Assignments - Fall 2007 - ARTC 413 - Bowling Green State University
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Turning in files
• Assignments are due in the Homework folder prior to the beginning of class.
• Revised project files are due exactly one week from the critique due date or they will receive a zero.
• When turning in assignments, use the following naming convention: username_project1, username_exercise1, etc.
Projects: [1] [2] [3] [4] [5] [6]       Animation Ex: [1] [2] [3] [4]    Jump to: Scriptwriting    Final Animatic    Final Proj
Projects Description Dates
Project 1 Understanding Story Development

Read Chapter 2 Story in [digital] Character Animation 2 (handout)

Quiz over reading on Wednesday Aug 24 at start of class:

To do: Create a blog on Blogger if you do not have one and send your blog URL to bonniem@bgsu.edu by Monday 9am

We will be using the blog to post results of research, exercises and assignments as well as animation analysis and reading responses.

Assignment 1: Develop 12 concept statements (premises) for possible stories. Do not worry about working out the details of each story. It is not important to know how each story will unfold or who the characters will be.

Be prepared to share them with the class. A possible concept would typically be one sentence long (ex: There is a thin line between genius and insanity.) Focus on the idea that you would like to explore. Think about issues that are thought provoking and deal with humanity and life. Consider environmental, social or personal issues as story ideas.

Requirements:
  • The concept statement must not be longer than 2 sentences.
  • Number each concept statement beginning with number 1.
  • All 12 concept statements must be put in the homework folder as a .txt file
  • Homework files must be named "username_12concepts.txt"
Due: Mon. Aug. 27

Turn in:
username_12concepts.txt
to HomeWork folder

email Blog URL by 9am Mon.

See class notes
Project 2 Premises and the Core Idea of a story

Reading Assignments:

DUE: Wednesday, Aug 29th - Reading Assignment 1: Constructing Plot

Make sure you read the sections from "The Elements of Plot Development" to "Finding the Theme"

DUE: Wednesday, Aug 29th - Reading Assignment 2: Mind Map

DUE: Wed. Sept. 5 - Reading Assignment 3:
Read Plot Construction, Plot Problems, Dramatic Structure, and Revising Dramatic Structure:

Make sure you have read these various section:

Plot Construction: How to Plot, Tell Your Story to Someone, Write an Outline
Plot Problems: Plot Holes, Illogical Events, Pointless Events
Dramatic Structure: The Dramatic Arc, Introduction, Development, Resolution, Missing the Arc
Revising Dramatic Structure: Introduction: The Amazon Village, Conflict Development: Illusia, Resolution

Written Assignment: DUE: Wed. Aug. 27.
Part 1: Create a seven sentence story related to a premise you selected in the group you were assigned.

Part 2: Write a seven sentence story for one of your own premises.
Randomly selected Premise - Group ___ Number ____
Premise:

1.
2.
3.
4.
5.
6.
7.

My premise - Group ___ Number ____
Premise:

1.
2.
3.
4.
5.
6.
7.
 
Project 3 Mindmapping and YOUR story development

DUE: Wed. Sept. 5 - Reading Assignment 3:
Read Plot Construction, Plot Problems, Dramatic Structure, and Revising Dramatic Structure:

DUE: Wed. Sept. 5 - Mindmap:
Create a mindmap for your own story. Use Photoshop, Illustrator or real paper and scan it. Follow the rules of the Mindmap format.
Add to your blog and also turn into the homework folder.

DUE: Wed. Sept. 5 - Concept Statement:
Create a one sentence concept statement for your animation.
Add to your blog and also turn into the homework folder.

DUE: Wed. Sept. 5 - Seven Sentence Story:
Create a seven sentence story for your proposed animation.
Add to your blog and also turn into the homework folder.

DUE: Wed. Sept. 5 - Characters:
Collect 10 different images of characters that you think are unique and very creative. Turn in digital files into the homework folder. File size does not have to be that big.
Turn into the homework folder - do not add to your blog.
 
Project 4 Character Design / Blog Assignments

DUE: Mon. Sept. 10 - Character Profile questionnaire

Fill in the questionnaire. Answer all questions regardless of whether they apply to your story or not.

DUE: Wed. Sept. 10 - Character Model Sheet

Create a model sheet by sketching out lots of images of your main character. The character must be drawn front view, 3/4 view, profile and rear view. Draw little sketches of any important parts of the character (hands, feet, hairdo, etc.) Write how many heads high it is. Have some of your drawings show the types of expressions he/she will have. You should think hard about the personality of your character and reveal that personality through the use of line and form. Use economy of line and show weight through use of line. This can be achieved by varying your line width and using a sketching technique rather than trying for a polished piece. The characters should be drawn with pencil (not the computer) on sketchbook paper. These drawings should not be in color.

DUE: Mon. Sept. 10 - Critique stories

Write comments on three different people's blogs. Be VERY critical and ask them questions, make suggestions, tell them what is a problem with their stories and tell them what they might do to fix it.

Due: Mon. Sep. 10

Turn in:
Model sheets in class

Character profile sheet to the homework folder

Blog entries (3) due on Monday - enter on the blog.

See class notes
Project 5 Setting/Research and Final Story and Character

DUE: Mon. Sept. 17 - Research

In a sketchbook or on your blog, gather as many resources as you can that will help you develop the visual look of your character and setting. Redo your character in color with details. Use your references to recreate your main character and add a unique style to it.

DUE: Mon. Sept. 17 - Setting Concept Art

Create three sketched drawings of possible settings for your animation. Scan them and put them in the homework folder.

DUE: Mon. Sept. 17 - Final Character design with color

Redo your character in color with details. Use your references to recreate your main character and add a unique style to it. Scan them and put them in the homework folder.

Due: Mon. Sep. 17

Setting sketches
Research pages
Redrawn character
Animation Ex.1 Animating the Figure/Story Expansion

DUE: Mon. Sept. 24 - Reading Assignment

Read the handout on Making Characters Think, Facial Animation and Animating the Body. Your animation will be evaluated based on the criteria and suggestions made in the reading material.

DUE: Mon. Sept. 24 - Expanded story

Write your story in paragraph form and describe the setting, the actions in detail, the motivations, conflict(s), and resolution. The story can be as long as it needs to be for the reader to understand everything they will see when sitting down and watching your film.

DUE: Mon. Sept. 24 - Animate the Rigged Figure

Select from one of the free rigs in the homework folder. Using the sliders, grap points, channel box options, and rotation and translation, animate the figure. Select from one of the following scenario:

  • The Office
    Your figure is a highschool student who has been sent to the office for passing notes during class. The note he/she passed to another student was actually a love letter and the teacher read the note out loud to the class. The student was sent to the office to talk to the principle about not only passing notes in class, but also the contents of the note. The student has to stand and wait in the office lobby for the principle to come out for around 20 seconds when suddenly the fire alarm goes off and everyone has to evacuate the building.

  • The Icecream Machine
    The character is waiting in line to get an ice cream. The line is not moving at all. It is 90 degrees outside and he/she is very tired and hot. After waiting for a very long time and getting very impatient (about 20 seconds), all of a sudden there is a strange noise and the character cannot figure out what it is. Then he realizes that the icecream machine has broke down and no one is getting any icecream.

  • The Date
    The character is waiting for his/her date to show up. It is a blind date that was arranged by the two mothers. The character does not really want to be there and is convinced that the date will be ugly, mean, too tall or short and bald. After a long wait (about 20 seconds), the date finally shows up and not only are they nice looking but they pulled up in a Ferari sports car.

  • The Big Test
    The figure is waiting for class to start. There is a big test today and the character did not have enough time to study because they spent the night on the phone talking to their girl/boy friend. The character wished he/she was with their boy/girl friend rather than sitting in this classroom. After about 20 seconds of waiting for the test to start, the character realizes that their girl/boy friend scribbled the answers to the test on the arm of the jacket they are wearing.

  • The Lucky Day
    The character is waiting in line to interview for a job at a fast food restaurant. Their parents have kicked them out of the house and insisted they get a job. The character really wants to be a rock star but has not been able to make any money at it. The character waits for about 20 seconds then looks down only to discover a $100 bill.

    DUE: Mon. Sept. 24 - Watch 2 DVDs (American Independent and Canadian Animations)

    Each DVD is one hour long and contains many short animations. Focus on analyzing the story. Take notes about what stories were successful and why. You will be expected to talk about your favorite three animations and your least favorite three, and why you feel that way.

  • Due: Mon. Sep. 24

    Reading Assignment
    Expanded Story
    Playblast animation
    Watch 2 DVDs
    Project 7 Animation Pitch Bible

    DUE: Wed. Sept. 26 - Reading Assignment

    Read The Pitch Bible: Just The Essentials

    DUE: Wed. Sept. 26 - Revisions to your waiting animation

    Due: Wed. Sep. 26

  • Reading Assignment
  • Refined animated character
  • Project 8 Story Analysis and Animation

    DUE: Mon. Oct. 1 - Final Animated Character - Waiting Animation

    DUE: Mon. Oct. 1 - Story Analysis Questions
    Complete the questionnaire by thinking really deeply about your story and also about what the speaker on the "Killer Ending" DVD said.
    Due: Mon. Oct. 1

  • Playblast animation
  • Questionnaire
  • Animation Ex. 2 Principles of Animation

    Reading DUE: Mon. Oct. 8 - Principles of Animation

    Reading DUE: Mon. Oct. 8 - Applying the 12 Principles to 3D Animation

    DUE: Mon. Oct. 8 - Jumping Character Animation using video references
    Video tape someone jumping and use this as reference material to time the locomotion of your jump sequence. You can have a little bit of anticipation before the character actually jumps. You can have the character look around or down, you can build up the courage to jump, you can show fear then jump, etc. Don't forget to use anticipation in the body movements to help us focus on the jump itself when it occurs. This can be done by crouching the body down, arcing it backwards, etc.

    See the NOTES on how to get your reference frames into Maya.
    Due: Mon. Oct. 8

  • Readings (2)
  • Jumping Animation
  • Animation Ex. 2 cont. Topics: Production Bible, Anticipation, Follow Through, and Overlapping Action

    DUE: Mon. Oct. 15 - Jumping Character Finalized

    See the NOTES on how to get your reference frames into Maya.

    DUE: Mon. Dec. 10 - Final Animation Production Bible
    Animation Production Bible Notes

    DUE: Wed. Oct. 17 - Animation Production Bible Part 1

    To complete this assignment you must have:

    1. 3 Ring binder notebook (black)

    2. Cover page

    3. Table of Contents

    4. Expanded Premise (see notes) - Two pages maximum.

    5. Character description in paragraph form (for all characters)

    6. Character model sheets (in color)

    7. Pose/Expression sheet - optional, but worth extra credit.

    8. Setting concept art in color


    Due: Mon. Oct. 15

  • Final Jumping Anim.

    Due: Wed. Oct. 17

  • Anim. Bible Pt 1

    Due: Mon. Dec. 10

  • Final Anim. Bible
  • Animation Ex. 3 Topics: Jump critiques, Walking part 1, Computer Animation 1

    DUE: Wed. Oct. 17 - Animation Production Bible Part 1
    Animation Production Bible Notes

    DUE: Wed. Oct. 17 - Final Story on Blog
    Post your newest story on your blog so others can comment on it by Wed. Label it Story Revision

    DUE: Mon. Oct. 22 - Walk with Emotion
    Start by creating a 5 frame walk and expand it to add inbetweens and gestures to make your character have and emotion that effects the way he/she walks

      Due: Wed. Oct. 17
    1. Anim. Bible Pt 1

      Due: Wed. Oct. 17
    2. Story Revision on Blog

      Due: Mon. Oct. 22
    3. Walk with Emotion

    4. Animation Ex. 3 Walking Animation

      DUE: Mon. Oct. 22 - Blog comments to the 3 people previous to your name
      Please write very helpful comments that will assist the other student in making their story better.

      DUE: Mon. Oct. 22 - Walk with Emotion
      Start by creating a 5 frame walk and expand it to add inbetweens and gestures to make your character have and emotion that effects the way he/she walks

      Emotions:
      Acceptance, Agitation, Alarm, Amusement, Anger, Angst, Annoyance, Anticipation, Apprehension, Apathy, Awe, Anxious
      Bitterness, Boredom,Betrayal
      Calmness, Cautiousness, Comfort, Contentment, Confidence, Courage
      Depression, Disappointment , Discontentment, Disgust, Desire, Delight. Determination
      Elation or Euphoria, Embarrassment, Ennui, Envy, Ecstasy
      Fear, Friendship, Frustration,Frantic
      Glee, Gladness, Gratitude, Grief, Guilt
      Hate, Happiness, Homesickness, Honor, Hope, Horror, Humility
      Impatience,Inadequacy,Irritability
      Joy, Jealousy,
      Kindness
      Loneliness, Love, Lust, Limerence
      Melancholy, Modesty
      Nervousness, Negativity, Nostalgia
      Pain, Paranoia, Patience, Peace, Phobia, Pity, Pride
      Rage, Regret, Remorse,Resentment
      Sadness, Schadenfreude, Self-pity, Shame, Shyness, Sorrow, Shock,[disambiguation needed] Suffering, Surprise, Suspense
      Thrill
      Unhappiness
      Vulnerability
      Worry
      Yearning
      Zest
      Due: Mon. Oct. 22
    5. 3 Comments on Blogs

      Due: Mon. Oct. 22
    6. Walk with Emotion

    7. Animation Ex. 4 Lifting a Heavy Object Animation

      DUE: Mon. Oct. 29 - Lifting Animation for Critique
      DUE: Mon. Oct. 29 - Final Walk with Emotion
      DUE: Mon. Oct. 29 - Rough Draft of the Script

      Lifting a Heavy Object
    8. Weight Animation http://youtube.com/watch?v=FGHatvw1J0o
    9. Pencil test - lift and toss http://youtube.com/watch?v=ncLDosFgOQM
    10. Weight lift and toss http://youtube.com/watch?v=oemzAFppyR8
    11. Animation test :: weight lift http://youtube.com/watch?v=shngub9So44
    12. Weight illusion http://youtube.com/watch?v=pbETG4BmCMI


      Cinematic language helps to establish CONTINUITY of the sequence

      Camera Shots - the Basics

      Pan
      Horizontal rotation of the camera left or right arond its pivot point

      Tilt
      Vertical pivoting of the camera going up and down

      Dolly
      Actual movement of the camera along a track towards an object

      Track
      Actual movement of a camera along a track horizontally right and left

      Zoom
      Changing the lens adjustment of the camera to get a closeup

      Mechanical - Crane
      An unnatural view obtained by using a mechanical arm that the camera is on

      Pull Focus 1
      Changing the focal length of the camera to focus the viewers attention on the background

      Pull Focus 2
      Changing the focal length of the camera to focus the viewers attention on the foreground



      Camera Transitions - the Basics
    13. Cut
    14. Fade to Black or White or other color
    15. Cross Dissolve
    16. Wipe
    17. Morphing
    18. Effects Transitions

      Framing the shot
      Establishing Shot Long Shot
      Medium Shot Medium Close-up
      Close-up Extreme Close-up

      Basic Info to Consider

    19. Scale - the relationship of the frame to the objects in the frame
    20. Angle - the relationship to the camera's position to the thing it is focusing on
    21. Camera Movement - movement from the beginning of the shot to the end of it
    22. Character Blocking - the movement of what is being seen inside the frame

    23. Due: Mon. Oct. 29
    24. Final Walk with Emotion

      Due: Mon. Oct. 29
    25. Lifting for Critique

      Due: Mon. Oct. 29
    26. Rough Script on Blog

    27. Storyboarding and the Continuity Style The Continuity Style

      DUE: Mon. Nov. 5 - Final Lifting Animation

      DUE: Wed. Nov. 7 - Storyboard



      DUE: Wed. Nov. 7 - 3 images of your setting modeled, textured, lit and rendered. Use the DV format (720 x 480).

      The storyboard should be drawn on blank notecards or the storyboard template as individual shots that can be rearranged.

      The text description should include:
      Description of the action
      Abbreviations to indicate: INT (interior), EXT (exterior)
      Dialogue
      Camera information, PAN LEFT, ZOOM IN, CUT TO, FADE TO BLACK, etc.
      Drawn arrows to indicate movement of character, objects or camera
      Read the Continuity Style of Editing Notes



      Due: Mon. Nov. 5

      Final Lifting animation

      Due: Wed. Nov. 7

      Storyboard
      3 images rendered of setting
      Animation Bible Part 2 DUE: Wed. Nov. 14 - Final Storyboard
      Incorporate changes from feedback sheet

      DUE: Wed. Nov. 14 Three Setting Images

      DUE: Wed. Nov. 14 Production Bible Part 2

      Add your final script to the Animation Bible

      Animation Scripts should contain:
      Description of environment
      All actions that happen
      Dialogue

      ALWAYS write the script in the third person and in present tense (never future or past tense)

      Present in words what a viewer will see
      Don't put intentions or thoughts of the character in the script

      The reader must be able to "see" the animation in their mind when they read the script

      Use Jeffrey Scott's scripts as a good exaple of how to format your script:

              http://www.jeffreyscott.tv/Scripts.htm

      Your animation production bibles are to be formatted in the following order:

      Cover
      Table of Contents
      Expanded Premise (see below) - Two pages maximum.
      Character description in paragraph form (for all characters)
      Character model sheets (in color)
      Pose/Expression sheet - optional, but worth extra credit.
      ***ADD this: Script - must be presented in professional script writing format (maximum of 2 pages)
      Setting concept art in color
      Character in the Setting concept art in color
      Additional concept art (props, secondary characters, etc.) - extra credit
      Storyboard (reproduction in a size that fits in the notebook)
      DVD containing the following: Animatic as a Quicktime, images of 3D modeled settings, props, and characters.
      The DVD needs to be inserted into a DVD sleeve in the back of the bible.
      Notes and Appendix - Optional

      Due: Wed. Nov. 14
      Final Storyboard



      Due: Wed. Nov. 14
      Final Setting images



      Due: Wed. Nov. 14
      Script added to Animation Bible
      Animatic DUE: Mon. Dec. 10 - Final Animatic

      An animatic is your storyboard scanned in and layed out over time with camera moves, dialog and sound added. It is ESSENTIAL that the timing of your animatic is worked out well.

      Animatic must contain:
      Camera positions
      Camera cuts and transitions
      Camera moves (zooms, pans, dolly, etc.)
      Correct timing
      Rough movement of characters and objects
      Rough sound track and dialogue


      Examples:

      Midlake - Young Bride

      Knuckleduster Animatic

      Men O' War Animatic

      Mission Hill Episode 16

      Forest Walk

      Birds of a Feather

      Cyclops and Odysseus



      Due: Mon. Nov. 19

      Rough Animatic

      Due: Mon. Dec. 10

      Final Animatic

      Final Requirements DUE: Mon. Dec. 10 - Final Critique 6pm Monday

      1 Notebook with: Revised Animation Bible
      • Cover
      • Table of Contents (revised)
      • Expanded Premise (revised)
      • Character description in paragraph form (for all characters) (revised)
      • Character model sheets (in color) - (revised)
      • Optional: include images of modeled character
      • Script (revised)
      • Setting Concept Art in color (revised)
      • 3D Setting Art - at least one print out of your modeled and rendered scene (revised)
      • Optional: Additional concept art (props, secondary characters, etc.)
      • Storyboard (reproduction in a size that fits in the notebook)
      • Optional : Notes and Appendix
      • DVD in a sleeve in the back of the Bible containing the following:
        1. Final Animatic with sound, correct timing, animated major movements, transitions, fades, and cuts in Quicktime format at 720 x 480. Use H.264 or Sorenson 3 for a playable version.
        2. Three final images of your scene (revised from what you turned in)
        3. 4 images of main character modeled (blocked out) - I realize this version of the character may not be finished but get all basic body features roughed out. Textures are a PLUS. Save four views as TIF (front, 3/4 view, profile, back)
        4. Four animation exercises revised from last time (Waiting, Walk, Jump, Lifting)

      Do NOT make a playable DVD using iDVD, DVD Studio Pro, or Encore. This should be an archive DVD. If it fits on a CD, that is fine.

      NO LATE PROJECTS WILL BE ACCEPTED and if a project is not received by 6pm Dec. 10th the grade for that project will be an F.

      MISSING THE FINAL CRITIQUE = F for all final projects - NO EXCEPTIONS.

      Due: Mon. Dec. 10

      All Final Projects