How to Create Smoke
by Joe Damazyn and Dan Smith
First Create a New scene and create an object i.e. sphere, cube, etc.
Make sure the Dynamics tab is selected at the top
Select your object and go to Effects > Create Smoke > Option Box
You want to name your sprite image so Maya knows where to grab the images from in this case we can just use smoke for the default Maya smoke.
You want to make sure these images are in your source images folder for your project.
You can leave the particle name blank if you want Maya will name it something for you.
Maya smoke images are labeled 0-50 and the emitters will cycle through them while producing it as long as the cycle images box is checked.
Smoke Sprite lifespan - works just like particle lifespans it puts a time frame on how long the sprites will last.
Smoke Threshold and opacity - This changes how thick the smoke will be.
These are exactly like the emitter attributes we have seen previously, except you can only use a directional emitter for the smoke.
Emission Rate - affects how many sprites are produced per second.
Direction - Which axis do you want it to travel along X,Y, or Z
Spread - how wide it will spread out the farther it gets from the emitter
Speed - how fast the Sprites will come out.
You can create a turbulence field by Checking the box and this will create some interesting effects. The default settings are there but you can play with them.
Magnitude - how much the effect will apply to the particles
Frequency - how often
You can create your own sprite images for the smoke if you would like.