Instructor: Bonnie Mitchell
Office: 109 Fine Arts Center
Office Hours: W 9-11 AM & W 5-6 PM
Course Description and Objectives:
This course is designed for art students who already have experience working with digital video, interactive design, multimedia, digital audio, and/or animation. Students will be using their knowledge in these areas to work on large-scale multimedia projects for organizations. The course is designed to give real-world experience to students by granting maximum responsibility for the development of a professional product that will be published and seen by the public. The students will work in collaborative groups to produce the project. Some projects may involve multiple media (video, print, web, etc) others may be primarily a single media. All projects will involve the use of creative design skills as well as technical knowledge of digital art. Students are assigned a projects and teams periodically throught the semester. The teams must make weekly progress on the projects. The students are expected to work both independently and with their team throughout the week and show their progress once a week to the class in critique.
This semester, we have an exceptional opportunity to work with NASA to help promote their ICESat-2 satellite, and NASA in general, to a young audience. This project requires you to really stretch yourself creatively while working at a highly professional level. The rewards for doing so will go well beyond the academic, providing a tremendous addition to your professional portfolio and the possibility of working with NASA as an intern after the semester ends.
Every student is expected to set concrete goals and deadlines, and meet them. As in the professional world, students will turn in a timesheet each week and will be held accountable for their hours. Remember that 1 credit in a studio course equals 3 hours of homework per week. Therefore this class expects 9 hours of weekly homework in addition to the 5 hours you spend in class. Each student is responsible for the completion of the creative idea projects, therefore its scope must be carefully planned. Concept and design ideas must be worked out rapidly and articulation of that idea must begin shortly afterwards. The role of the professor is that of Art Director. You will be working directly with her as well as the client, which will vary depending on project. You will meet with the Art Director and client in class, or outside of class as available. They will give you critical feedback on your ideas and progress, and you will re-work the project accordingly. Remember, you must always please the client! As a result, detailed note-taking during client-team meetings is mandatory! In order to complete your project you may also need to seek technical help from other instructors, online tutorials, etc.
Team assignments and roles for each of the team members will be determined by conducting a series of exercises and also through assigned placements. Each team will be responsible for creating a blog to use to show progress during class critiques and client meetings.
You are responsible for the storage and backup of all material you will be working on for your projects. You will need a Firewire HD, or a thumb drive depending on the project.
Field Trips and Visitors:
To enhance our knowledge of the NASA project, the NASA team will be coming to visit. You will be notified as to when the visit is as soon as it is confirmed. We will also be taking field trips to places where the goal is to inform and educate the audience. Dates will be announced as they are confirmed.
You are required to attend every class session because of the weekly team meetings. You also may be presenting to the entire class, meeting with the client, or working with your group during class hours. Attendance at TEAM & CLIENT meetings is mandatory. If you miss these, the timeline for the entire project can be compromised. Therefore, attendance policy is as follows:
- 1 absence = no penalty
- 2 absences = overall final grade lowered 1 letter grade
- 3 absences = overall final grade lowered 1 letter grade
- 4 absences = fail the course; dropping the course strongly recommended
Three lates = one absence. Attendance is taken at the beginning of class, it is your responsibility to make sure I mark you present if you are late. This must be done during the class period in which you arrive late.I make numerous important announcements at the beginning of many classes. If you miss them due to being late, then you are responsible for getting them from a fellow student.
If you have a regular and unavoidable conflict with the class start time (such as another class finishing across campus just before our class begins) please notify me of this on the FIRST day of class.
Leaving class early without clearing it with the instructor will be counted as an absence. There may be designated times when you can work independently outside the classroom, but that MUST BE APPROVED by the instructor before leaving.In addition to working on your own (5-6 hours/week), you must also set up a regular schedule to meet with your team for an additional 2-3 hours per week outside of class. Once determined, you must inform the instructor of your weekly team meeting time(s).
Course grade will be based on:
- Final project (45%)
- Meeting weekly progress deadlines and goals (35%)
- Attendance at team meetings, both in class and outside of class (10%)
- Participation in class critiques, discussions, exercises (5%)
- Team members’ evaluation (5%)
Weekly progress grades will be assigned according the following:
- A (100-90)
Excellent - Exceeded deadline with some goals AND excelled aesthetically/technically
- B (89-80)
Very Good - Exceeded deadline with some goals OR excelled aesthetically/technically
- C (79-70)
Average - Met deadline with all goals
- D (69-60)
Did not meet deadline with some goals
- F (59-0)
Did not meet deadline or any goals
Final project grades will be assigned according the following:
- A (100-90)
Excellent - Met all client needs AND excelled aesthetically AND technically
- B (89-80)
Very Good - Met all client needs AND excelled aesthetically OR technically
- C (79-70)
Average - Met all client needs
- D (69-60)
Did not meet all client needs
- F (59-0)
Fell far short of meeting client needs
Projects are expected to be of professional quality. At the end of the term, students will also be given the opportunity to grade fellow team members on their contributions to their project, which will be factored into the final grade.
Digital Arts Department Rules
- NO food or drink in the lab.
- NO cell phones on during class. ALWAYS remember to turn off (or silence) your cellphone before class.
- NO sleeping during class.
- NO student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts professor
Projects created in any Digital Arts course may be used by the Art department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the Art department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).
Students are expected to maintain the highest level of integrity in their academic work. From time to time, however, issues such as cheating, fabrication or plagiarism in an academic exercise arise. The original jurisdiction and penalty both vary depending on the offense and when it is discovered. Also, there are specific requirements for record-keeping and for notification of the student and academic dean. The complete policy is available in both the Student Handbook (Codes of Conduct) and the Faculty Handbook (Academic Charter).
I reserve the right to change these rules in order to facilitate a better learning environment.