The below lists archive information on past Computer Art Club events. All CAC activities are broken down by semester and presented with any information available. More recent events my not have yet been migrated to this page. Be sure to also check our calender.

Spring 2016

Fri, 2016-04-01
Visiting Artist: Jessica Wascak

For this workshop we explored text and imagery in sequential form through the conversations that form when pairing photographic sequences and blackout poems. We analyzed the outcomes of the poems to determine more about what drives each artist to create.  

Blackout poetry focuses on rearranging words to create a different meaning. The author eliminates whatever words or images he sees as unnecessary or irrelevant to the effect he's seeking to create. The central idea is to devise a completely new text sequence from previously published words and images.

Image sequences can be created in the same way. As a photographer one must eliminate information in the frame in order to see what is really in front of them.  

When these text and images are paired together they will form a conversation that can reveal new meaning yet again - about the work, the creator, and the viewer. 

Tue, 2016-03-01
Computer Art Club Elections

We briefly gave updates on events and then had people vote for the people who were nominated. Those who couldn't make it to the elections voted in class using forms the digital art professors handed out. We also played agar.io afterwards.
Election Results:
President: Alison Shedloski
Vice President: Tess Healy
Recording Secretary: Rachel Fay
PR Secretary: Breeana Hinton
Treasurer: Jack Spencer
Webmaster: Emilee Walsh

Sun, 2016-02-28
CAC Game Jam Planning Meeting

The Computer Art Club planned out a week-long Game Jam event, for members of the club to collaborate on making a game. A google hangout was hosted for those who were not able to attend in person.

Tue, 2016-02-23
CAC Spring 2016 Meeting #2

The CAC announced upcoming events and had discussion about elections for next year's officers. Nominations were collected for those running for an officer position, in addition to those nominees collected by the Digital Arts faculty during class times.

Fri, 2016-02-19
Super Smash Brothers Tournament

The Computer Art Club hosted a Super Smash Brothers 4/Melee tournament as a fundraiser and an opportunity to reach out to students on campus who may not know about us. Baked goods were provided as snacks. Many thanks to those who came out to play, lended us equipment, and made the night a success!

Sat, 2016-02-06
Game Developers Conference Info Meeting

We discussed all aspects of GDC, including (but not limited to) travel plans, who would be going, costs associated with the trip, and the opportunities at the conference itself.

Thu, 2016-01-28
CAC SIGGRAPH Video Review Screening

We watched SIGGRAPH's Video Review. Everyone was impressed by the animations shown.

Thu, 2016-01-21
CAC Spring 2016 Meeting #1

We will go over the list of events for the semester and take your suggestions. Then we will all play a fun game together!

Fall 2015

Tue, 2015-12-01
CAC Meeting for ArtsX

Computer Art Club will be supplying materials for
making jewelry and buttons to be sold at ArtsX! All of the profit will
go to Computer Art Club to fund events that will be held next semester!

For the Buttons we are looking for Designs! The template has been uploaded to google drive, and a link has been provided!

If you have some art or a design you would like to turn into buttons,
bring your design printed out using the template to this meeting! If
you don't have anything right now, you can design something during
Thanksgiving break!

Come join us for some fun! Also, if you are
interested in becoming an Officer it would be a really good idea to get
involved with this event!

Thu, 2015-11-12
3D Printing for Arts X Meeting #3

Bring any models that you have made to show Sarit!

Tue, 2015-11-03
3D Printing for Arts X Meeting #2

Sarit has updates! Bring models or ideas if you have them!

Mon, 2015-11-02
Visiting Artist: Ken Fairclough

Ken is a Concept Artist at Cloud Imperium Games [Star Citizen], and a BGSU Alumnus.

His lecture will take place on Monday, November 2 @ 6:00pm in THE GISH FILM THEATER

Ken will speak about his work as a concept artist and how he got there, including:
• Networking
• Working with clients and art directors
• Choosing a path for yourself
• Marketing yourself and standing out from the crowd
• Identifying your strengths and specializing

Brought to you by:
Computer Art Club | Medici Circle | BGSU School of Art | Digital Arts Department

Sat, 2015-10-31
Computer Art Club Halloween Party

Bring your friends to the CAC’s annual Halloween party
where there will be a screening of the Monster Challenge Artwork and
the winners will be announced!
There will be food and fun! Don’t forget to dress up!

Sat, 2015-10-24
Photo Editing Workshop

Learn how current student, Katie Scarlett Chew edits her photos! Come join us for a fun time learning new skills and making friends!

Fri, 2015-10-16
Alumni Colby Wahl and Sam Bruno Demo PhaseShift

Alumni from the Class of '15 Colby Wahl and Sam Bruno
will be demoing their game "PhaseShift" using the Samsung Gear VR
Headset. They are developing the game as a launch title for the Gear!
They recently demoed their game at Oculus Connect 2 in Hollywood!

PhaseShift is a time-bending, reality-twisting cinematic virtual
reality platformer. Join the good Dr. Hoffman on his multidimensional
journeys through both space and time. Explore ancient Mayan ruins,
escape hostile alien planets, and discover the secrets of the universe –
or at least survive them.
The dark, yet humorous, storyline of
PhaseShift, combined with unique stylized 3D retro pixel art, binaural
audio, and a multidimensional interactive portal allows players an
extremely unique VR experience.

http://www.phaseshiftvr.com/

Like the game on facebook!
https://www.facebook.com/PhaseShiftVR?fref=ts

This will be a fun event so all should come!

Thu, 2015-10-15
3D Printing for Arts X Info Session

Hi all,
I will be gathering some 3D student modelers to work on 3D prints for sale at Art Extravaganza this year in December.

This projects should target general audience, especially children. I
think, we should design the animal forms base on fruit culture in
Culinary Arts.
Student who are interested in, will need to pay McaP
for using 3D printer, $0.25 per hour of using. Student need to pay for
their own filament and some materials.
There are some materials that
you need to have. You and your colleagues can chip in money to purchase
a few equipment together to use as a group.
Here are some necessary tools and materials:
1. Gizmo Dorks 1.75mm ABS Filament $ 24- $30 per 2.2 bl on Amazon.com
2. DUAL-ACTION AIRBRUSH about $30-$40
3. Acetone $17 per gallon Walmart
4. Brushes
5. Sanding materials: sponge, wet paper sanding
6. Rotary Tool
7. Color paint/Color coat
8. Thinner
Whatever you sell, you earn all the profit.
I think, this should be fun project.

If anyone is interested, please contact me directly through FB messager
with images of your best 3D model work. I will have to pick only the
best 10 modelers for this project.

- Sarit Somasa

Wed, 2015-10-14
Computer Art Club Bake Sale

October 14, 15 10:00- 4:00 Each day
We need baked goods and volunteers to work the table on tuesday, wednesday, and thursday!

Thu, 2015-10-01
CAC Halloween 30 Day Monster Challenge!!

The Computer Art Club is holding it's 30 day monster
challenge this month! Everyday there will be a new prompt for you to do!
and fear not if you get behind you can do them in any order! At the end
of the month the contest will end at the Halloween Party and the victor
will be announced!!

There are no limits to what medium you can
do your characters in! They can be as simple as sketches or as
complicated as 3D Models!

Prompts are listed as follows:

1. Forsaken Wendigos
2. Stalking Gargoyles
3. Sexy Bigfoot
4. Ice Orcs
5. Royal Newts
6. Fiery Satyr
7. Friendly Wisps
8. Assassin Liches
9. Glowing Jackalopes
10. Creeping Catfolk
11. Wispmother
12. Rat Queen
13. Lurking Bunyips
14. Crested Griffin
15. Undead Valkyries
16. Armored Goblin
17. Two-Headed Faun
18. Roaring Hippocampi
19. Undead Animal
20. Franken-duck
21. Happy Harpies
22. Disco Boogie-man
23. Abercrombie zombie
24. The headless Sea-horseman
25. Hippy Cyclops
26. Morbidly Obese Dragon
27. Cereal Killer
28. Creature with many eyes
29. Evil Candy
30. Giant bug creature
31. Flying Pumpkin Monster

Thu, 2015-10-01
CAC 2nd Meeting of Fall 2015

Join the CAC for our kickoff meeting for the Month of
October Monster Design Challenge! We will be giving more information
and showing past submissions to inspire everyone to make awesome work!

Fri, 2015-09-25
BG Reel/UFO 48 Hour Film Festival CAC Team

If you want to be a part of the Computer Art Club's
Production team for the 48 Hour Film Festival click the join button! We
will all meet outside the PC Lab room 246 at 4:30pm Friday before
heading on over to the opening meeting for the 48 Film festival located
in RM. 115 of the Education Building! It'll last all weekend until 5PM
Sunday.

https://www.facebook.com/events/819449798163562/
^ this is the official event page for the 48 Hour Film Fest

The Screening of all the animations will be the following Wednesday at 9:00PM in the GISH film theatre

Tue, 2015-09-08
CAC First Meeting of Fall 2015!

Learn about what the CAC has to offer this semester!
Meet new friends!

Sat, 2015-08-29
CAC Welcome Back Celebration!

Free Food, Activities, and Animation Screenings!
Come join us for an awesome time and meet new friends! Bring your friends with you!

Spring 2015

Wed, 2015-05-06
End of the Year Party

The CAC hosted an end of the year party where members were given free food and played games. Screenings of animations, digital imaging, video art,  and character design were featured.

Fri, 2015-03-27
Hunter Grant and Tomas Jech Visit BGSU


The BGSU ACM SIGGRAPH Student Chapter was excited to announce that both Hunter Grant, an alumni and Lead Animator for In-Game Cinematics at Blizzard Entertainment and Tomas Jech, another alumni working as a Senior Animator at Riot Games would be visiting our campus from March 27-28th! The lecture was held Friday from 6-10pm and the workshop was on saturday from 9AM-6:30 PM  We also livestreamed the events for people who could not make it!  Hunter Grant's workshop was all about Animation and started at a beginner level and worked up to more complex Facial animation!

Tomas Jech had a Workshop titled, “Thinking Like A Pro.”  In this workshop Tomas went over some of his methods for coming up with creative ideas. He focused on rapid iteration, teamwork, decision making, and storytelling. This workshop was applicable and useful to anyone pursuing work as a creative professional.

This event would not have been possible without the help of Jeffrey Simonetta and the Cleveland Institute of Art. They helped us out a ton by raising the funds to bring them both out here.  Many Thanks to them!

Mon, 2015-02-16
Women in the Industry Panel


Per request, we had another industry panel this semester similar to one we had earlier in the year with the four professionals who work in the industry, but this time with all female panel members. This was a great opportunity to get some insight on getting a job after graduation, as well as getting a woman's perspective on entering the industry.

We held the panel through a google hangout, so everyone was welcome to join if they were unable to make it to the Wolfe Center.  Panel members were Mary Twohig, Hair and Cloth rigging at Disney, Jessica Woo, Senior surfacing artist at Dreamworks, Karly Yohe, Animator at MPC (Moving Picture Company), Anne Miller, UX Designer and 3D modeler for a software firm in Columbus.

Sat, 2015-01-31
Weapon Crafting Workshop


The BGSU ACM SIGGRAPH Student Chapter hosted a weapon crafting workshop Saturday, January 31st 2015! From 11 - 5 PM in the Wolfe Center Room 246!

Sam Bruno and Colby Wahl taught the workshop and went over some simple tools in Maya for generating low poly weapon models for games and how to make a stylized hand painted texture!  They picked from a selection of concepts but chapter members were allowed to bring their own!  This workshop was useful to beginners because Colby and Sam went over all the basics that they would need to know!

Sat, 2015-01-31
2015-2016 Year Planning Meeting

The BGSU ACM SIGGRAPH Student Chapter held a planning meeting for next year! We found out what students want funded for next year! Everyone had awesome ideas for visiting artists, trips, events, etc.

Wed, 2015-01-21
First Meeting Of Spring 2015


The BGSU ACM SIGGRAPH Student Chapter welcomed chapter members to its first official meeting of 2015!!  This was a general info meeting that was meant to get chapter members excited for all of the upcoming events and to announce that elections would be taking place later in the semester!


Fall 2014

Fri, 2014-11-21
Super Smash Bros. Tournament

The BGSU ACM SIGGRAPH Student Chapter hosted a Super Smash Bros. Tournament Friday, 11/21/2014 at 7 PM in the Wolfe Center Room 246, participants were required to bring $5 to enter the tournament and could also bring their 3DS for some awesome brawling while they watched!

Wed, 2014-11-19
Game Developers Conference Meeting

If students were interested in coming to GDC in the spring, this meeting was required! We went over the costs, dates, and other things that needed to be planned for!

Sat, 2014-11-01
Halloween Party

The BGSU ACM SIGGRAPH Student Chapter held its annual Halloween Party! At the party we concluded our 30 Day Monster Contest and Voted on who would win a copy of Five Nights at Freddy's! Also if anyone missed the Oculus Rift event, they were able to try it out at this event as well!  We had snacks, games, and lots of fun!

Sat, 2014-10-25
Jose Borges Concept Art Workshop

The BGSU ACM SIGGRAPH Student Chapter welcomed Jose Borges, a BGSU Alumni who creates amazing Concept Art! He works fast and efficiently creates dozens of environments, creatures, and vehicles. He showed students the process he uses to create his work!

Wed, 2014-10-15
Oculus Rift Demo Party

The BGSU ACM SIGGRAPH Student Chapter offered chapter members the chance to try out the latest and greatest in virtual reality! We had a Oculus Rift Developer Kit 2 there for students to try out and also some Google Cardboards, a virtual reality headset made out of cardboard!  Nearly 100 students each got to try the Oculus Rift for 5 minutes each!

Wed, 2014-10-01
Halloween 30 Day Monster Challenge

The BGSU ACM SIGGRAPH Student Chapter held its second official meeting of the year!  The meeting started with a kick off for this years Halloween Monster Contest, followed by announcing the upcoming Oculus Rift Demo Day, talking about the Ottawa trip, Game Developers Conference and much more!

Wed, 2014-10-01
Meeting #2


The BGSU ACM SIGGRAPH Student Chapter held its second official meeting of the year!  The meeting started with a kick off for this years Halloween Monster Contest, followed by announcing the upcoming Oculus Rift Demo Day, talking about the Ottawa trip, Game Developers Conference and much more!

Thu, 2014-09-04
How to Make the Best of Your Time at Bowling Green

BGSU ACM SIGGRAPH Student Chapter hosted a Google Hangout with some of our most successful alumni. We had a Q&A session about how students can make the best of their time at Bowling Green State University and what to do after graduation. The four alumni were Hunter Grant, Lead Animator for In-Game Cinematics at Blizzard Entertainment, James Maloney, a Contract Animator at Blizzard Entertainment, Dallin Jenson, a Software Engineer at Riot Games, and finally Maury Mountain III, Lead Artist at Epic Games.

Wed, 2014-08-27
First Meeting

This was the first official BGSU ACM SIGGRAPH Student Chapter meeting of the year, where members helped to decide on future events the club holds and get to meet with their like-minded peers.  We announced future google hangouts and other meetings!  We also introduced the officers to the new chapter members!

Spring 2013

Fri, 2013-04-12
Figure Drawing Session

Weekly Figure Drawing session

Fri, 2013-04-05
Figure Drawing Session

Weekly Figure Drawing session

Fri, 2013-03-22
Figure Drawing Session

Weekly Figure Drawing session

Fri, 2013-03-15
Figure Drawing Session

Weekly Figure Drawing session

Mon, 2013-03-11
Union Bakesale

The CAC held a bakesale in the Bowen-Thompson Student Union to help raise money for GDC and visiting artists.

Fri, 2013-03-08
Figure Drawing Session

Weekly Figure Drawing session

Fri, 2013-03-01
Figure Drawing Session

Weekly Figure Drawing session.

Wed, 2013-02-27
Principals of Animation Workshop Pt. 4

The last Workshop on the Principals of Animations

Fri, 2013-02-22
Joshua Fry and Mary Twohig Disney Guest Speakers

The lecture will be on Friday night at 7 in room 204 of the fine Arts Center.

The workshop will be Saturday at noon in room 246 of the Wolfe Center,
and will continue until 6pm (there will be a break from 2:30 to 3:30
for lunch)

The Friday lecture will go over the path we've taken
from Bowling Green to Disney with some helpful info we've learned along
the way, as well as information about Disney, its pipeline, and
opportunities that are open to students and recent graduates.

The first Saturday workshop will go over Disney's approach to lighting
Wreck-it-Ralph, walk-throughs of several shots Josh did on the show, and
some helpful info for people beginning down the path toward
professional lighting for animation.

Mary plans to speak about cloth simulation in the second workshop. (I'll get Mary to post details soon)

"Some helpful background info. Mary and I are both BGSU alumni
currently working at Walt Disney Feature Animation. I'm on the lighting
team, and Mary is a character TD (rigging, cloth, etc.) We've
interned/apprenticed at other studios, including ReelFX, and Pixar.

A bunch of Mary's old reels are located here: http://vimeo.com/user2095788
And a bunch of My old reels are located here: http://accad.osu.edu/~jfry/
And some of my new side-work here: http://jrfry.tumblr.com/"
~Joshua

Wed, 2013-02-20
Principals of Animation Workshop Pt. 3


An introductory workshop for students interested in learning Animation.
This workshop series will focus intensively on applying the 12
Principles of Animation to our work, as well as applying them to simple
animations within the workshop.

Below is a summary and breakdown of everything we will be doing per workshop:

Workshop
#3: Continuing with our Intro to Maya animations: we'll be looking at
everyone's work in progress or finished animations. We'll basically
continue what we talked about last time and hopefully wrap up by
introducing our first "complex" rigged character. We'll also discuss
walk cycles, run cycles, and using live-action footage for referencing
in your animations. We'll wrap up by taking the pencil rig and assigning
each participant to work on creating an animation that conveys their
pencil's personality best.
This
is the basic run down for each event. Now, I know we are all busy with
our school work, but here's the deal: THIS IS A WORKSHOP THAT REQUIRES
ACTIVE PARTICIPATION. That means whatever we are working on in the
session, I expect you to set some time outside of them to work on them
as well. Animation is something that takes time to get right, and it's
not going to happen if you're not doing your part outside of the
workshops. These won't be too difficult to do, and I want ALL of those
participating to take part. Also, because of our guest speaker, I want
you all to be able to show your work to our guest and get some valuable
feedback on it.

All of the rigs and models will be provided.

If anyone has any questions feel free to ask!!

 

Mon, 2013-02-18
UNION Bake-Sale


The CAC is hosting a bake sale in the student union! Please sign up for times and baked goods!

Fri, 2013-02-15
Figure Drawing


Get some practice in! Tips for the model appreciated!

Wed, 2013-02-13
Principals of Animation Worshop Pt. 2


An introductory workshop for students interested in learning Animation.
This workshop series will focus intensively on applying the 12
Principles of Animation to our work, as well as applying them to simple
animations within the workshop.

Below is a summary and breakdown of everything we will be doing per workshop:

Workshop
#2: Continuing with our After Effects Animations; we will be looking at
everyone's animation or works in progress. We'll have plenty of time to
answer questions if anyone is having problems with their animation, and
review the principles we're studying extensively. We'll also start
studying the basics of animating in Autodesk Maya, discussing what we
learned in After Effects and how it'll apply to Maya. We'll wrap up by
working with a simple bouncing ball rig and assign that to work on.
This
is the basic run down for each event. Now, I know we are all busy with
our school work, but here's the deal: THIS IS A WORKSHOP THAT REQUIRES
ACTIVE PARTICIPATION. That means whatever we are working on in the
session, I expect you to set some time outside of them to work on them
as well. Animation is something that takes time to get right, and it's
not going to happen if you're not doing your part outside of the
workshops. These won't be too difficult to do, and I want ALL of those
participating to take part. Also, because of our guest speaker, I want
you all to be able to show your work to our guest and get some valuable
feedback on it.

All of the rigs and models will be provided.

If anyone has any questions feel free to ask!!

 

Mon, 2013-02-11
CAC Elections 2013


Elections for next year
are coming up fast! To nominate yourself or a friend, please send and
email to megan cannon at cannonm@falcon.bgsu.edu.

Timeline

-Nominations will be accepted beginning February 11th and ending
February 20th. (that means you have a little more that two weeks to make
up your minds!)

-Nominee's will be announced on the night of
the 20th at 8:30pm, and have until the 27th to reject their nominations.
(if so desired)

-Nominee's will then have february 28th until
march 15th to campaign. (we want to know about you! we want posters! We
want baby kissing! We want underhanded dealing with the mob!)((ok not
really))

-Elections will be held the week of march 18th. The winner will be announced on the 25th.

The election process is a bit long and drawn out this year, but we want you to have the chance to make well informed decisions.

The positions are:

1. President - Responsibilities include: To oversee all
activities, to help organize meetings, to oversee the officers and
subcommittees, to maintain communication between the club and the
university.
2. Vice-President -
Responsibilities include: To oversee and organize fundraising events, to
secure facilities for meetings and events, to assist the president.

3. Treasurer - Responsibilities include:
Maintaining records of incoming and outgoing funds, to assist the
president in preparing and presenting funding requests to the
university.
4. Recording Secretary - Responsibilities include: To record the minutes of each meeting.

5.PR Secretary - Responsibilities include: to oversee all advertising and production of posters and flyers.

6. Web Master - Responsibilities include: To develop and update the Computer Art Club’s website.

Happy voting!

Fri, 2013-02-08
Claas Kuhnen

Title for the Lecture:
3D Possibilities and Design Process.
How 3D technology can inform design decisions.

This lecture will explore the many applications of 3D and
how it can be used to strengthen design skills from portfolio
work to crossover employment between design disciplines.

Time: 7pm
Room 1101 FAC

ALSO DO NOT FORGET THE AMAZING WORKSHOP THE FOLLOWING DAY!

Title for Workshop:
Shoe modeling and fabric material design with Maya.
A practical approach to photo realistic rendering with Mental Ray.

The workshop will focus on modeling a shoe
and the creation of realistic fabric materials with Mental Ray.
We will then borrow design rules from studio photography to get photo realistic renderings.

Time: 12 (Noon) to about 6pm. We will have a mid-day break for food!

 

Wed, 2013-02-06
Principals of Animation Workshop Pt. 1


An introductory workshop
for students interested in learning Animation. This workshop series will
focus intensively on applying the 12 Principles of Animation to our
work, as well as applying them to simple animations within the workshop.

Below is a summary and breakdown of everything we will be doing per workshop:

Workshop #1: Introductory Workshop. We will be looking exclusively at
the Principles of Animation and studying them extensively, referencing
Disney's "The Illusion of Life" text and multiple visual
references. We will also start with some simple animation using Adobe
After Effects, and discuss key framing, in-betweens, follow throughs,
etc. For the workshop, participants will be working on small
"assignments" to follow along in the workshop: for this week, we'll
assign a small short ball bounce in After Effects :)

Workshop
#2: Continuing with our After Effects Animations; we will be looking at
everyone's animation or works in progress. We'll have plenty of time to
answer questions if anyone is having problems with their animation, and
review the principles we're studying extensively. We'll also start
studying the basics of animating in Autodesk Maya, discussing what we
learned in After Effects and how it'll apply to Maya. We'll wrap up by
working with a simple bouncing ball rig and assign that to work on.

Workshop #3: Continuing with our Intro to Maya animations: we'll be
looking at everyone's work in progress or finished animations. We'll
basically continue what we talked about last time and hopefully wrap up
by introducing our first "complex" rigged character. We'll also discuss
walk cycles, run cycles, and using live-action footage for referencing
in your animations. We'll wrap up by taking the pencil rig and assigning
each participant to work on creating an animation that conveys their
pencil's personality best.

Workshop #4: Our last workshop -
darn it! Continuing with our Pencil animations, we'll wrap those up and
discuss any problems we had with the rig. To wrap up the workshop, we'll
break out another character rig - I am still deciding which one to use -
and start playing with that one, and we'll spend most of the night
working on those.

Also: for the last workshop, we may very
well have a guest speaker joining us!! Not saying who he or she is, but
they are very well-versed in animation and are excited to be joining us.
:)

This is the basic run down for each event. Now, I know we
are all busy with our school work, but here's the deal: THIS IS A
WORKSHOP THAT REQUIRES ACTIVE PARTICIPATION. That means whatever we are
working on in the session, I expect you to set some time outside of them
to work on them as well. Animation is something that takes time to get
right, and it's not going to happen if you're not doing your part
outside of the workshops. These won't be too difficult to do, and I want
ALL of those participating to take part. Also, because of our guest
speaker, I want you all to be able to show your work to our guest and
get some valuable feedback on it.

All of the rigs and models will be provided.

If anyone has any questions feel free to ask!!

Wed, 2013-01-30
Brave Screening


We will be screening the pixar movie Brave. There will also be a short general meeting before the screening.

Wed, 2013-01-16
First General Meeting of the Spring Semester


First meeting of the semester! We'll be discussing upcoming events, like our
trip to the Game Developers Conference in San Francisco and visiting
artists from disney!

Fall 2012

Sat, 2012-12-08
CAC December Screening


Wolfe Center room 246: pc lab

Fri, 2012-11-30
CAC at Arts Extravaganza

"ArtsX
2012 will be held on November 30th between 6:00-10:00 p.m. within the
School of Art on Bowling Green State University's main campus. ArtsX is
an annual event staged by BGSU faculty and students in the creative and
performing arts disciplines, including art and art history, music,
theatre & film, creative writing, dance, architecture, and interior
design. Through performances, exhibitions, hands-on demonstrations, and
other artistic forms of expression, ArtsX highlights the unity and
collaborative spirit of the arts at BGSU to the campus community and to the larger NW Ohio region."

The computer art club has acquired a room for use during the upcoming Arts Extravaganza! We are looking for:

-VOLUNTEERS to help watch the artwork and run our booths
-ART WORK to display, this is your chance to get your work seen by the general public and the rest of the school!
-IDEAS, this year Arts Extravaganza has a carnivale theme! Lets run with it!
-CARICATURE ARTISTS, the CAC is hosting a caricature booth in conjunction with 2DAA, we need your talent!

 

Mon, 2012-11-19
General Meeting

We will be discussing Arts Extravaganza, visiting artists, GDC, and the end of the semester. Please come if you can!

Sat, 2012-11-17
Jewlery Workshop


The CAC is making jewelry
out of old computer parts to sell at Arts Extravaganza! We're looking
for some volunteers to help us make the jewelry this weekend. Remember,
the more money we raise for the club the better the events we can host
for YOU, the students!

Fri, 2012-11-16
MidWest Game Development Talk


With Eric Foos, Art Director &
Wallace Maass, Chief Technician

Over the past 15 years, Wallace and Eric have been part of many
exciting ventures at aboutGolf, the world leader in indoor golf
simulatore technology.

They will be talking about their
company's shift from traditional PS games, to high end simulation, to
golf science and game improvement, as well as their new challenge as
they focus on entertainment based games.

Tue, 2012-11-06
Z-Brush(digital Sculpting) Workshop with Kevin Kately


This workshop will be
focused on Digital Sculpting. Lessons will be centered around the use of
Zbrush but some ideas can be applied to other Sculpting programs such
as, Autodesk Mudbox, Blender, 3d-coat.

Rough Outline:
Concepting
Sculpting with Subdivisions
Zspheres(mesh creation)
Dynamesh(mesh creation)

Pixologic Zbrush is one of the industry standards when it comes to
digital sculpting. The program itself has a wide variety of applications
in the industries today.

Fri, 2012-11-02
Figure Drawing

 
Anyone is welcome, and tips for the model are appreciated!

    Wed, 2012-10-24
    Z-Brush class Hosted by Kevin Kately Part 4
    Wed, 2012-10-17
    Z-Brush class Hosted by Kevin Kately Part 3

    The third session of Z-brush taught by graduate student Kevin Kately. There were 11 people in attendence.

    Mon, 2012-10-15
    CAC Meeting: Discussion and work on Hunter Grant Competition

    A discussion and work day for the people participating in the Hunter Grant competition.

    Tue, 2012-10-09
    Z-Brush Workshop with Kevin Kately Part 2

    Kevin's second workshop about Z-brush
    15 people were in attendence.

    Mon, 2012-10-08
    CAC Meeting screening of "Madame Tutli-Putli"

    CAC hosted a screening of the short film Madame Tutli-Putli which was an Oscar nominated short by Chris Lavis and Maciek Szczerbowski in 2007.

    Tue, 2012-10-02
    Z-Brush class Hosted by Kevin Kately Part 1

    Kevin presented an introduction in Z-brush and eplained some basic priciples of useing Z-brush.
    27 people were in attendence.

    Mon, 2012-09-24
    CAC meeting Post-Ottawa Discussion

    At this meeting the students who attended the Ottawa International animation Festival talked about their experiences about the trip.

    Wed, 2012-09-19
    Ottawa International Animation Festival Trip

    Four students from the CAC and one alumni went to the Ottawa International Animation Festival for five days of learning about the industry and talked with other students learning about animation.

    Mon, 2012-09-17
    CAC meeting Hunter Grant Competition Announced

    The competition hosted by Hunter Grant was announced, the theme is wheelchair and groups were formed to start working on the prompt.

    Mon, 2012-09-10
    CAC meeting screening of "How to Train Your Dragon"

    Screening of How to Train your Dragon to introduce new members of CAC to digital movies.

    Mon, 2012-09-03
    CAC Meeting #2

    This was the first meeting with the new students who visited campus fest came to. The president discussed the values of the CAC and what we were going to be doing in the upcoming months.

    Sat, 2012-09-01
    Fun at the Rec Center

    CAC members went to the Rec Center to hang out and develop relationships with each other and the new freshmen.

    Mon, 2012-08-27
    First CAC Meeting of the Semester

    The first meeting for the 2012-2013 school year was held.

    Spring 2011

    Wed, 2011-05-04
    End of the Year Party

    The annual end of the year picnic/bbq. Student work from the past year was screened for everyone to see. 

    Wed, 2011-04-27
    CAC Meeting: Goodbye

    Jeff and other graduating members bid their farewell, as the new officers offically stepped in. Final end of the year issues were addresed, and preparation for the End of the Year BBQ was discussed.

    Wed, 2011-04-13
    CAC Meeting: Words of Wisdom

    Jeff provided some additional ideas to contempate in regards to digital art and animation. Discussion followed.

    Sat, 2011-04-02
    Hunter Grant Contest Deadline

    The deadline for Hunter Grant's Online Animation Contest. Open to all digital arts students in the program.

    Tue, 2011-03-29
    Screening: Waking Sleeping Beauty

    Screening of the documentery Waking Sleeping Beauty, discussing the history of Walt Disney Animation.

    Sat, 2011-03-26
    Visiting Artist Workshop - Tom Jech

    Tom presented his approach to animated walk cycles, and some industry insights to go with it.

    Sat, 2011-03-26
    Art Panel

    An art panel featuring professional artists, discussing how it is possible to make a living as an artist.
    The Panel will included: Dr. Jacke Leclair, Collin Mapp, Daniel Williams, and Tom Jech

    Fri, 2011-03-25
    Visiting Artist Lecture - Tom Jech

    Tom gave advice on the industry, his own experiences in animation, 'How to Be Pretty Much Awesome at Anything'

    Tue, 2011-03-22
    Tom Jech Prep Workshop

    A workshop to help prepare students for Tom's Workshop the following Weekend

    Fri, 2011-03-18
    Dr. Catalano Character Workshop

    In the first part of his workshop series, Dr. Catalano covered how to draw characters from your head.

    Wed, 2011-03-16
    CAC Meeting: GDC

    This meeting, Kyle and Dallin discussed their time and experiences at the Game Developer's Conference.

    Tue, 2011-03-15
    Screening: Porco Rosso

    Screening of Hayao Miyazaki's Porco Rosso

    Wed, 2011-03-02
    CAC Meeting: New Officers

    Following the end of voting, new officers were announced.

    Mon, 2011-02-28
    CAC Bakesale
    Wed, 2011-02-16
    CAC Meeting: Officer Voting

    The focus was centered around information on what's involved behind the scenes with CAC and officer positions, we are planning to do voting early this year to train the new officers. Nominations will begin the following week. 

    Tue, 2011-02-15
    Screening: The Girl Who Leapt Through Time

    Screening of Mamoru Hosoda's animated film, The Girl Who Leapt Through Time.

    Wed, 2011-01-19
    CAC Meeting - Welcome Back

    Discussion revolved around SIGGRAPH, plans for the upcoming semester, hunter grant's competitions, and how to get more involved.

    Fall 2010

    Tue, 2010-11-30
    CAC Meeting: Demo Reels

    The proper guidelines and tips for building your demo reel were discussed. The CAC's plans for ArtsXtravaganza were also discussed.

    Sat, 2010-11-20
    Visiting Artist Workshop - Hunter Grant

    Hunter's workshop covered several animation techniques and best practices. 

    Fri, 2010-11-19
    Visiting Artist Lecture - Hunter Grant

    Hunter talked about how he got to where he is today, gave advice, and talked about the industry

    Tue, 2010-11-16
    Animation Basics Workshop

    The Basics of Animation in Maya. This workshop was a preperation for Hunter Grant's forthcoming Workshop.

    Tue, 2010-11-09
    CAC Meeting: Internships

    Internships! The wonderful, often un-paid, experiences that we all desire to achieve. first hand presentations were given on what it is like participating as an intern, in addition to the requirements and application processes for several big name companies.  

    Wed, 2010-11-03
    Screening: Secret of Kells

    An academy award nominated Irish animation

    Tue, 2010-10-26
    CAC Meeting: Ottawa

    Those who attented the Ottawa International Animation Festival gave presentations about their expierences. 

    Wed, 2010-10-20
    Ottawa International Animation Festival 2010

    Spanning from October 20th - 24th, the international animation festival showcased current momentums of the industry.

    Thu, 2010-09-30
    Digital Painting Workshop

    Eric Buescher presented an introduction to digital painting, and demonstrated his workflow.

    Tue, 2010-09-28
    CAC Meeting: Industry

    Another General CAC meeting. This meeting discussed information about the Computer Graphics industry.

    Fri, 2010-09-24
    Character Model Workday

    For those who wanted to start/learn how to make a character model. Jeff was available in the labs assisting and showing how to do it

    Thu, 2010-09-23
    Screening: Watlz with Bashir

    Screening of the Israeli Film Watlz with Bashir

    Tue, 2010-09-21
    Fredrick Bach Showcase

    A screening showcasing the work of german animator Fredrick Bach

    Sun, 2010-09-19
    Visiting Artist Lecture - Walter Behrnes

    Walter Behrnes discussed his experiance in the industry, his personal art, and the philosophy he brings to creative process. Walter talked about how he got into the industry, his special effects/animation work and the experiances of working on major films. 

    Thu, 2010-09-16
    The Triplets of Belleville Screening

    Screening of Sylvain Chomet's 2003 Masterpiece

    Tue, 2010-09-14
    CAC Meeting: Motivation

    Jeff disscussed the benefits and methods of staying motivated in the digital era. 

    Thu, 2010-09-09
    Award Winning Student Animated Shorts

    A screening of recent student films which have been recognized for their outstanding achievements.

    Tue, 2010-08-31
    CAC Opening Meeting

    First meeting of the fall semester, discussed plans for impementing a bi-weekley meeting schedule as well as initial details for OIAF

    Spring 2010

    Tue, 2010-05-04
    CAC End of the Year Picnic

    The annual end of the year picnic. Student work from the past year was screened for everyone to see. 

    Sat, 2010-04-17
    Shaun Gentry: Modeling Workshop

    Local alumni Shaun Gentry provided a sculpting workshop for interested students. The all day program covered the process and execution of modeling your own character in clay!

    Fri, 2010-04-09
    Steve Staunchfield: Portfolio Review

    Steve Staunchfield, traditional animator and animation historian from Detroit, viewed and critiqued student portfolios, providing great inside and recommendations. 

    Fri, 2010-04-09
    Steve Staunchfield - Lecture

    Lecture on the history of animation by Detroit animator and historian Steve Staunchfield

    Thu, 2010-04-08
    Particles Workshop

    Adam covered the basics of Maya's hardware rendered particle system.

    Sun, 2010-04-04
    Workshop: Advanced Animation Peformance

    Jeff went over how to approach a Character Performance in animation! Covering 2d and 3d principals.

    Fri, 2010-04-02
    April Figure Drawing Sessions

    Free, and open, figure drawing sessions held on the Fridays of the month.

    Thu, 2010-04-01
    Flash Workshop

    Wesley presented an introduction to using Flash, covering some quick basics of animating within flash, and methods of implementing interactivity on the web. 

    Wed, 2010-03-31
    Painting Workshop

    Alyssa covered the importance of understanding traditional painting in order to implement it digitally. Hands-on workshop.

    Mon, 2010-03-29
    Screening: Fantastic Mr. Fox

    Screening of Wes Anderson's Fantastic Mr. Fox. Personally Graduate Student Collin Mapp interned for Wes Anderson and did some pre-production for the film.

    Wed, 2010-03-24
    Lip-Sync Workshop

    Jeff covered the progress of doing Lip-Sync in animation as well as provided hands-on instruction to those present.

    Thu, 2010-03-18
    Screening: My Neighbor Totoro

    A screening of Hayao Miyazaki's famous Tonari no Totoro ( My Neighbor Totoro ).

    Sun, 2010-02-28
    Visiting Artist Lecture - Maury Mountain

    Maury Mountain is a Senior Artist at Epic Games Studio and BG Alumni. He has worked on popular titles such as Gears of War and the Unreal Tournament Series. Maury's talk consisted of his experiences at BGSU, the Video Game industry, and what he does working at Epic Games. 

    Sat, 2010-02-27
    Visiting Artist Workshop - Maury Mountian

     Maury covered how to create beautiful textures for video games as well as digital painting techniques while showing his work flow in the industry. 

    Thu, 2010-02-18
    Art School Confidential

    Screening of Terry Zwigoff's satirical comedy. 

    Thu, 2010-02-11
    Thief and the Cobbler: Recobbled Cut

     Richard William's unfinished Animated Masterpiece: The Thief and the Cobbler. This version of the film only exists in bootleg (The Thief and the Cobbler: Recobbled Cut). And the missing segments of the film has pieces of the story board filled in as well as original pencil tests giving you a unique sense of the that animation proces

    Sat, 2010-01-23
    CAC Bakesale
    Thu, 2010-01-21
    STASH Animation Screening

    We have received the newest issue of the STASH Animation DVD. This DVD contains innovative computer animation from around  the world.  There are many pieces from major studios, independent  animators and student work.  The DVD contains commercial work, gaming  and entertainment animations and independent work.

    Thu, 2010-01-21
    CAC Open Meeting

    Covered general information on Computer Art Club's great workshops and visiting artists planned this semester. In addition information was presented on SIGGRAPH and how to become a volunteer.

    Fall 2009

    Mon, 2009-12-14
    Animation Screening

    A screening of Richard Williams unreleased version of The Thief and the Cobbler: the "ReCobbled Cut".

    Thu, 2009-12-10
    Animation Workshop - Walk Cycle
    Wed, 2009-12-09
    Internship Presentation

    The club president, Jeff Simonetta, presented a collection of information on Digital Arts Internships and the process of creating a Demo Reel.

    Fri, 2009-12-04
    Arts eXtravaganza

    As part of the building-wide celebration of the arts, the Computer Art Club maintained a booth where it exhibited student artwork and sold t-shirts and hardware-based jewelery. 

    Fri, 2009-11-20
    Character Creation Workshop

    Run by Dr. Catalano, the extended workshop covered how to create a well drawn and designed character and well as other topics (Part 3 of 3)

    Thu, 2009-11-19
    3D Modeling Workshop - Maya nCloth
    Mon, 2009-11-16
    Animation Screening

    A screening of Pixar's newest feature film, "Up".

    Fri, 2009-11-13
    Character Creation Workshop

    Run by Dr. Catalano, the extended workshop covered how to create a well drawn and designed character and well as other topics (Part 2 of 3)

    Thu, 2009-11-12
    Visiting Artist Lecture - Ghosh

    Assistant Professor of Art at Ohio University, Ghosh presented a lecture on his artistic direction, including sources of insperation and development within the digital era. The lecture focused on his work in regards to image as enviroment and site specific installation.

    Thu, 2009-11-12
    3D Modeling Workshop - Lighting
    Sun, 2009-11-08
    CAC hosted Life Drawing Session
    Fri, 2009-11-06
    Character Creation Workship

    Run by Dr. Catalano, the extended workshop covered how to create a well drawn and designed character and well as other topics (Part 1 of 3)

    Mon, 2009-11-02
    Animation Screening

    A screening of the 3D version of the animated film, Coraline; based on the novel by Neil Gaiman.

    Fri, 2009-10-30
    Animation Screening - Various Short Films
    Wed, 2009-10-21
    Digital Photo Workshop -Professional Practices
    Wed, 2009-10-21
    CAC hosted Life Drawing Session
    Wed, 2009-10-14
    Ottawa Int'l Animation Festival Field Trip

    The Ottawa International Animation Festival features some of the best animations from around the world. Students attended workshops, animation screenings and lectures.

    Thu, 2009-10-01
    Field Trip - "9"

    Trip to see the Shane Acker's animated feature, "9". 

    Wed, 2009-09-30
    3D Modeling Workshop - Workflow
    Fri, 2009-09-25
    Field Trip - Cloudy With a Chance of Meatballs

    Trip to see Sony Animation's "Cloudy With a Chance of Meatballs". 

    Fri, 2009-09-25
    Animation Workshop - Poses
    Fri, 2009-09-18
    Visiting Artist Workshop - Karen Aqua
    Thu, 2009-09-17
    Visiting Artist Lecture - Karen Aqua

    Karen Aqua has been working as an independent animator for over 30 years. Her hand-drawn films are personal explorations of the human spirit, concerning themes of duality, journeys, ritual, and physical and emotional transformation. Her work reflects an interest in symbols, mythology, and prehistoric and tribal cultures, as well as rhythm, dance, and music.During the Hand-Drawn Animation workshop, students will use flipbooks and cut-outs to explore frame-by-frame hand-drawn animation techniques. Through hands-on drawing exercises and projects, students explored basic concepts of animation: movement, transformation, cycles, and rhythm.

    Spring 2008

    Sat, 2008-04-05
    Visiting Artist Workshop - Zack Petroc (Digital Sculptor)
    Fri, 2008-04-04
    Visiting Artist Lecture - Zack Petroc (Digital Sculptor)

    Zack Petroc is a sculptor and conceptual artist currently working as a freelance artist for feature film and video games. He's one of the masterminds behind several DVD tutorials on ZBrush and anatomy from the Gnomon Workshop and has taught at the Cleveland Institute of Art.He graduated from the Cleveland Institute of Art with a Bachelor's in sculpture and a dual minor in drawing and digital media. He also studied anatomy at the Case Western Reserve School of Medicine in Florence, Italy. His past work includes 3D modelling for the film "Sky Captain and the World of Tomorrow" and its making-of DVD, "Brave New World", and is currently working on a series of sculpted model novels entitled "Attaboy".The workshop run on April 5th covered a number of topics involving character development.

    Sat, 2008-01-19
    Visiting Artist Workshop - Hunter Grant (Blizzard Enter.)
    Fri, 2008-01-18
    Visiting Artist Lecture - Hunter Grant (Blizzard Enter.)

    Hunter Grant graduated from our very own Bowling Green State University. He has worked under several companies in the game industry as animator on titles such as Command & Conquer: Generals and Earthworm Jim IV, and worked as an animator for the feature film "Barnyard". Hunter currently works for Blizzard Entertainment on their Cinematics team as Senior Animator, working on cinematics for esteemed titles such as World of Warcraft: The Burning Crusade and Starcraft II (trailer).The workshop run on January 19th focused on lip-syncing 3D characters to a sound clip within Autodesk Maya. 

    Fall 2007

    Fri, 2007-11-16
    Zbrush Workshop - Andrew Pavlic (BGSU alumni)

    Andrew Pavlic graduated from BGSU as a digital arts major with a focus on 3D animation and modelling. He will be presenting modelling tips using the advanced features of ZBrush.

    Fri, 2007-11-02
    Visiting Lecturer & Workshop - Jessica Maloney

    Jessica Maloney is an assistant professor at Ashland University in Ohio. Her workshop will focus on the encaustic process using digital images and wood.

    Fri, 2007-10-05
    Visiting Lecturer - Zack Simpson Booth (engineer, artist)

    Zack Booth Simpson creates interactive immersive algorithmic artwork using computers, projectors, and cameras. Drawing from a long history as a game developer and a broad knowledge of science, he creates simulations that draw participants into a world they often find challenging, magical, and thought provoking. The natural sciences, especially psychology, ecology, biology, and physics, influence all of his work. Zack is also a research scientist in molecular biology, his principal interest is studying the cell as a computational device.

    Wed, 2007-09-19
    Ottawa Int'l Animation Festival Field Trip

    The Ottawa International Animation Festival features some of the best animations from around the world. Students attended workshops, animation screenings and lectures (and pumpkin carving contests, as seen on our website!).

    Spring 2007

    Mon, 2007-06-11
    Lima ArtSpace Gallery Exhibition of Members artworks
    Wed, 2007-05-02
    End of Year Art show and Animation Screening Reception
    Sat, 2007-04-21
    Visiting Artist Workshop - Andrew Gordon (Pixar)
    Fri, 2007-04-20
    Visiting Artist Lecture - Andrew Gordon (Pixar)

    Andrew Gordon, from Pixar will be discussing the animations he worked on over the last 10 years. He will show animation production clips from films such as Toy Story 2, Finding Nemo, Monsters Inc., and The Incredibles. His work on the "Speaking Whale" scene in Finding Nemo led to an award for "Outstanding Character Animation" from the Visual Effects Society. Andrew studied animation in Vancouver and currently teaches at the Academy of Art University in San Francisco. He just wrapped up animation on Pixar's next film, "Ratatouille."

    Sun, 2007-02-18
    Weekly Sunday workshops open to Chapter members

    February 18 - Animation Workshop and Lighting & Rendering workshop
    February 25 - Animation Workshop and Lighting & Rendering Workshop
    March 4 - Animation Workshop and Lighting & Rendering Workshop
    March 11 - Animation Workshop and Lighting & Rendering Workshop
    March 18 - Animation Workshop and Lighting & Rendering Workshop
    March 25 - Animation Workshop and Lighting & Rendering Workshop
    April 1 - Animation Workshop and Lighting & Rendering Workshop
    April 8 - Animation Workshop and Lighting & Rendering Workshop
    April 15 - Animation Workshop and Lighting & Rendering Workshop

    Thu, 2007-02-01
    Animation screening - Early animations
    Fri, 2007-01-26
    Visiting Artist Workshop - Viktor Koen

     Viktor Koen was born in 1967 in Thessaloniki, Greece. He holds a BFA from the Bezalel Academy of Arts & Design in Jerusalem and an MFA with honors from the School of Visual Arts in New York City. Mr. Koen serves on the faculty of Parsons School of Design and the MFA program of the School of Visual Arts. His images are regularly published in the NYTimes Book Review, Time, Newsweek, Esquire, Money and Forbes. His clients include: Atlantic Records, Delta Airlines, IBM, Penguin Putnam, Random House, Doubleday, Simon & Schuster, Harper Collins, National Geographic, Rolling Stone, Reader's Digest, New York, Man's Journal, Bloomberg Personal, Fortune, Smart Money, Business Week, Wall Street Journal, The Boston Globe, Chicago Tribune and the Los Angeles Times.

    Thu, 2007-01-25
    Visiting Artist Lecture - Viktor Koen

    Fall 2006

    Fri, 2006-11-17
    Visiting Artist Workshop - Chad Green (Activision)
    Thu, 2006-11-16
    Visiting Artist Lecture - Chad Green (Activision)

    BGSU alum Chad Greene will be here November 16 and 17 to visit classes, present an artist lecture, and give an advanced rendering workshop.Chad is currently a Senior Technical Director at Activision, heading up teams of artists that produce Xbox 360 games. Previously he did modeling, texturing, and lighting for feature animations, including Shrek, Antz, and The Polar Express. He has also worked at a number of other studios, including EA Games, EA Sports, and more.Workshop topics included: lighting do's and don't, optimization tips, advanced lighting using Mental Ray (GI, Final Gather, HDRI), advanced Mental Ray shaders (ambient occlusion, SSS, etc.), and the importance of production rendering and using layers/compositing.

    Fri, 2006-10-20
    Visiting Artist Workshop - Mary Flanagan

    Mary Flanagan About her work Flanagan says," I explore the relationship between computers and everyday life from within a technologically infused culture. Her installation, MEME.GARDEN, is "an internet application that visualizes patterns in prevalent streams of interest among participants in pop culture, and allows users to interact with the data in real time, through time."In the 1990s, Flanagan garnered over 20 international awards for titles produced for The Discovery Channel, Creative Wonders/ABC, and Knowledge Adventure. She is the creator of The Adventures of Josie True, the first web-based adventure game for girls, and is collaborating on a new project to teach middle school girls computer programming, RAPUNSEL. An internationally exhibited artist whose work has been shown at the Whitney and Guggenheim Museums, SIGGRAPH and Ars Electronica, Flanagan directs the Tiltfactor research laboratory and teaches at Hunter College in Manhattan. MEME.GARDEN won the prestigious Juried International Net Art Competition in 2005.

    Wed, 2006-10-04
    Workshop - Painter Techniques
    Wed, 2006-09-20
    Electronic Theater Viewing
    Wed, 2006-09-06
    Introductory Meeting