Syllabus - Fall 2006 - ARTC 443 - Bowling Green State University

ARTC 443:

Animation Art Effects
Bonnie Mitchell
M/W 6:00 am - 8:30 pm
1030 Fine Arts

Office Hrs:

109 Fine Arts
M/W 2:30 - 4:00 pm
syllabus | schedule | assignments | ARTC courses
ARTC 312 Intermediate 3D Animation
This course is designed for students that have taken ARTC 312 or ARTC 413 and want to enhance their knowledge of animation and Maya by working with special effects in animation. The course will investigate complex concepts and techniques focusing on non-geometric modeling in Maya. In this course we will study the physics of motion and creative expression of ideas. We will focus on physical dynamics, particle systems and MEL scripting and expressions to create layers that will be composited together to create the animation. We will be programming using MEL to create effects not otherwise available in Maya. Students will work with compositing effects such as transformations, masking, effects layers, etc. to create time-based collages of live action, hand-painted/drawn and 3D computer imagery. We will also explore the art of storytelling, abstraction, metaphor, and narrative language. Class time will include demonstrations, discussions, videos, technical exploration, aesthetic inquiry, and historical information relevant to computer animation, compositing and special effects. The class will meet in the computer lab and the lectures are typically "hands on learning". Students are encouraged to pursue areas of interest and explore new ideas throughout the course.
Digital storage: Firewire External Drive (formatted for both Mac and PC) or Flash Drive highly recommended. You will need some DVD-ROMs for mastering your projects at the end of the semester. You will also be expected to back up your data a minimum of once a week.
Recommended Texts (not required)
Reading materials will be distributed in class. Maya books that may be helpful:
Maya 6: The Complete Reference by Tom Meade & Shinsaku Arima
Maya: Secrets of the Pros with CDROM by John Kundert-Gibbs
Learning Maya | Dynamics by Alias|Wavefront.
Learning Maya 7: The Special Effects Handbook by Alias Learning Tools
These books can be found on or most other book web sites.
Each student is expected to complete all projects, exercises, in-class exercises, the required readings and the final project. Details of the various assignments will be discussed in class. By the end of the semester, all projects should be part of your web portfolio and you should have a professionally mastered DVD with your projects on it.

During class time, students are expected to engage in meaningful classroom participation.
Attendance is mandatory. We will be covering a variety of materials throughout the semester, building upon each lecture. If missed, lectures will not be repeated. Excused absences are due to extreme illness or dead in the family or other critical unforseen event (please bring evidence). If you do have an excused absence, it is your responsibility meet with a classmate or make an appointment with me to get the information.

1 absences = no penalty
2 absences = overall final grade lowered 1 letter grade
3 absences = overall final grade lowered 2 letter grades
4 absences = fail the course; dropping the course strongly recommended.

Being 15 minutes or more late to class three times will count as one unexcused absence.
Leaving class early (15 minutes or more) three times will count as an absense.

Turning in Projects
Projects are due in the Homework folder prior to the beginning of class.

Revised projects are due exactly one week from the critique date, I do not accept late revised projects and you will receive a zero on the revised project if it is not turned in on time.

If you miss a regular critique, the project for that critique will be lowered by one letter grade.

During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.

Final Critique
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!
90 - 100
89 - 80
79 - 70
69 - 60
59 - 0
A = Excellent - Above and beyond, artistically AND technically
B = Very Good - Beyond requirements, artistically OR technically
C = Average - Met the basic requirements
D = Did not meet requirements
F = Project not turned in or completely insufficient
Digital Arts Department Rules
• No food or drink in the lab.
• No cell phones, or beepers on during class. ALWAYS remember to turn off your cellphone before class.
• No sleeping during class.
• Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.
Student Projects
Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).