Rendering Particles

Rendering using the Render Settings - Hardware Renderer

Click the Display Render settings icon:

hardware render

The thing to pay attention to is:

1. Change to Maya Hardware

2. Presets: Production Quality

3. If you have geometry that needs to be masked out, the Enable Geometry Mask checkbox should be enabled

Rendering using MentalRay and Maya Software Renderer

You can add shaders to your particles if you use MentalRay.

You cannot render hardware particles with the Maya Software renderer.

Hardware Render Buffer:

Window - Rendering Editors - Hardware Render Buffer

Choose your camera from the Cameras Menu

Then open the hardware render buffer:

render buffer

Render - Attributes (choose from Render menu):

render buffer

Look in the Attribute Editor


Pick an extension type - the .ext MUST be at the end

Set start and end frame

By Frame = 1

Pick TIF for Image Format

Resolution - click Select and pick HD 720

Alpha Source should be Hardware Alpha or Luminance if you are combining particles with geometry

Lighting Mode should be Default or All Lights

Draw Style = Smooth Shaded

Select Texturing if you want textures

Line Smoothing for streaks and other edges

* The Full Image Resolution is only for when your image goes beyond the size of the screen

Select Geometry Masking only when you don't want it to render your geometry

Multi-Pass Render Options

      Can turn on Multi Pass Rendering but it take considerably longer to render
      (this softens the look of the rendering)

Display Options:


      Turn ON or OFF icons to have them show or not show in your scene



      Test Render a few frames using the timeslider to select the frame first
      (can use the little icon in the playback area)

      Render Sequence when you are ready
      (do not move any window in front of the Hardware Render Buffer when it is rendering)



      Choose your rendered Flipbook from the menu
      (it plays back once slow then after that it is fast)

Next Lecture: [Per Particle Attributes]