Quiz 4
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Select the best answer according to the information in Chapter 4 of Ideas for the Animated Short:
Question: Possible choices
1. How does the author describe a believable character? No Response
A realistic character that can mimic the subtle behaviors of a human being.
An ordinary character who finds himself/herself in extraordinary circumstances and reacts to those circumstances truthfully.
A character that can make you cry, laugh, or respond in some way to the animation.
A character that goes through a lot to accomplish their goal.
A hero that reveals his inner weakness to overcome the obstacle.
2. A memorable character must be No Response
the protagonist.
proportioned correctly.
visually appealing.
all of the above.
3. What is "Appeal" according to Ollie Johnson and Frank Thomas? No Response
Your eye is drawn to a character and you appreciate what you are seeing.
The process of making a request to change the character.
The emotional link between who the character is and how he/she behaves.
The attraction an audience has to the story.
The opposite of repeal.
4. A back story is No Response
the events in the story that happened before the beginning of the animation.
an extensive biography of the character.
the story as told through the eyes of the narrator.
the events that happen backstage where the audience cannot see.
all of the above.
5. Based on Paul Lester, author of "Visual Communication", what are three out of the six ethical baselines? No Response
Categorical Imperative, Hedonism, and Golden Mean
Golden Rule, Golden Mean, Sorrow
Prudence, Hedonism, Veil of Ignorance
Antagonist, Protagonist, Veil of Ignorance
Goodness, Evil, Sainthood
6. What is the character arc? No Response
The path the character must follow in the story.
The shape of the body parts and their relationship to one another.
The curvy bend in the character's back that indicates he/she is carrying something heavy.
The transformation of the character though out the course of the story.
The point at which the character gives up.
7. What types of character arcs are there? No Response
Mental, Emotional, Powerful, Geometric
Physical, Mental, Spiritual and Emotional
Curvilinear, Linear, Geometric and Concentric
Small, Medium, Large and XLarge
Spatial, Environmental, Local, Global
8. The point of using a recognizable and relatable character in a short animation is to No Response
engage your audience and construct empathy, concern, or at least curiosity about the character.
be able to tell the bad guy from the good guy.
help the audience figure out the story and how it will end.
make the character universally acceptable and increase its appeal.
enable the audience to not spend time thinking about the character.
9. Why are shapes an important part of character design? No Response
They can be created easily and reduce the amount of time you need to design a good character
They have inherent meaning and communicate the essence of a character.
They can be redrawn over and over and don't change over time.
Shapes reflect the meaning of the story.
They are the only way a character can be constructed.
10. When creating your character design, how do you make the character original? No Response
Research all other characters like your character and then use parts from each.
Only use images from your dreams to influence your designs.
Ask your friends and family for advice and change your character till no one says it looks like something they recognize.
Exaggerate or contrast personality traits, and look at what the character must do in the story and at the goals and conflicts and alter the body to work with it.
Use a dictionary and find words similar to your character's name and then build body parts based on the meaning of those words.
11. What is the model sheet? No Response
It is the 3D model of the character printed out from various perspectives.
It is a blueprint of the story in the form of a hierarchy chart.
It is a collection of models or drawings you have done that led up to the final version you will use for your final character.
It is a detailed drawing of the character showing the style, proportion, and costuming in front, back, and 3/4 and side views.
It is photographs of the live model you use as reference for your character.
12. According to the author, the location and props in storytelling are used to No Response
provide information about the character, the back story, and the situation.
populate the environment so the space is not empty.
alter the audience's opinion of the character.
situate the story and give clues about the character's upbringing and future.
take the audience's eyes off of the character.
13. What should you consider when doing space design? No Response
The environment should be big enough so the audience never sees the whole thing at once.
The objects in the space must not all be the same color because the viewer's eye will not be able to pick out the important objects.
Objects in the space must not be larger than the character him/herself and should not obstruct the camera.
The space should direct the audience to the important action and should not visually interfere with the actions.
How long the story is.
14. What is an example of local color? No Response
Red means love and Blue means sad
BGSU's colors are orange and brown
Grass is green and the sky is blue
The combination of yellow and red is orange
None of the above.
15. What are the characteristics of "hard" lighting? No Response
A difficult scene to light because of the combination of dark and light objects in the scene.
The lights are all above the character and cast very small shadows.
There is high contrast between lights and darks, dark shadows, and sharp edges.
The lights surround the character and the key light plays the most important role.
There are specular highlights and penumbras around the shadows.
16. What type of light evokes a more calm atmosphere? No Response
soft light
hard light
key light
fill light
spot light
17. When talking about low key and high key lighting, what does "low" and "high" refer to? No Response
the direction of the light
the speed of the light
the intensity of the light
the number of lights
the position of the light
18. When designing and arranging the elements in a scene, curves, right angles and horizontals No Response
feel calm and stable.
provide a sense of intensity.
contradict each other and do not work together.
energize the scene.
form barriers between elements.
19. Master sketches are  No Response
artwork created by an artist that has more than 20 years experience.
concept art of a location that is used to accompany story pitches.
images of the props in the setting.
the sketches of the character's facial expressions.
a frame of an animation that becomes fine artwork and sold in a gallery.
20. One of the primary uses of color in an animation is to No Response
create mood.
confuse the viewer.
mimic the real world.
effect the balance of the scene. 
make the piece reflect its contemporary nature.
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