VISUAL POETRY, ASSIGNMENT 3

ARTC 312,

Dena Elisabeth Eber

 

Playblast due:           Tuesday, October 08.  Save in the Assignment 3, HomeworkEber folder on the ArtNT

Tape due:                   Tuesday, October 15

 

Create a short 15 to 30 second abstract animation that explores the notion of visual poetry and music.  In other words, you are going to create an abstract visual poem.  A poem has rhythm, flow, emotion, intensity, silence, tempo, and symmetry.  You will create a visual version of this synced to music.  To create this, I want you to think about the abstract analysis exercise.  What elements from your exploration can you apply to your visual poem?  Use you sketchbook to sketch and write about your ideas

 

AUDIO

 

Make your audio first, and then create your animation to match the sound.  You will compose your audio using sampled sound, appropriated small sound samples, and sound effects. 

1.     You are not allowed to use copyrighted music unless you use small samples and combine it with samples from other sounds in a creative way. 

2.     You may record live music performances, ambient sounds, and sound effects. 

3.     You may collaborate with a musician or friend to create your audio. 

4.     Avoid using vocals in your sound track unless you manipulate the voice so it becomes abstract sound. 

5.     The visuals should be synchronized perfectly to the audio.

 

RULES

 

1.     The animation will be experimental and use nonobjective forms, or those that do not look like real world objects. 

2.     Your piece will not be narrative or tell a story.

3.     Focus on creative uses of tools, effective use of timing, and principles of animation.

4.     Use at least 2 camera cuts or transitions in the piece.

5.     When planning for transitions, render an extra 1 to 3 seconds of animation on both ends of the transition.  You will do transitions in post-production on the Media 100’s.

 

TECHNICAL RULES  (we will discuss this in class)

 

1.     Use deformation tools to alter the forms throughout the animation. 

2.     Work with animated procedural textures and change the color, transparency, bump, etc. over time

3.     Animate the construction history curves, sets of CVs, or clusters to change the object’s shape.

4.     Use lattices and non-linear deformers to alter the forms over time.