Karen Sullivan's Rules of StoryTelling:
We Break the Suspension of Disbelief if story is not something YOU, the writer, know about first-hand
Story about mastering the art, not second guessing the marketplace
Story about originality, not duplication
Story about archetypes, not stereotypes
Use time-worn themes, recognizable roles, hero, victim, evil, good mother, etc.
Story is about audience, respect who they are.
Story is about moving audience, not objects.
look for thoroughness, not shortcuts
7 Sentence Stories:
1. Exposition or Introduction: Establishing Shot
2. Inciting Moment
3. First Conflict: Establish story question
4. Second Conflict: raise attention
6. Answer the story question
Story Ideas:Three Types of Conflict
1. Character against Self
2. Character against another character
3. Character against environment or situation
Audience in 1 of 4 Places during story
1. Mystery-Audience knows less.
2. Suspense-Audience learns as character learns
3. Drama-Audience knows more than characters
(This is hardest because audience knows ending
4. Irony or surprise or humor
Audience thinks they know, but there is a twist
Possible Story Endings
Final and absolute
Shock and Awe
Call to Action
Twist and Irony
Revelation, Educated, Persuaded, or Informed
One Minute Story Feasibility:
No more that 2 characters
Maximum Two Locations
Maximum three conflicts
Be aware of potential problems like fur, water, refractions, particles
Plan Your Animation!!!!
Rules of Character Development:
Essence of Animation: "To make the invisible visible"
In terms of character, what you can show that is invisible is the psychological profile
Invisible aspects of character: spiritual, psychological, social
Apply the psychological profile of the character to her physical attributes
Thought and emotion drive gesture and action
The Visual design of the character should express the character's psychological profile