)
    • The creativity (it can be experimental or based on musical motion)
    • The motion (it should be mechanical motion and involved constraining things to other things)
    • There should be repetition and use it effectively
    • Add copyright free music (make your own or use some off the Internet)
  • Your animation should be rendered out in After Effects using Quicktime H.264 and must be named "username_locomotion.mov"
You may do more than this - this is the bare minimum

Due:
Models Wed. Feb 25

Animation Plan and Sketches Wed. Feb 27

Creative Locomotion Animation Mon. Mar 17

Final Assignment Potato Sack Animation with Emotion

Assignment Description:

Final Critique, Wednesday, Apr 23

Create a 30-40 second animation with one character (the potato sack). The main character must have a goal and there should be an obstacle which prevents the sack from accomplishing its goal. The sack must figure out a way to overcome this obstacle. The main character should interact with the environment, not another character.

To brainstorm think:
"What if a _______________ prevented me from doing or getting ______________? How would I overcome this problem?"

This short story is more of a situation rather than a full story. It should contain the most important parts of a narrative story - conflict and resolution.

Requirements:
  • Must use the sack model but it can be a modified version of it
  • One character maximum
  • 30 seconds minimum and 40 second maximum
  • Simple environment
  • Good lighting, textures, shadows, modeling, etc.
  • Good use of timing and animation principles
  • Must overcome the obstacle in a way that makes sense for the personality of your sack character


  • Part 1 - Idea Generation:
    Due: Wednesday, Mar 26:

    To do: Post 5 different possible animation ideas on your blog in the following format:

    Goal:
    Obstacle:
    Resolution:



    Part 2: Storyboard for Animation
    Due: Monday, March 31

    1. Create a storyboard for your animation using the specified format given in class. Each panel should have a key action or character position. Sometimes it takes a number of panels to show one action.

    Include:
  • Description
  • Camera position, moves, and transitions
  • Timing
  • Audio
  • Camera position include (see camera notes):
  • Establishing shot
  • Long shot
  • Medium shot
  • Close up
  • Extreme closup
  • Camera moves include:
  • Pan (left or right)
  • Zoom (in or out)
  • Dolly (in or out)
  • Track (left or right)
  • Tilt
  • Crane
  • Camera transitions include:
  • Cut
  • Cross dissolve
  • Fade to black
  • Fade in from black


  • Part 3: Story paragraphs
    Due: Monday, March 31

    Write your story in paragraph form and post on your blog. The story must include a short desciption of the character's personality, the goal, the obstacle and the resolution. Explain how the character feels during each part of this situation.

    Remember alway: A character thinks and feels then acts. It is really important to know what is happening in his/her head before an action takes place.



    Part 4: Sack Modified
    Due: Monday, March 31

    All modifications to the Potato sack must be complete.


    Part 5: Three Comments to the Blogs
    Due: Wednesday, April 2

    Read the three blog postings below your name on the list of blogs on the class website. Post thoughtful comments that will help the other person make the story better. Make suggestions.

    If the person has not posted their story, they will receive an F for the assignment and you need to send me an email telling me there is no posting and you will be excused from posting a comment to their blog.


    Part 6: Environments done
    Due: Monday, April 7

    Environments must be modeled, textured, and lit. Work on shadows and lighting to create an effective mood.


    Part 7: Rigged Sack and Textured Sack
    Due: Monday, April 7

    The sack must be 100% rigged and skinned and animation should be started. Remap the UVs and apply a texture to the sack.


    Part 8: Final Storyboard and Basic Animatic
    Due: Monday, April 7

    Redraw, add or delete any parts of the storyboard to fix the problems. Scan in all panels and import into AfterEffects. Place each image on a layer and stretch to last for the length of time that it should take in the story. Render it out as a Quicktime file.


    Part 9: Half Done Animation
    Due: Monday, April 14

    Animate and render at least one half of your final animation and replace those parts of your animatic. You should have a complete story but only half will be rendered and the rest will be storyboard drawings, or playblasts.

    Part 10: Audio and Credits for your Animation
    Due: Monday, April 21

    The sound track to your animation should be done and added to your After Effects file. Create credits with the following information:
  • Beginning: Title and your name
  • Ending: Give credit to people that helped: Audio, Special thanks to...
        Software optional
        Digital Arts, Bowling Green State University, 2008
  • Your whole animation should be rendered out with audio so you can assess the things that need to be changed before the final critique.


    Part 11: Format for Final Turn-in
    Due: Monday, April 28

    Create a playable DVD with the following on it:
  • AnimOptical Animation
  • Ball Obstacle Course
  • Locomotion animation
  • Final Project
  • Turn in your H.264 and MPEG2-DVD compressed movie to the class harddrive.

    See instructions on how to make the DVD and render out the final Movie
    Due:

    Mar. 26:
  • 5 goals, obstacles, solutions on Blog

    Mar. 31:
  • Storyboard
  • Story paragraph
  • Modified sack

    Apr. 2:
  • 3 Comments on Blogs

    April 7:
  • Environments textured, lit
  • Sacks rigged and skinned
  • Animatic

    April 14:
  • Half done

    April 21:
  • Audio and Credits

    April 28:
  • Animation on DVD and HD
  •